You must be registered to see the links
View attachment 1628597
Okay, we already know about Zoey. What else have we learned?
...
Errr... the guy has a water bottle? Perhaps hydration will be a major theme of the interlude? Riveting stuff!
As Shazba said, DPC didn't invent RenPy or write the music, either. The question is whether DPC should
outsource work he currently does himself to other people. I'm inclined to think that WOULD have an impact on the game's quality, especially in the short term.
Now it's true Michelangelo had a large number of artists working under him and DPC does not, but again, I think that boils down to the fact Michelangelo wanted to train students and DPC does not. How much of that is personal preference and how much is the economic and cultural realities of their relative worlds is up for debate but probably well beyond the scope of this thread.
Honestly that doesn't convince me at all. I mean he would still be able to double check the scenes and intervene on his own if he wouldn't feel like they are to his liking. Even if he had to "fix the scenes" 50% of the time it would still be much faster to develop the game than doing it all on his own.
But what if DPC still doesn't like it after the artist comes back with a fix? Sure, a good manager knows that at a certain point you need to accept 'good enough' and keep the project moving, but my point is that DPC is likely to be a *bad* manager! DPC is a perfectionist. As is, he can keep reworking a scene until he gets it just right. His standards won't magically change just because he hires helpers. He'll hold them to the same standards, except now he has to work through intermediaries for each iteration.
It will take *longer* than DPC doing it himself until he and the new artists develop a rapport... assuming they ever do. There are decent odds the new artist will get sick of being micromanaged and quit, at which point DPC will have to start the process all over again - and that's ignoring all the additional time spent on recruiting and and accounting.
If DPC wanted to become a manager, the growing pains might well be worth it; at the very least, it would eventually speed up production. But DPC has made it very clear he DOES NOT want to be a manager, so I very much doubt the efforts would be worthwhile.
I was thinking about this recently too. I don't think we actually gonna play as Zoey, it's probably just gonna be like any other scene in the game when MC is not there , we are just "watchers". However, if there is actually Lewd scenes Between Zoey and someone who is not MC. I think she pretty much Dead on arrival.
Legit, the majority won't care about her, and if she is forced on us in anyway, She gonna be the most hated character.
Unless, She absolutely won't be available as a "love interest", and She is just a plot Device.
It seems hard to justify 40-60 minutes of non-interactive material, and we know there are mini-games. So I don't think we'll just be watchers. Playing as Zoey is the easiest explanation, but I do think it would feel weird.
Perhaps we'll play as the young MC and the Interlude will be (mostly) set back before he lost contact with Zoey? The visuals will illustrate the stories Zoey tells him about her time out west, and we will make some comments on it/offer advice. We'll stay invested since we can alter how Zoey's story unfolds, and we'll establish how our MC felt about Zoey back then. That would at least make the Interlude something beyond an overhyped flashback sequence, and it would be awkward to cram that into Episode 9 directly.
I do agree we're very unlikely to see Zoey's sex life while in exile. The anti-NTR hysteria is (IMHO) ridiculously overblown, but that doesn't mean it's irrelevant. There's no reason to make it harder for the audience to buy in to Zoey than necessary.