ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,408
23,974
I wouldn't mind if mini games took a hit for a shorter update cycle
see? Because its does not add anything to it anyway. Take an example. What if Jacob paintings, would only available, if you play the mini games ? In the grand scale of the game, it does not affect anything, you dont locked out from a content, just becasue you dont have them. But its a Bonus for those who Achive it. This should be the point of the mini games not in just this game , but in every game. Like Gwent in the Witcher 3. Do you absolutely have to play it? No! But those who enjoy to play it, get something out of it. Not just the pleasure of playing, but a reward for it. A unique content, a "Bonus" . And those who complain they dont get it, Fuck them Snowflakes :p :ROFLMAO:
 

Meushi

Well-Known Member
Aug 4, 2017
1,146
12,748
No I don't. Just because you repeating the same shit, won't make you right.


You seem a bit worked up Chip old boy, do you need a lie down or something?

You're arguing two separate things:
1. Mini-games are a waste of development time
I agree up to a point, as I said I don't particularly enjoy them. Perhaps even most players think some or all of them are a waste of time. Some do like all or some of the mini-games though, including you apparently? Seems a bit contradictory for you to argue they're a waste of time? More importantly DPC loves them. So there's no chance of reduced development time being spent on mini-games.

2. People who play mini-games should get extra rewards. People too 'lazy' to play mini-games can suck it.
I don't agree at all, the mini-games are the reward. DPC would be stupid to piss off all those players who don't like them by locking significant rewards behind completing mini-games.

Facts are facts: You already lost this argument, it's DPCs way or the highway. Prizes for everyone, mini-games or not.
And everyone who so far up on their own ass to argue with me on this, just proving the point. But, I admit, part of it is my fault, Because I always underestimate, the absolute laziness, and how really Casual peoples truly are.
I play the mini-games remember? As did several of the other people who 'argued' with you. It's OK for people to have other opinions without throwing a fit about it. Unfortunately for you, the only opinion that matters is DPC, and he loves those mini-games, and happily gives prizes to casual players.
To be clear, I hate most of the minigames in this game. But there are a couple that I like. Unfortunately, you either have to play them all or skip them. So I kind of want something extra for having to play stupid drinking minigame
Come now crabs, you're a modder/dev these days, you already know how to avoid or nerf mini-games you don't like if you want too...

Indeed anyone can toggle mini-games on and off mid-game if they want by enabling the console?
To disable mini-games enter: minigames = False
To enable mini-games enter: minigames = True
And hey, forcing people to play minigames is not a punishment, punishment would be wiping all saves on mod detection. Which I'd find totally hilarious btw
In the can't help but laugh at guys who get hit in the nuts sort of way. One of the many reasons I have automated backups of my saves. :WeSmart:

If DPC really wanted to punish us he'd corrupt the saves, then watch the chaos as people endlessly try to load broken saves.
 

DavDR

Engaged Member
Oct 14, 2020
2,008
3,290
There's something deeply unsettling about the tone of your messages, I just can't pinpoint what. Can't shake the impression that you're taking fictional characters way too seriously, mate.
The tone of my messages? Don't let your imagination run away with you.
 

Walter Victor

Conversation Conqueror
Dec 27, 2017
6,008
20,452
What would be useful to me personally for mini-games, would be to have the option (like at the start of the Interlude) that if you've played it before, you can skip it this time. It would be easy enough to set a 'persistent' value in every mini-game, that would be set once it's played. Then just set any variables that need be set, and let the player avoid doing it again... and again... and again...
 

sixart

Conversation Conqueror
Jan 2, 2021
6,237
8,092
What would be useful to me personally for mini-games, would be to have the option (like at the start of the Interlude) that if you've played it before, you can skip it this time. It would be easy enough to set a 'persistent' value in every mini-game, that would be set once it's played. Then just set any variables that need be set, and let the player avoid doing it again... and again... and again...
It works in InterLube because it's a yes or no question with a >=0 factor... if it would go on as it was in InterLube it would make the meter pointless ( IF it even comes back... if it does not then it's a solid yes to the idea (y) :p )
 

ToshinRaizen

Member
Nov 22, 2021
489
387
View attachment 1711845

Sage's skin looks pretty shiny here, and with her hair up in a bun, it makes me think that she and MC were in the pool.


