I mean, you *can*, but you'd better be prepared for the teller to call security.
Errr, we already know the MC is in Sage's house no matter our path. He's even shitting himself over sleeping with Jade regardless of whether he actually did so.
I'm loathe to be overly critical of DPC's lengthy development time because in general I'm always willing to trade quantity to get more quality. But I must admit I have severe doubts as to whether DPC is really adding quality right now. Prior to Episode 8 I would have been very enthusiastic about needing 5 playthroughs to see everything, as that was my preferred playstyle. But after the disastrous crossroads, I'm just not sure anymore. What good is having distinct branches if those branches come at the price of excluding the differences I really care about?
Is the Maya/Josy branch really going to focus on the MC building a relationship with both girls? Will he actually prioritize solving Maya's problems in a way that might limit the time he has to party (compared to an Others route)? Nothing DPC has done in Episode 8 (much less the Interlude) indicates that's going to happen. I think the MC will remain as aimless as he's always been, just now he'll mope about Zoey from time to time. Oh, and the camera will pan around him slightly while doing so.
This is why I wish we'd skipped the damn Interlude, because I really have no idea how DPC intends to handle the next part of his story and I would much prefer to learn that than to delve deeply into Zoey's backstory. It's tough waiting half a year for content when you're enthusiastic for it, but it's much harder when you're lukewarm on it. Sadly, no such luck.
DPC has an impressive work ethic and he definitely has skill as an artist; any aspiring developer could learn a lot from him on those fronts. But I disagree that he does a good job weighing the benefits of an animation against the time they require.
The Interlude was, IMHO, filled with extraneous animations that did nothing to add characterization or atmosphere. They were the equivalent of shoving objects at the camera in a 3D movie just to prove you could. Likewise, DPC could use a trusted editor. Take Madame for instance (please!). As much as I give her flak, I do appreciate the idea behind her; she adds something to game world. It's just that the marginal benefit she brings cannot be justified given the time he's devoted to her. She should have been sacrificed for the greater good, but she wasn't. And the more that keeps happening, the harder it will be to finally clear the decks on focus on telling the story, which means the strength to weight ratio of the episodes will continue to suffer until we hit a breaking point.
Sorry to be all negativity this morning, I'm just a bit frustrated.