- Nov 30, 2017
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Having been a beta tester on several games, the job of a Beta tester is to find bugs and misspellings, but they are never involved in the creative process, which includes writing.He mentioned in an interview that he gets help with proofreading and beta testing.
I think one of the reasons he made the MC choose a girl at the end of episode 8 was to prune the possible branches going forward.
The MC's relationships with the girls are essentially subplots interwoven with the main plot.
The main plots are being a dik - hell week, mansion repair and maya's tuition problem - doing the hot scavenger hunt, sage helping in the end.
Regardless of who you date, those things are fixed with minor variations.
First because artists are determined to keep their prerogatives no matter how big the team is. Also, testing is performed in the last weeks before the game is launched, when the development is halted (it is not rare that the content team has already moved on to the next project); and finally because the tester's job requires a significant amount of dedication in a minimum of time (replay all the routes, reproduce all the interactions, check all the configurations, write reports, etc.).
Fans tend to overrate the role of Beta testers due to their insider status. They forget that the conditions for testing the game are not the same as when released and how much the task is limited and repetitive. This justifies why it is the firt one to be delegated.
I have already expressed my wish to see the team behind Being a DIK expand – I can hardly be satisfied with one and a half episodes a year – but I don't think Beta testers are what is missing: each episode is released in a noteworthy state and bugs are very few.
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