PashafromRussia

Well-Known Member
Aug 18, 2019
1,557
5,509
With such an imposing cast, I wonder: are new characters a way to easily renew the players' attention? A new female face makes us curious about who she is, and of course if we will sleep with her.

It creates an appeal for anyone who is tired of love interests, or who has already "experienced" other side girls. A furtive glimpse of a brunette in a dorm room during the last party was enough for the fantasies to be unleashed, even though her name was unknown. This assumption lowers these new characters to collectors' items that are arguably of little value to the main story given when and how they are introduced.

But isn't this lust call an ingredient for a successful porn game?

Beyond the fans who ask for more backstory, or those pleased by sentimental relationships, there are also many who expect more sexual partners for the main character to the point of making Casanova look like a prude one.
I think the new characters will only be interesting to players on the path of Others. After all, the main players will follow the path of the main girls and build relationships with them. And new girls will be interesting only for huge diks.
 

Arigon

Engaged Member
Aug 27, 2020
2,296
4,535
I think the new characters will only be interesting to players on the path of Others. After all, the main players will follow the path of the main girls and build relationships with them. And new girls will be interesting only for huge diks.
I think you nailed this one.
However, this does not invalidate (for me anyway) my point of any new characters representing some boredom and bogging down a bloated beast. The end is nearer for every new mega project he starts, because he already has too much to do.
Peace
 

Master5043

Member
Jul 30, 2020
156
500
Disagree. Season 2 got worse as it went along. By episode 7, it hit a wall. Now if the metrics you are using is just renders and lewd scenes, then yes season 2 is better, but in terms of story logic and just plain fun, then season 1 is the clear winner. Parties were interesting and fresh, Hell week with your new bros was a damn good adventure, conflicts with the jocks were gratifying, and learning the ropes at B&R was entertaining. And that is not even counting any lewdness. Then the tone shifted in season 2 (and characters started acting...well, out of character). Season 1 had sad drama yes, but season 2 went full bore overkill with it.

For example with ep. 8, if you aren't on Josy's path especially then the entire first act is astonishingly morose. Almost every scene is people crying and moaning about feelings. I know the game needs some of that good old fashioned DPC heaviness, but jesus that was giving me flashbacks to (*shudders*) Acting Lessons style of game. Just a dark, depressing cloud of melancholy. Fortunately, ep. 8 got better later on, but not enough to make it more enjoyable than the general vibe of season 1.
I really hope DPC doesn't go back to his AL ways.
I understood what you mean. You don't like the genre change in the second season. Well, this is subjective and depends on the taste of each individual. In my opinion, a change in the plot direction is necessary and important. Look, the first season was a lot of fun - an American Pie-type comedy. Hell week, pranks, laughter. If things continued like this, we'd end up with endless American Pie sequels and it's... boring. Several seasons are the same, like chewing the same gum many times. Have you heard that the last parts of American Pie were successful? Exactly. People remember the first part the most, which is gold.
The drama and melancholy in the second season brings the characters to life. Maya, Jill, Sage... - I haven't empathized with a game NPC in a long time. This gave the project a fresh breath, allowed to look from the other side. That in addition to wild fun, there is also a dark side. A change of scenery is important for such a big project. The creator did not forget about the fun, it is worth remembering the sabotage in the snob house, Tybalt's cock, the fun in the nursing home, for example. A perfect balance between drama and comedy and I gave the second season a well-deserved 10/10.
This is not Acting Lessons, the dev has mentioned this many times. Don't worry, the college won't burn down at the end of the game. But the consequences of the decisions taken will be, otherwise the DPC would not be itself. In my opinion, the consequences are important for the creation of a living world, if you do not want to get Fallout 4 or ME Andromeda in the end. Because we are playing an RPG game. And that insanely cool cliffhanger at the end keeps you looking forward to Episode 9. The return of Zoya is a very good plot twist that will bring freshness to the project. How it sparked discussion: People are arguing hundreds of comments about the need to add her to the story. I am very interested in how the drama will develop in this triangle between MC, the girl you chose (if you chose) and Zoe. In any case, I will reserve a separate walkthrough for her.
That's was my point of view. Speaking for others, for the gaming community - as I said, the second season received 96% in Steam. The vast majority believe that the second season is not worse than the first.
 

