I disagree, did you have ever seen her boobs?Nope, don't want to date Bella either, in fact I find her kinda repulsive.
I disagree, did you have ever seen her boobs?Nope, don't want to date Bella either, in fact I find her kinda repulsive.
It may be impossible to have a different scene for each choice, but if the player chooses, it should give the option to cut the scene out. It would make for a shorter game, but it would be sufficient.oh please it's just a tennis match, at this point it's impossible to have a different scene for each breach
I've heard that argument before, there are lot's of games with extensive branching, proving it's not impossible.oh please it's just a tennis match, at this point it's impossible to have a different scene for each breach
Im am RE AL LY curious what your standard of "real life" is, you just got into College and you want - without the knowledge of what happens in Episodes 3-7 - make a call which of the LI's you wanna pursue and its supposed to be final ??? You dont know anything real about them at that point, how would that make more sense or resemble "real life" better ? Everything constantly changes and even more so when you just arrived in College. I believe DPC is a friggin genius for giving us multiple chances to start smth with the LI's and if you are not interessted in a certain LI, 90% of all interaction is taken out or "just" a friendship.... but it would be nice if there was a way to choose which LI's you're attracted to from the start. Like you would in real life.
All attraction is first based upon appearance and judgement. If you see someone who you find unattractive, would you choose to interact with that person willingly or would you only interact with them if the situation arises where it's necessary?Im am RE AL LY curious what your standard of "real life" is, you just got into College and you want - without the knowledge of what happens in Episodes 3-7 - make a call which of the LI's you wanna pursue and its supposed to be final ??? You dont know anything real about them at that point, how would that make more sense or resemble "real life" better ? Everything constantly changes and even more so when you just arrived in College. I believe DPC is a friggin genius for giving us multiple chances to start smth with the LI's and if you are not interessted in a certain LI, 90% of all interaction is taken out or "just" a friendship.
like Josy's and Maya's treesome for scavenger? naah it's too funny to break Tybalt's teethIt may be impossible to have a different scene for each choice, but if the player chooses, it should give the option to cut the scene out. It would make for a shorter game, but it would be sufficient.
Im sorry for calling you "dense"... Im even more sorry for you that you found that to be "abusive" ...Hey if you can't debate a point without being abusive then just ignore me and move on.
100% agree on the attraction part, you cant have a relationship without beeing attracted to that person.All attraction is first based upon appearance and judgement. If you see someone who you find unattractive, would you choose to interact with that person willingly or would you only interact with them if the situation arises where it's necessary?
The multiple choices are a good idea but what I don't like is having a story forced upon me that I don't want. Like Maya for example. I don't like how it seems like we're forced to take part of her story even though I am vehemently against it in all the choices I've made.
Yep, that's your choice, not necessarily anybody else's. And that's the major flaw in the game. DPC wrote this with the assumption that the player was going to like and/or be attracted too every LI in the game. That has turned out to be a very flawed assumption.like Josy's and Maya's treesome for scavenger? naah it's too funny to break Tybalt's teeth
I think it's best to see all of the main LI's as friends essential to the story, any romance being optional... Even though you might not be interested romanticly in one or more of them, they still are part of the story. There may very well be essential info in the scenes you can not avoid, if not now perhaps for future content to make any sense...I also understand what the others are saying as well. That choices make it a lot more tolerable. If you choose not to pursue Jill, her interactions are fewer but it would be nice if there was a way to choose which LI's you're attracted to from the start. Like you would in real life.
It's not even JUST a tennis match.... it is THE tennis match Tybalt lost his teeth the tennis date directly affects how Tybalt's presentation scene plays out....oh please it's just a tennis match, at this point it's impossible to have a different scene for each breach
Hmm, no.For all those who complain that the players gets forced into relationships with the various LIs against their will, here's a patch to resolve it. Actually, it's not so much a patch as an epilogue.
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Yeah, tell that to all the reviewers and stan's who go on and on about choice in this game. But I stand by my essential point. For the author to assume that the players would like all the LI's is a flaw in the design of the game, and a valid criticism.It’s a “virtual” novel, i.e. a story.
DPC made it clear that the story is fairly linear. You basically just get to choose who the mc fucks.
No ones forcing you to do anything anything.
If you pick up a novel and read it, and you don’t like the girl that the Mc is dating, do you feel that it’s being forced on you?
You just put the novel down if you don’t enjoy it.
This “game is the same”. It’s a story; you have some influence over it, but each of these girls are important to the mc’s story and so they will remain.
This is not your story.
Mechanically, Status is determined by minor actions (conversation choices, mostly) and affects the way the MC speaks: he uses a lot more profanity and vulgarity if he has DIK status. Affinity is determined by 'Major' choices, like beating up Troy in Episode 1, or partying without limits at the Pink Rose in Episode 3. It doesn't have a lot of direct effect, but an increasing number of options will either require or forbid a given Affinity. Also, starting with Episode 7 it's possible to make Major choices automatically if you have achieved permanent Affinity.I don't really understand what the difference is between status and affinity honestly. Could anyone explain? Is status based on your DIK gauge and affinity based on actions only? I didn't really pay attention to the explanation while playing the game before, just DIK'ed everything up.
Eh, I'm fairly forgiving of that one: we've established that (whether we're interested in her or not) the MC does think Bella is hot. And it is an opportunity to prove her wrong and/or get to know her. Also, at the time the MC had no pressing concerns that needed to be put on hold for the not-date. So I think it's reasonable to assume even an MC uninterested in Bella might go along just for the novelty.The game doesn't give you any choice. One of the major flaws of BaDIK is that the game assume's that you are attracted to all of the LI's and causes the MC to interact with them based on that assumption. For example, the dinner date with Bella in ep 2. Why would an MC who is not attracted to Jill or Bella accept the invitation? And yet there is no choice to NOT accept the invitation.