This looks like a very emotional moment, making me think that MC is going to become Sage's emotional crutch as her world starts to fall apart.

It would be quite the turnaround for the fiercely independent Sage to become an emotional wreck who becomes clingy towards MC.
she just found they both actually cousin...
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,408
23,974
2. People who play mini-games should get extra rewards. People too 'lazy' to play mini-games can suck it.
I don't agree at all, the mini-games are the reward. DPC would be stupid to piss off all those players who don't like them by locking significant rewards behind completing mini-games.
Facts are facts: You already lost this argument, it's DPCs way or the highway. Prizes for everyone, mini-games or not.
Since mini games are not mandatory it should reward those who play it. Punishment for casual player would be, if you unable proceed in the game forward without mini games. I won this argument a long time ago, but you have the right to be wrong , there is nothing wrong with this, except being wrong. :ROFLMAO:

But since it's a porn forum, I try to use an analogy that may fit better, pick what you can relate to.

Don't complain if you get fucked in the ass in the prison, be Grateful you had Sex in the first place. - :ROFLMAO:

You masturbate because, it's feel good, if it doesn't feel good you don't masturbate. It is that simple:ROFLMAO:

or as Ford Fairlane said, masturbating with a cheese grater: slightly amusing, but mostly painful. :ROFLMAO:


These are the summary of the mini games, as of it right now. But you right its DPC call, who knows, maybe this Party planning thing will be different and reward player based on their achievement, I hope if that happens, you will defend that as eager as you do it right now :ROFLMAO:
 

TuffyTenToes

Member
Aug 11, 2019
385
1,683
Replaying some mini-games like the English tests or the drinking one does became tedious, but it looks like the party planning is gonna be very good and replayable judging by the amount of customization and perks to unlock is gonna have.

I always had the feeling that mansion management was very liked around here so it's a surprise reading some people saying that party planning is a mini-game that nobody wants.
 

Hazeti

Member
Jan 19, 2020
339
5,565
I love these mini games yo , every morning that I wake up I pray that DPC puts more of them into the game , beating them is even more fulfilling than taking on some of the overpowered bullshit bosses in elden ring's end game

These mini games give meaning to the lives of every player of this game and genre , in fact even the sex scenes should have a mini game attached to it where the players must navigate their mouse cursor like they do in the drinking games but this time the path should be made even more narrow and tedious and if the player fails than the MC gets an STD or is stuck with the Madame as the only love interest for the rest of the game
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,408
23,974
What would be useful to me personally for mini-games, would be to have the option (like at the start of the Interlude) that if you've played it before, you can skip it this time. It would be easy enough to set a 'persistent' value in every mini-game, that would be set once it's played. Then just set any variables that need be set, and let the player avoid doing it again... and again... and again...
Mini games very user friendly in this game. You only have to achieve it once to unlock the special render, on replay you can basically skipping it, it's not even time consuming. May Be the study class, But offical or unoffical walktrough + cheats works just fine. you answer 5 and cheat 4 and you have 90% its 20 -30 second, even when you speed run
No big deal. and you have 5-6 month to fine tune your paths in the game.

Yes I did the mansion mini games 5 times in a row, for each of my path, in 2 days and it felt a bit overwhelming, but that was a Me problem, nobody forced me to do so. :ROFLMAO:
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,408
23,974
I love these mini games yo , every morning that I wake up I pray that DPC puts more of them into the game , beating them is even more fulfilling than taking on some of the overpowered bullshit bosses in elden ring's end game

These mini games give meaning to the lives of every player of this game and genre , in fact even the sex scenes should have a mini game attached to it where the players must navigate their mouse cursor like they do in the drinking games but this time the path should be made even more narrow and tedious and if the player fails than the MC gets an STD or is stuck with the Madame as the only love interest for the rest of the game
Sex scene should be a rhythm game. And if you fail, the girls dont get to orgasm and they dump you. Like in GTA San Andreas. "Hot Coffee":ROFLMAO:

edit : Hey at least it would make sense that Sage rating you 3 out of 5 :ROFLMAO: :ROFLMAO:
 
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shazba

Engaged Member
Aug 4, 2020
3,506
19,701
What would be useful to me personally for mini-games, would be to have the option (like at the start of the Interlude) that if you've played it before, you can skip it this time. It would be easy enough to set a 'persistent' value in every mini-game, that would be set once it's played. Then just set any variables that need be set, and let the player avoid doing it again... and again... and again...
The minigames are definitely a mixed bag.

Doing Brawler for cash during the free roams is now uninteresting since there's no context, it's like it is just a phone app, not him actually fighting in some underground setting.

If there was some sort of underground fighting ring with a bit of story and some progression, that would be a lot more interesting.

However Brawler against game characters, like Chad and Dawe, is a lot of fun, but it'd be nice if the mc stopped getting sucker punched after each scene! :rolleyes:

Triple Tile was kinda fun, mainly to get that trophy, but it was unnecessarily time consuming for minimal payoff.

The Shuffle game was forgettable, it's been done a million times before, so it was just about the pictures and the payoff. But really it was just part of the grind to get cash in the free roams.

The Pixel Hunt (or whatever the fuck it was called) "mini games" were the most annoying for me. Running around trying to find some random item to click on, no, that's not entertaining for me at all.

The Maths game was intriguing the first time, but typically ran with the same concepts over and over.

The English game was a fun challenge the first time, but absolutely pointless after that.

The Gender Studies quiz was kinda amusing the first time round, with all the bullshit the girls would go on about, but then again, you can get that kind of conversation talking to a teenage girl in real life. :p

The Drinking game was quick and unimportant, but it's surprising how many people found it borderline impossible. Same goes for the Painting and Library Cleaning game. :unsure:

I didn't mind the Tennis game, but found it annoying that it was impossible to win the second set against Jill. You could only win the first and the third. Beating the shit out of Tybalt was fun, even if it was an accident. :whistle:

The Beachball and Basketball games were totally forgettable, but at least the beachball game included the girls. How many people even knew those games existed?

The Pancake game was pointless. Really, there was no need for it at all, it actually detracted from the banter at breakfast.

The Drawing game in the Interlude was a joke. If anyone couldn't get an 'S' in that, they must have serious a motor skill deficiency... :eek:

The Mansion Repair was definitely the big hit, a lot of people are sad to see it go. I think the main reason for that was the progression. Each time we played it, we got closer to completion, and there was satisfaction in that. It was also executed well. Plus it was also based on something real in the game; the DIKs were actually out there earning and cleaning. (y)

So if the Party Planning follows in the footsteps on the Mansion game, it's sure to have it's fans.

So while I pretty much knocked all the games above, I didn't mind any of the on the first play through, but they are pointlessly time consuming after that.
 

sixart

Conversation Conqueror
Jan 2, 2021
6,237
8,092
These mini games give meaning to the lives of every player of this game and genre , in fact even the sex scenes should have a mini game attached to it where the players must navigate their mouse cursor like they do in the drinking games but this time the path should be made even more narrow and tedious and if the player fails than the MC gets an STD or is stuck with the Madame as the only love interest for the rest of the game
Cruel... I love it ! :love: :KEK:
So while I pretty much knocked all the games above, I didn't mind any of the on the first play through, but they are pointlessly time consuming after that.
True... but it's the only reason why this can be referred to as a " game " :whistle:
 

felicemastronzo

Devoted Member
May 17, 2020
11,546
22,419
The minigames are definitely a mixed bag.

Doing Brawler for cash during the free roams is now uninteresting since there's no context, it's like it is just a phone app, not him actually fighting in some underground setting.

If there was some sort of underground fighting ring with a bit of story and some progression, that would be a lot more interesting.

However Brawler against game characters, like Chad and Dawe, is a lot of fun, but it'd be nice if the mc stopped getting sucker punched after each scene! :rolleyes:

Triple Tile was kinda fun, mainly to get that trophy, but it was unnecessarily time consuming for minimal payoff.

