I'm not! Already playing ep9, great story! Sage breaking down that door with an axe was slightly scary, but nothing too serious.
Burke and Jade started having words halfway our meeting resulting in a foodfight with as biggest victim poor Tybalt getting hit by a watermelon, Josy and Maya fled the scene and MC needed to calm down Sage (well, she had an axe afterall...)
Ah well, next we need to swap the Jocks steroids with estriadol before that competition so no time for hanging around here!
Updated BigTable™ with the recent informations. TheWaitBegin!
The Interlude had the same development time and animation duration as Episode 3.
I added animations duration in the table to better see the work done as DPC tend to assemble them now.
The Interlude had 52 animations into 36.
DPC pumping some early interesting rendering ratio. Note that he started to work on it before EPI release.
Release projection: Early September 2022 (25 weeks) — Mid October 2022 (30 weeks)
An Halloween release would be surprising cause it would explose the development time to 33 weeks.
EP
Renders
Animations
Music*
Size
Release
Development Time
Ratio*
R/D
A/D
EP1
1301
51 (3:29)
—
≈1.1 GB
07 Feb 2019
— days
—
—
—
EP2
1709 (+31%)
77 (3:36) (+26)
—
≈2.3 GB(+1.2 GB)
04 May 2019
087 (2 months, 28 days |≈12 weeks)
20.5
19.6
0.89
EP3
2289 (+34%)
99 (4:42) (+22)
—
≈4.1 GB(+1.8 GB)
16 Aug 2019
105 (3 months, 13 days |≈15 weeks)
22.5
21.8
0.95
EP4
2532 (+11%)
134 (7:57) (+35)
—
≈6.1 GB(+2.0 GB)
10 Jan 2020
148(4 months, 26 days |≈21 weeks)
18.0
17.1
0.91
EP5
2456 (-3%)
157 (8:35) (+23)
17(3.4K$)
≈8.0 GB(+1.9 GB)
29 May 2020
141 (4 months, 20 days |≈20 weeks)
18.5
17.4
1.11
EP6
3336 (+35%)
162 (8:33) (+5)
24 (4.8K$)
≈11.1 GB(+3.1 GB)
13 Nov 2020
169 (5 months, 16 days |≈24 weeks)
20.7
19.7
0.96
EP7
3723(+12%)
250(18:14) (+88)
18 (3.6K$)
≈14.5 GB (+3.4 GB)
23 Apr 2021
162 (5 months, 11 days |≈23 weeks)
24.5
23.0
1.54
EP8
4158 (+12%)
358 (26:21) (+108)
34 (6.8K$)
≈19.5 GB (+5.0 GB)
19 Nov 2021
211 (6 months, 28 days |≈30 weeks)
21.4
19.7
1.70
EPI
794
36 (4:36)
19 (3.8K$)
≈2.6 GB (new .exe)
4 March 2022
105 (3 months, 13 days |≈15 weeks)
7.9
7.5
0.34
EP9
≈200
≈8
—
—
in development
007 (1 week)
29.7
28.6
1.14
Complete Table with the help of Holy Bacchus† previous post. — Being a DIK in development since 3 years, 1 month, 4 days (37 months / 161 weeks / 1,128 days / 27,072 hours) * 199$ Premium Licensed Music — Ratio: (Renders+Animations)/Development Time [Average: 20.9] — Renders/Days [Average: 19.8] — Animations/Days [Average: 1.15] — EP7+ New HW
As I've mentioned before, I'm trying to limit the episode size a tad, and I chose the episode I've been looking forward to a lot to do it with - which is a challenge.
Yeap, this is an issue. What we want? To have an episode, wich seems is going to be special, bigger but later, or sooner but smaller. Since it's Halloween i would choose to be bigger, but it's a hard call. Seems he is in the same place, divided beetween to contradictory goals. I bet he is eventually going to lean towards the bigger.
And here we are, he claim he want it faster but inmediately goes back to bigger.
Personally i would prefer to have smaller but more sex scenes. Like the scenes at the first episodes, some of wich had 5-10 animations, instead of the currentely 20-40. As long as every small scene had its own personality the result for me will be better. And for thoose who are obssesed with one particular girl, more scenes doesnt mean you can't have multiple scenes with one girl to balance content.
This is interesting. Does he thinks he need to start writing towards the end? Or maybe he thinks he needs to start working on the endings to present them at once when the game end? Anyway we will have a closer idea later.