BorgiaBou

Well-Known Member
Jul 24, 2021
1,511
4,652
You'll likely be very happy if you wish for a content-filled episode that requires more than five playthroughs to see everything.
Wow this episode will be a short one for some of us who are only playing one path (Bella my case) and are not curious to play the other 6000 or whatever paths, this is the big problem with this game from now on, if till now you could play the manwhore route and have a lot of content from now on is over, so long update waits for minimal content...
 

BigBlueDude

Member
Nov 15, 2020
212
702
I mean, you *can*, but you'd better be prepared for the teller to call security. ;)



Errr, we already know the MC is in Sage's house no matter our path. He's even shitting himself over sleeping with Jade regardless of whether he actually did so. :mad:

I'm loathe to be overly critical of DPC's lengthy development time because in general I'm always willing to trade quantity to get more quality. But I must admit I have severe doubts as to whether DPC is really adding quality right now. Prior to Episode 8 I would have been very enthusiastic about needing 5 playthroughs to see everything, as that was my preferred playstyle. But after the disastrous crossroads, I'm just not sure anymore. What good is having distinct branches if those branches come at the price of excluding the differences I really care about?

Is the Maya/Josy branch really going to focus on the MC building a relationship with both girls? Will he actually prioritize solving Maya's problems in a way that might limit the time he has to party (compared to an Others route)? Nothing DPC has done in Episode 8 (much less the Interlude) indicates that's going to happen. I think the MC will remain as aimless as he's always been, just now he'll mope about Zoey from time to time. Oh, and the camera will pan around him slightly while doing so. :rolleyes:

This is why I wish we'd skipped the damn Interlude, because I really have no idea how DPC intends to handle the next part of his story and I would much prefer to learn that than to delve deeply into Zoey's backstory. It's tough waiting half a year for content when you're enthusiastic for it, but it's much harder when you're lukewarm on it. Sadly, no such luck. :(



DPC has an impressive work ethic and he definitely has skill as an artist; any aspiring developer could learn a lot from him on those fronts. But I disagree that he does a good job weighing the benefits of an animation against the time they require.

The Interlude was, IMHO, filled with extraneous animations that did nothing to add characterization or atmosphere. They were the equivalent of shoving objects at the camera in a 3D movie just to prove you could. Likewise, DPC could use a trusted editor. Take Madame for instance (please!). As much as I give her flak, I do appreciate the idea behind her; she adds something to game world. It's just that the marginal benefit she brings cannot be justified given the time he's devoted to her. She should have been sacrificed for the greater good, but she wasn't. And the more that keeps happening, the harder it will be to finally clear the decks on focus on telling the story, which means the strength to weight ratio of the episodes will continue to suffer until we hit a breaking point.

Sorry to be all negativity this morning, I'm just a bit frustrated.
Disagree. Season 2 got worse as it went along. By episode 7, it hit a wall. Now if the metrics you are using is just renders and lewd scenes, then yes season 2 is better, but in terms of story logic and just plain fun, then season 1 is the clear winner. Parties were interesting and fresh, Hell week with your new bros was a damn good adventure, conflicts with the jocks were gratifying, and learning the ropes at B&R was entertaining. And that is not even counting any lewdness. Then the tone shifted in season 2 (and characters started acting...well, out of character). Season 1 had sad drama yes, but season 2 went full bore overkill with it.

For example with ep. 8, if you aren't on Josy's path especially then the entire first act is astonishingly morose. Almost every scene is people crying and moaning about feelings. I know the game needs some of that good old fashioned DPC heaviness, but jesus that was giving me flashbacks to (*shudders*) Acting Lessons style of game. Just a dark, depressing cloud of melancholy. Fortunately, ep. 8 got better later on, but not enough to make it more enjoyable than the general vibe of season 1.
I really hope DPC doesn't go back to his AL ways.
I think the frustration both of you are expressing is fair. Its really hard to see when things get too big to handle and I totally understand why many people think DPC is at or soon approaching that limit.

The game is really big as it is imo. Is it too much for one person in a reasonable time frame? Yes.
Too much for DPC? No idea. Maybe? His track record is still good I think.