The Shuffle game was forgettable, it's been done a million times before, so it was just about the pictures and the payoff. But really it was just part of the grind to get cash in the free roams.

The Pixel Hunt (or whatever the fuck it was called) "mini games" were the most annoying for me. Running around trying to find some random item to click on, no, that's not entertaining for me at all.

The Maths game was intriguing the first time, but typically ran with the same concepts over and over.

The English game was a fun challenge the first time, but absolutely pointless after that.

The Gender Studies quiz was kinda amusing the first time round, with all the bullshit the girls would go on about, but then again, you can get that kind of conversation talking to a teenage girl in real life. :p

The Drinking game was quick and unimportant, but it's surprising how many people found it borderline impossible. Same goes for the Painting and Library Cleaning game. :unsure:

I didn't mind the Tennis game, but found it annoying that it was impossible to win the second set against Jill. You could only win the first and the third. Beating the shit out of Tybalt was fun, even if it was an accident. :whistle:

The Beachball and Basketball games were totally forgettable, but at least the beachball game included the girls. How many people even knew those games existed?

The Pancake game was pointless. Really, there was no need for it at all, it actually detracted from the banter at breakfast.

The Drawing game in the Interlude was a joke. If anyone couldn't get an 'S' in that, they must have serious a motor skill deficiency... :eek:

The Mansion Repair was definitely the big hit, a lot of people are sad to see it go. I think the main reason for that was the progression. Each time we played it, we got closer to completion, and there was satisfaction in that. It was also executed well. Plus it was also based on something real in the game; the DIKs were actually out there earning and cleaning.

So if the Party Planning follows in the footsteps on the Mansion game, it's sure to have it's fans.

So while I pretty much knocked all the games above, I didn't mind any of the on the first play through, but they are pointlessly time consuming after that.
the easiest way to make the "mobile" minigames interesting would have been to make the money useful for something

Right now the money is only for Madame, and I've said it all.
 
Oct 18, 2021
87
353
True... but it's the only reason why this can be referred to as a " game " :whistle:
Really? I wouldn't say so. I mean, there are free roams with special render hunting and the MC's phone, both of which are pretty integral to the game. Just these two activities make BADIK an interactive experience and a more complete 'game' and not just a regular 'vn'. Of course, mini-games add to the interactivity and replayability, but they are just an additional layer of interactivity, not the only one
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,408
23,974
the easiest way to make the "mobile" minigames interesting would have been to make the money useful for something

Right now the money is only for Madame, and I've said it all.
You can use it for Jacob's paintings :ROFLMAO: , it's a nice way to keep track of my Paths:ROFLMAO:
BeingADIK 2022-03-19 12-35-51-93.jpg BeingADIK 2022-03-19 12-36-04-00.jpg
BeingADIK 2022-03-19 12-36-20-55.jpg BeingADIK 2022-03-19 12-37-06-87.jpg
But you right, I would not mind if it's actually used for something, something more.

Speaking of, I can't wait for Zoey and Jacob to meet, the 2 Artist, they probably click with each other very easily. I would not be Surprised if Zoey, end up dating with one of the friend of MC, if MC don't want to be with her.
 
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DavDR

Engaged Member
Oct 14, 2020
2,008
3,290
When I went to college (we call it university over here), I had a core group of friends that I hung out with during and between classes. We caught up occasionally outside of that context and drifted apart over the years. But I'd say they were my friends while I was studying.

I had other friends outside of uni that I had more to do with on a longer term basis. I still have those friends today, so they were obviously closer friends, but that doesn't make my college friends "not friends" at the time.

I call most people I work with colleagues, but some of us play basketball after work (pre-COVID, COVID has kinda killed that sort of shit), and will call each other on weekends and shit (normally about work related issues, but we have a close enough association that we trust each other a lot). I'd even go so far as calling some of the guys from work friends.

So when it comes to Maya, although she's a flawed human being (it's enjoyable that all the characters in the game are), I think she counts as a friend.

