AI Porn is here, Create and Fap TRY FREE
x

ddf

Active Member
Jun 27, 2017
716
402
294

N7

セブン
Staff member
Moderator
Donor
Apr 5, 2017
1,897
118,775
798




I playtested and polished parts of the episode last week. It was a very nice experience. No matter how you play the episode, it will be a long one.

I also wrote some remaining scenes, including a long scene for the Josy and Maya branch and some lewd scenes. Furthermore, I posed some animations and static renders.

As promised, for today, I've attempted to summarize the current status of the Episode 9 development.

I'll start with the stats and give my general take on the development at the end.

Work completed:
  • 2815 renders (2694 renders produced, 121 in the render queue)
  • 205 animations (179 animations produced, 26 in the render queue)
  • 13 songs
  • 2 sound effects
  • 23747 written lines of code for story + free roam events. It's the biggest episode in terms of content, based on this number alone. Episode 8 had 22055 lines of code, 7% less by this standard.
Work that remains:
  • Make static renders for 69 written scenes of various lengths.
  • Make animations and static renders, and write for a few lewd scenes.
  • Write and make art for ~15 more scenes.
  • Make static renders for Jill's special render set.
  • Make some missing GUI for the new mini-game.
  • Write some code needed for other mini-games.
  • Add music
  • Add SFX
  • Add phone content (Rooster, Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
  • Add collectibles (special renders/2D art/scenes)
  • Make art and update the main menu with Season 3 art.
  • Playtest and polish
  • Verify bug fixes from the Interlude.

Overall completion:

My best shot at estimating a completion % right now is:

Static renders: 65-70%

Animations: 68%

Writing/Coding: 90%

Render and animation numbers are based on a target of ~4000 renders and 300 animations; subject to change if needed. The writing/coding percentage is my gut feeling.

All-in-all, this list of tasks looks standard to me. I'm feeling confident and also happy about it. The art takes the longest time to produce, and we've come a long way since the Interlude was released. I usually fly through the rest of the task list faster when it's time to make it.

Take this report with a grain of salt. Things will get clearer with every passing week.

Now we all have a better understanding of the state of development.

I will push on with writing, and static renders next week and soon switch focus to animating again.

Have a nice weekend

Dr PinkCake
 

godkingxerxes

Engaged Member
Sep 27, 2020
2,295
6,125
631




I playtested and polished parts of the episode last week. It was a very nice experience. No matter how you play the episode, it will be a long one.

I also wrote some remaining scenes, including a long scene for the Josy and Maya branch and some lewd scenes. Furthermore, I posed some animations and static renders.

As promised, for today, I've attempted to summarize the current status of the Episode 9 development.

I'll start with the stats and give my general take on the development at the end.

Work completed:
  • 2815 renders (2694 renders produced, 121 in the render queue)
  • 205 animations (179 animations produced, 26 in the render queue)
  • 13 songs
  • 2 sound effects
  • 23747 written lines of code for story + free roam events. It's the biggest episode in terms of content, based on this number alone. Episode 8 had 22055 lines of code, 7% less by this standard.
Work that remains:
  • Make static renders for 69 written scenes of various lengths.
  • Make animations and static renders, and write for a few lewd scenes.
  • Write and make art for ~15 more scenes.
  • Make static renders for Jill's special render set.
  • Make some missing GUI for the new mini-game.
  • Write some code needed for other mini-games.
  • Add music
  • Add SFX
  • Add phone content (Rooster, Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
  • