Unfortunately for developers, any protection against hacking/illegal distribution can be broken. The only really strong protection system is the Denuvo Anti-Tamper, which has been broken in some games for years. But the license is so expensive that only AAA studios can afford it.
Protection is that old as computers are, on the C64 there were (likely) uncopyable sheets, books or disks with symbols or texts which were asked through the game. They all vanished (and the C64 with them
![Crying :cry: :cry:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
), on the PCs there were other coming with the CD/DVD. Millions of bucks were invested to create a protection, sometimes they harm the users computer.
Most companies don't recognize there is a (more or less) simple way to protect: Make good games, sell them at a fair price without making money with InGame-Shit, if there are AddOns, also sell them at a fair price. So most of the users will enjoy the game and buy others from the company, the money saved by not using a protection is earned money (this quote sounds familiar to me, i don't know where i've read it
![Sneaky :sneaky: :sneaky:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
). Good example is
No Mans Sky, they had a rough start but since them they went through the roof with their bearing not only to fix the errors but also giving tons of content for free for the owners of the game. Never regret buying the game, did so with plenty of others (but downloaded them first to see if i like them or sometimes if they run on my computer).
DPC makes good money with his games, i don't begrudge him any cent of the money. I hope he keeps developing this game and if finished maybe making another one, no matter how much money he will make with it.