- Feb 2, 2021
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In this case it's not really a question of gravity, but just the way the skeleton is bound to the skin in DAZ models.Cute... I don't know if you know how breasts and gravity work
Some models have a weird shoulder joint that can deform the upperbody.
Maya's arm is more backward and the breasts are not from the same model and behave differently.
That's an annoying problem when you create such a game with DAZ, you take models coming from different sources which don't have the same behavior, don't have the same skin type and diffrent shaders.
So it's impossible to have a coherent look with all those models.
For example Josy skin is reddish with a low bump mapping effect, maya has a quite rough bump mapping (grainy surface).
Most of the time the diference of skin tone and effects are quite annoying, it make the game look made of bits and pieces.
You can see this problem when the dev uses some color lighting, some models have strange colored shadows and weird skin color, this is due to bad skin shaders.
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