Itll never happen but give sidegirl scenes that doesnt have core story interaction to someone else to offload work? Kind of like Madame, Nora, some of the Pink Rose girls etc? That way time and energy could be saved to improve and tighten up the core stories while also keeping the expanded scope of the game going, which is a reason why so many people like the game. People love new things and new things sells. Hence the Vixens, that will add even more complexity. Those could be offloaded as well after their debut after this ep or two, or season, when the novelty have run out. None of the side characters have been dropped of the edge of the world yet. Mona would be the exception to confirm the rule atm but its not set in stone either, could come back to drag shit into the light somehow, who knows?

Girls girls girls galore and the upkeep keeps growing. Its probably ok for now but how long will it last?


Again, I think this is a bit unfair. Obviously adding scenes *for the point* of having more scenes is a bad thing. But that's why discussing a hypothetical, context-free lewd scene between Josy and Lucas is a meaningless exercise. The context is the thing that would make or break the scene.

We need scenes that inform us about the characters, advance their story, or control the 'pace' of the story (meaning you sometimes need intermediate scenes to illustrate a gradual process or lighten/darken the mood). Ideally, each scene would do multiple of those, but they all need to do at least one.

Can a pseudo-NTR scene with a girl serve any of those purposes? I would argue yes, at least under the right circumstances. Bella remains the most obvious example, because it could clarify what the fuck happened with her husband AND raise the stakes for MCs on her path. Zoey is another possibility: as said, if we saw Zoey break up with her new boyfriend because she realized what she lost with the MC, that would drive home how she was changes by her time in San Diego. Sage is yet another example. How much more impact Sage's fury in Episode 6 would have had if we'd actually seen Chad kiss her previously? It would make her sense of betrayal much more visceral because we'd have seen how Chad led her along. As is, feels more like Sage has been deluding herself for months/years.

Of course it's perfectly possible to use those sorts of scenes badly. I'd argue the Emma/Bret scene in the Interlude was a complete waste for all the reasons you say. But that's because it has no narrative purpose: it's hard to care about Emma after the shit she pulled and we're probably never going to see these characters again. All we needed here was to convey how this affected Zoey, and a few quick lines could have done that. So I'm definitely not recommending we delve into the minutiae of every rejected girl's love life just to up the lewd count. I just think DPC has been gun-shy about adding that sort of content even when it could help the story.



I certainly understand where your coming from, but I find it a bit annoying. To me, the game is trying way too hard to make me sympathize with Quinn despite her having done nothing to earn that sympathy. It feels manipulative.

Still, the music *is* very good and I know plenty of people disagree with me on Quinn.
yes yes yes this is all so accurate. Through reading here in this forum ive finally figured out why Chad and Sage story never felt really compelling to me, I now think its the comparative weakness in the story compared to other LIs, lets pick Jills story since i heavily dislike her for trope reasons. Jill is annoying but her story is still more coherent to me. Sage is a great girl but the story beats doesnt land for me.

Emma Bret didnt mean much at all to me, positive to slightly below on those parts, wasnt convinced. But also not entirely let down by their thing as major influence on Zoey despite it was written that way. That Bret was a decent person and to me he came across as "theres something here-it might lead to romance or friendship-let it develop into whatever it was meant to be" in regards to Zoey and I liked that, quite mature. (If i decided Bret was going after Zoey it felt like he was leaning towards it, If I decided he only wanted friendship it all read like a friend to me) Zoey grew from that interaction and that aspect was very well crafted imo. Emma wasnt nearly as well made.

I hate tattoos. Can't you avoid it in Interlude? :confused:
That sucks man. Sadly for you they are here to stay.
Strangely the tats on Emma were fine and Zoeys doesnt bother me at all, while i am usually bothered by Sandys, and roughly half of the scenes with Melanie. I dont know why but tats in games almost always feels off to me. Probably a lightning/shadow thing or perspective thing with stuff that pasted ontop of skin.
 

Casiope

Member
Nov 30, 2017
199
756
I think the new characters will only be interesting to players on the path of Others. After all, the main players will follow the path of the main girls and build relationships with them. And new girls will be interesting only for huge diks.
This is an interesting point because if hitherto the protagonist could keep an ambivalence between fidelity and libertinism, the fact of engaging in a serious relationship does not still exclude philandering.