Although it has some sense I am not fully sure I agree with this. Sure it's dissapointing that your favorite girl dont get her scene, but i enjoy episodes having some personality and some surprises. Like an episode focused on Sage, then another focused on Bella and so on. Instead of a mechanical, romantic moment with Sage, now fuck Sage, now go for another path, romantic moment with Bella, now fuck Bella. In terms of story it has more sense the first. But yeah, every fandom has it's own power.
Anyway the long and painfull wait starts now.
Oh my, that was unexpected! We not only learn Episode 9 will contain the much anticipated Halloween party, we also get a full render count! I'm forced to forgive DPC for any Interlude related sins now. Well played, sir.
At any rate, DPC has completed 200 static renders and 8 animations and it's been a week since the Interlude was released. By convention, that gives him a rate of 200 statics and 8 animations per week; obviously we know DPC has been working on them longer than that, but we don't know the details and those numbers are actually not too far out of line with one of DPC's productive weeks, so I'll leave it this way for simplicity. Let's chart 'em!
Hard to say much from one data point, but at least we're underway. Obviously the size of Episode 9 is still to be determined, and we don't know if DPC's art productivity will remain steady (much less his desire to report it), so for now we're stuck with wild speculation. These charts suggest we're on pace to match Episode 8's size somewhere between July (statics) and October (animations). That's not really telling us anything we didn't already know, but at least we're underway.
Personally, I've lost my taste for the Halloween episode and I'd much rather get some hefty character development than a bunch of lewd scenes, but I'm glad we're not dragging out the wait. And DPC's enthusiasm is a good sign. But I'll admit I'm most interested in whatever it is he plans to talk about next week. I just hope it has more numbers!
Why would you want to play the interlude if you haven't played season 1 & 2 is a better question....
If you have your saves of the end of ep 8 (should still be stored even if you deleted the game) and can be used to import into the interlude.
If not you can dl several saves from page 1/extra and import them if you save them in the correct maps.
But seriously, if you haven't played season 1&2 start there, the interlude is basicly an introduction of a character for next episodes and there's no real progress on the main story.
Why would you want to play the interlude if you haven't played season 1 & 2 is a better question....
If you have your saves of the end of ep 8 (should still be stored even if you deleted the game) and can be used to import into the interlude.
If not you can dl several saves from page 1/extra and import them if you save them in the correct maps.
But seriously, if you haven't played season 1&2 start there, the interlude is basicly an introduction of a character for next episodes and there's no real progress on the main story.
As best to my knowledge cryonics as is the term of deepfreeze and later thaw out and revive does not exist... it's fiction at this moment... BUT if we stick to jokes then : knock yourself out !
Like this...
Goddamn diarrhea get's out the worst of us... welp this could also mean that not Bella is the axe murderer but Sage the little devil Of course we pick this up later when she's done with her dump
Aside from writing and posing animations, I've been preparing close to 50-60 characters for the episode. There will be some cosmetic polls in the future, but sadly most of the Halloween costumes are planned, so I won't be able to give you the freedom to choose Halloween costumes for many girls, or it would mess up my writing and the episode story.
Darn, I hope we at least get to pick the MC's costume and maybe our LIs' as well. But it's awesome that the party is confirmed next update and something big is probably gonna happen to kick off the season. I think I'm hyped
We don't exactly know why Quinn sells drugs yet, or why she runs the restaurant, but the general theory is that she's doing it to get money to help her dad somehow. There are a lot of details we're missing regarding Quinn, her dad and Burke that makes it impossible to guess what's really going on behind the scenes. So yeah, it's likely not for a stupid reason but we just don't know yet. Stay tuned to the Quinn Channel to find out
Updated BigTable™ with the recent informations. TheWaitBegin!
The Interlude had the same development time and animation duration as Episode 3.
I added animations duration in the table to better see the work done as DPC tend to assemble them now.
The Interlude had 52 animations into 36.
DPC pumping some early interesting rendering ratio. Note that he started to work on it before EPI release.
Release projection: Early September 2022 (25 weeks) — Mid October 2022 (30 weeks)
An Halloween release would be surprising cause it would explose the development time to 33 weeks.