But I can't agree with this. I have not found another game that offers meaningful branching significantly better than BaDIK. Plenty of games have very well done branching, but the branches are high level and very discrete - even then there are often plenty of seams visible. I've also seen a few games have more extensive branching, but those always run into the problem that the branching itself is so disconnected from any narrative as to become effectively filler.I've heard that argument before, there are lot's of games with extensive branching, proving it's not impossible.
I still don't understand what you're talking about....or you can respect what they already have, be their friend, also their brothers friend, try to support them and help them...
Jill is virgin, without a relationship, Sage is almost out of her relationship, Quinn can be worth to fighting for depends on what will be your loses on this path...
In fact, I wrote that it is the only relationship for which the game warns us that there will be problems.Are you for real men ! What mc think about him self for being in relation with bella and jill.
There is your answer, If mc in the path of bella and and jill he think of him self as a garbage and this 3 way is doomed to doom all including mc. 3 way regarding M and J will see same faith.
You should try Eva Kiss games then. In both Good Girl Gone Bad and Our Red String there is significant branching that has major impact on who the MC is and the story over all. That's just one dev as an example, I could offer many more but don't want to write an extensive plug for other games. Of the games I'm currently following I would say that BaDIK offers the least significant choices or effective branching. This really is a story on rails.Mechanically, Status is determined by minor actions (conversation choices, mostly) and affects the way the MC speaks: he uses a lot more profanity and vulgarity if he has DIK status. Affinity is determined by 'Major' choices, like beating up Troy in Episode 1, or partying without limits at the Pink Rose in Episode 3. It doesn't have a lot of direct effect, but an increasing number of options will either require or forbid a given Affinity. Also, starting with Episode 7 it's possible to make Major choices automatically if you have achieved permanent Affinity.
Thematically, it's a bit of a muddled mess. In theory Affinity represents the way the MC thinks (his core identity if you will), while Status is vague combo of reputation and style. But in practice the lines are so blurred as to be useless. We're basically stuck with two very slightly related mechanics to do the same thing, resulting in a frustrating, extremely overcomplicated setup that hinders roleplay at least as much as it helps.
Sadly, we're stuck with it now.
Eh, I'm fairly forgiving of that one: we've established that (whether we're interested in her or not) the MC does think Bella is hot. And it is an opportunity to prove her wrong and/or get to know her. Also, at the time the MC had no pressing concerns that needed to be put on hold for the not-date. So I think it's reasonable to assume even an MC uninterested in Bella might go along just for the novelty.
I think a better example of the problem is the MC sleepover at Bella's in Episode 5. By then he and Bella know each other; they might even dislike each other if you work hard enough. Yet Bella will still invite the MC to stay (AND let him call her Bella if she previously forbid it), for pretty much no reason. Meanwhile, an MC on either the Sage or Maya/Josy paths has ample reason to want to spend the night elsewhere, yet he never even gives it a thought.
And we've already discussed the most egregious example of how absurd the MC's moping in Chapter 4 is if he declined to sleep with both Maya and Josy. So I definitely agree the game has its flaws.
But I can't agree with this. I have not found another game that offers meaningful branching significantly better than BaDIK. Plenty of games have very well done branching, but the branches are high level and very discrete - even then there are often plenty of seams visible. I've also seen a few games have more extensive branching, but those always run into the problem that the branching itself is so disconnected from any narrative as to become effectively filler.
BaDIK strikes the best balance IMHO. There's a ridiculous amount of attention to detail, with a lot of subtle callbacks to decisions you've made, but the game does keep those decisions (large and small) within the context of an ongoing story. It's not perfect and we will notice the rails on occasion, but it's still an impressive work.
See this is another thing I don't like about the game. All of DPC's antagonist (in this game anyway) are buffoon's, they can't be taken seriously and therefore don't feel like a threat. This has all been discussed on this thread before so I won't go on extensively about it, but any physical violence against Tybalt just feels like bullying, at least it does to me.I think it's best to see all of the main LI's as friends essential to the story, any romance being optional... Even though you might not be interested romanticly in one or more of them, they still are part of the story. There may very well be essential info in the scenes you can not avoid, if not now perhaps for future content to make any sense...
At times things happen that may feel forced, but if it's essential to the story it just is what it is...
It's not even JUST a tennis match.... it is THE tennis match Tybalt lost his teeth the tennis date directly affects how Tybalt's presentation scene plays out....
I was never a huge fan of Bella and I've gone off Maya over the many months ( I don't hate any of them - I never got the hatred for Maya that some players got after she and Josy didn't choose the mc), and yet I still immensely enjoy the game and don't mind the interactions with Bella and Maya.Yeah, tell that to all the reviewers and stan's who go on and on about choice in this game. But I stand by my essential point. For the author to assume that the players would like all the LI's is a flaw in the design of the game, and a valid criticism.
I felt that Intertwined also managed to have some significant branches from time to time.You should try Eva Kiss games then. In both Good Girl Gone Bad and Our Red String there is significant branching that has major impact on who the MC is and the story over all. That's just one dev as an example, I could offer many more but don't want to write an extensive plug for other games. Of the games I'm currently following I would say that BaDIK offers the least significant choices or effective branching. This really is a story on rails.
But that's OK too. It just doesn't appeal to you. I love how Tybalt is played out as a moron, I find it entertaining.See this is another thing I don't like about the game. All of DPC's antagonist (in this game anyway) are buffoon's, they can't be taken seriously and therefore don't feel like a threat. This has all been discussed on this thread before so I won't go on extensively about it, but any physical violence against Tybalt just feels like bullying, at least it does to me.