- Jan 6, 2020
- 1,165
- 14,045
I reported this bug earlier to DPC:
I'm seeing weird issues in the Interlude with the rollback when selecting choices. If I pick a specific choice, then immediately roll back to the choice then roll forward again, the dialogue or action is sometimes not what I picked. Also, the selections influence what will automatically be chosen during roll forwards.
Examples:
For the first choice, if I select "Encourage him" and Zoey says "I know you have it in you...", then roll back and then roll forward, her dialogue changes to "You pedal like a girl!" However, if you select "Such a girl!" instead, then roll back then forward, the dialogue matches your choice.
Also, the history of choices seems to influence the "default" selection during the roll forward. If you select the "DIK" version for Zoey's first three dialogue choices, then when you get to the choice of "Talk back" or "Apologize" the roll forward answer will be different than if you had selected all "Chick" choices previously.
It also does the roll back/forward change for the choice of "Calm her down" or "Take her phone," which leads to two different scenes, not just two different dialogues.
If you haven't come across it already, here's the fastest way to see it at the start of the game:
Select the first choice:
You get this:
Roll back then roll forward, and you get this:
DPC says he found the problem and it will be fixed for the next version. But something bothers me about that second part of my report, in which the dialogues match the style of selections which preceeds them. It's almost as if Zoey might have a backend DIK or Chick affinity or status.
So, a request for the βββs in the room - do you see anything in the code that either tracks Zoey's personality or implies such a tracking?
Side personal admission: I'm no stranger to coding, but it's been a very long time. And while I'm sure if I saw the full code for BaDIK it would be something I could follow, I haven't taken the time to learn how to decompile it, much less find the time to comb through it. So I rely on others to look under the hood, which completely contradicts my DIY and computer nerd nature. In short...
I'm seeing weird issues in the Interlude with the rollback when selecting choices. If I pick a specific choice, then immediately roll back to the choice then roll forward again, the dialogue or action is sometimes not what I picked. Also, the selections influence what will automatically be chosen during roll forwards.
Examples:
For the first choice, if I select "Encourage him" and Zoey says "I know you have it in you...", then roll back and then roll forward, her dialogue changes to "You pedal like a girl!" However, if you select "Such a girl!" instead, then roll back then forward, the dialogue matches your choice.
Also, the history of choices seems to influence the "default" selection during the roll forward. If you select the "DIK" version for Zoey's first three dialogue choices, then when you get to the choice of "Talk back" or "Apologize" the roll forward answer will be different than if you had selected all "Chick" choices previously.
It also does the roll back/forward change for the choice of "Calm her down" or "Take her phone," which leads to two different scenes, not just two different dialogues.
If you haven't come across it already, here's the fastest way to see it at the start of the game:
Select the first choice:
You get this:
Roll back then roll forward, and you get this:
DPC says he found the problem and it will be fixed for the next version. But something bothers me about that second part of my report, in which the dialogues match the style of selections which preceeds them. It's almost as if Zoey might have a backend DIK or Chick affinity or status.
So, a request for the βββs in the room - do you see anything in the code that either tracks Zoey's personality or implies such a tracking?
Side personal admission: I'm no stranger to coding, but it's been a very long time. And while I'm sure if I saw the full code for BaDIK it would be something I could follow, I haven't taken the time to learn how to decompile it, much less find the time to comb through it. So I rely on others to look under the hood, which completely contradicts my DIY and computer nerd nature. In short...