If you sum up their unavoidable interactions:
  • They met on orientation day and hit it off right away, with her showing him around campus. Depending on your mc's affinity, they could already be hugging to say goodbye.
  • They catch up in their first class together then go out to eat together to get to know each other a bit better.
  • While she reluctantly lets him stay with her (it's no simple ask for a girl to let a guy she's known for only a day to bunk with her), in no time she lets him stay longer and enjoys his company, and they exchange numbers.
  • They enjoy watching movies together, rather intimately.
  • She shares that she fakes having a boyfriend to stop guys being interested in her.
  • She fucks things up when she grinds him awake, but that doesn't mean she can never be his friend.
  • Once the mc wakes up, he starts getting into it and they both start getting off.
  • She feels bad for what she did, especially when she finds out she was the only one that ended up doing it, she apologises and she and the mc make out.
  • Depending on your choices, they can have another movie night where they end up partying together (her basically in her underwear), she shares a bit more about her past.
  • Even though she's a bit jealous when he goes on his date, Maya hugs him on his return, and even considers her dorm room his home.
  • She worries about him when he doesn't come back one night (after his "date" with Bella).
  • She chats and hangs out with the mc during class.
  • They share things like his guitar playing and things like what's going on with each other (Maya and her drama with the HOTs, mc and his drama with the Jocks)
  • Maya confides in the mc a lot, including that she thinks she's a lesbian (something only her brother, Josy and her dad know about).
  • They hang out together outside of classes, enjoy talking with each other and even make out.
  • When he comes home absolutely shitfaced, she helps him out.
  • She worries for him when he goes out drunk.
  • Depending on the mc's choices, they can get very close, but I won't focus on that path.
  • She obviously fucks up when it comes to not telling him about Josy (particularly if they have been getting very close), but once again, that doesn't immediately nullify their friendship (although the mc could have chosen to do that in real life).
  • Maya still values the mc's friendship and tries to patch things up after she screwed up.
  • They study in the library together.
  • They play DnG together.
  • They eat lunch at the cafeteria together.
  • and so on.
So yeah, that looks like the kind of shit friends do, although making out crosses the line beyond friendship, and some of her fuckups would strain the friendship.

Whether she's a good friend is more debatable; she can be a bit of a headache, but I'd still say she squarely classifies as a friend.

But friendship isn't a universal formula. It's whatever you make it.
You missed your calling Shazba, you should have gone into politics and become a 'Spin Doctor'. Let's go over that list again together, shall we?

They did meet on orientation day and she did offer to show him around, that was nice. But she also revealed a bit of her ugly side with how judgemental she was. We see a bit of the opportunist too when she tell's MC that she's joining the HOT's even though she despises them.

Yes they catch up in their first class together but you side stepped something important. They have lunch together and she put's him on the spot and demands 100% honesty from him even though she knows that she's already lied to him.

Yes again, she let's him stay but does she enjoy his company or does she think she's met someone who could help her with her problems? Given what we now know about Maya's personality all of her interactions with MC to this point really don't make much sense. She's very introverted, in all of her time at B&R she hasn't made any other new friends. And would she really offer to give a campus tour to a guy that she just met and who tried to look up her skirt the first time he met her? Let alone invite him to stay in her room? Doesn't sound like the Maya we know at all. Could it be more of that bad writing that you always insist doesn't exist?

And then comes the grinding scene, this is pretty complex so let's unpack it a bit. Of course most guys would be thrilled to wake up in that situation, being grinded by the girl that they're attracted to. It would be confirmation that she's into us too and everything is looking great. But we as the player have access to Maya's inner thoughts. She's not into him, he's just an object that she's using to reach her goal. She's not thinking about him at all, it's all about her. And of course the aftermath at the DIK party, Maya doesn't hesitate for a second to ask the MC's help again despite what just happened. I noticed that you once again spun right past that part.

As far as feeling bad about what happened? Maya only gives it a thought when the MC call's her out on it at the party. That whole scene back in the room later doesn't really fit in with the Maya we saw in the grinding scene and at the party afterwards.

It's these constant incongruities in the characters that I feel are bad writing.

And no, I don't see a friendship portrayed here. And if you looked at it honestly without all the spin I think you would agree.
 
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