This subject has given birth to many works, from Dangerous Liaisons (adapted in a teen version Cruel Intentions) to Stanley Kubrick's Eyes Wide Shut.

I don't know what the script of Being a DIK will bring us, but the theme of cheating could provide writing material in the future. Although Sage doesn't deserve to be fooled twice in a row...
 

Arigon

Engaged Member
Aug 27, 2020
2,296
4,535
I understood what you mean. You don't like the genre change in the second season. Well, this is subjective and depends on the taste of each individual. In my opinion, a change in the plot direction is necessary and important. Look, the first season was a lot of fun - an American Pie-type comedy. Hell week, pranks, laughter. If things continued like this, we'd end up with endless American Pie sequels and it's... boring. Several seasons are the same, like chewing the same gum many times. Have you heard that the last parts of American Pie were successful? Exactly. People remember the first part the most, which is gold.
The drama and melancholy in the second season brings the characters to life. Maya, Jill, Sage... - I haven't empathized with a game NPC in a long time. This gave the project a fresh breath, allowed to look from the other side. That in addition to wild fun, there is also a dark side. A change of scenery is important for such a big project. The creator did not forget about the fun, it is worth remembering the sabotage in the snob house, Tybalt's cock, the fun in the nursing home, for example. A perfect balance between drama and comedy and I gave the second season a well-deserved 10/10.
This is not Acting Lessons, the dev has mentioned this many times. Don't worry, the college won't burn down at the end of the game. But the consequences of the decisions taken will be, otherwise the DPC would not be itself. In my opinion, the consequences are important for the creation of a living world, if you do not want to get Fallout 4 or ME Andromeda in the end. Because we are playing an RPG game. And that insanely cool cliffhanger at the end keeps you looking forward to Episode 9. The return of Zoya is a very good plot twist that will bring freshness to the project. How it sparked discussion: People are arguing hundreds of comments about the need to add her to the story. I am very interested in how the drama will develop in this triangle between MC, the girl you chose (if you chose) and Zoe. In any case, I will reserve a separate walkthrough for her.
That's was my point of view. Speaking for others, for the gaming community - as I said, the second season received 96% in Steam. The vast majority believe that the second season is not worse than the first.
I was with you until you knocked Fallout 4 and Andromeda. Both are great..... I do like most of the rest of your post.
 

PashafromRussia

Well-Known Member
Aug 18, 2019
1,557
5,509
This is an interesting point because if hitherto the protagonist could keep an ambivalence between fidelity and libertinism, the fact of engaging in a serious relationship does not still exclude philandering.

This subject has given birth to many works, from Dangerous Liaisons (adapted in a teen version Cruel Intentions) to Stanley Kubrick's Eyes Wide Shut.

I don't know what the script of Being a DIK will bring us, but the theme of cheating could provide writing material in the future. Although Sage doesn't deserve to be fooled twice in a row...
My only reason why I decided to take the path of the goblin princess Jill is to fuck with other girls behind her back (especially with Bianca, even though she constantly uses methamphetamine judging by her face).:KappaPride:
But on the other hand, the Chick player will not be able to physically cheating of his goblingirl. :WaitWhat: We remember how this moron refused a threesome with Sandy and Envy just by looking at the goblin photo.:FacePalm: Apparently he felt his penis shrink, and with it his libido. Otherwise, his escape from two hot strippers cannot be explained otherwise.:KEK:
 

schinoize

Member
Jun 8, 2021
437
3,913
We remember how this moron refused a threesome with Sandy and Envy just by looking at the goblin photo.:FacePalm: Apparently he felt his penis shrink, and with it his libido. Otherwise, his escape from two hot strippers cannot be explained otherwise.:KEK:
Calling Sandy hot, the methamphetamine you must be on is clearly working. :KEK: This..whatever she's supposed to be is the reason I never did the threesome, no matter how much I like Nicole. :WutFace:
 

PashafromRussia

Well-Known Member
Aug 18, 2019
1,557
5,509
Calling Sandy hot, the methamphetamine you must be on is clearly working. :KEK: This..whatever she's supposed to be is the reason I never did the threesome, no matter how much I like Nicole. :WutFace:
Between the goblin virgin princess Jill and the tattooed orc Sandy, I will always choose Sandy. She never fucked my brains out with her goblin fairy tales about fate:WeSmart:
 
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