EP
Renders
Animations
Music*
Size
Release
Development Time
Ratio*
R/D
A/D
EP1
1301
51 (3:29)
—
≈1.1 GB
07 Feb 2019
— days
—
—
—
EP2
1709 (+31%)
77 (3:36) (+26)
—
≈2.3 GB(+1.2 GB)
04 May 2019
087 (2 months, 28 days |≈12 weeks)
20.5
19.6
0.89
EP3
2289 (+34%)
99 (4:42) (+22)
—
≈4.1 GB(+1.8 GB)
16 Aug 2019
105 (3 months, 13 days |≈15 weeks)
22.5
21.8
0.95
EP4
2532 (+11%)
134 (7:57) (+35)
—
≈6.1 GB(+2.0 GB)
10 Jan 2020
148(4 months, 26 days |≈21 weeks)
18.0
17.1
0.91
EP5
2456 (-3%)
157 (8:35) (+23)
17(3.4K$)
≈8.0 GB(+1.9 GB)
29 May 2020
141 (4 months, 20 days |≈20 weeks)
18.5
17.4
1.11
EP6
3336 (+35%)
162 (8:33) (+5)
24 (4.8K$)
≈11.1 GB(+3.1 GB)
13 Nov 2020
169 (5 months, 16 days |≈24 weeks)
20.7
19.7
0.96
EP7
3723(+12%)
250(18:14) (+88)
18 (3.6K$)
≈14.5 GB (+3.4 GB)
23 Apr 2021
162 (5 months, 11 days |≈23 weeks)
24.5
23.0
1.54
EP8
4158 (+12%)
358 (26:21) (+108)
34 (6.8K$)
≈19.5 GB (+5.0 GB)
19 Nov 2021
211 (6 months, 28 days |≈30 weeks)
21.4
19.7
1.70
EPI
794
36 (4:36)
19 (3.8K$)
≈2.6 GB (new .exe)
4 March 2021
105 (3 months, 13 days |≈15 weeks)
7.9
7.5
0.34
EP9
≈200
≈8
—
—
in development
007 (1 week)
29.7
28.6
1.14
Complete Table with the help of Holy Bacchus† previous post. — Being a DIK in development since 3 years, 1 month, 4 days (37 months / 161 weeks / 1,128 days / 27,072 hours) * 199$ Premium Licensed Music — Ratio: (Renders+Animations)/Development Time [Average: 20.9] — Renders/Days [Average: 19.8] — Animations/Days [Average: 1.15] — EP7+ New HW
That table makes me wonder a lot of things and most of 'em i won't say, but one of them is how/why the interlude took that long. Not because i pretend quick releases, i couldn't even if i wanted to since i'm not paying, but because it's pretty stark that comparitevely it's the update that took the longest to make, with a margin.
I mean, even if he took a 1 month vacation after EP8, and we took that one out for fairness sake, the numbers still wouldn't look all that much better. Maybe what dragged was the writing, dunno. Is interesting.
That table makes me wonder a lot of things and most of 'em i won't say, but one of them is how/why the interlude took that long. Not because i pretend quick releases, i couldn't even if i wanted to since i'm not paying, but because it's pretty stark that comparitevely it's the update that took the longest to make, with a margin.
I mean, even if he took a 1 month vacation after EP8, and we took that one out for fairness sake, the numbers still wouldn't look all that much better. Maybe what dragged was the writing, dunno. Is interesting.
We don't exactly know why Quinn sells drugs yet, or why she runs the restaurant, but the general theory is that she's doing it to get money to help her dad somehow. There are a lot of details we're missing regarding Quinn, her dad and Burke that makes it impossible to guess what's really going on behind the scenes. So yeah, it's likely not for a stupid reason but we just don't know yet. Stay tuned to the Quinn Channel to find out
Well, since she has her make-up (the star) in honor of her father it's likely her father died. Buddy used to be his sidekick but is now running the business and her mother still gets help there from buddy so it's not even unlikely (atleast partly) Quinn is doing it for her. Quinn is very much opposed to cocaine so it might even be her dad had an overdose. And most important Quinn has a good contact with buddy to provide in her own drug abuse so why not sell and have your own for free?
Didn't City of Broken Dreamers' dev also get covid? My tinfoil theory that they're the same person, based on nothing more than their releases usually being close, getting some traction
Didn't City of Broken Dreamers' dev also get covid? My tinfoil theory that they're the same person, based on nothing more than their releases usually being close, getting some traction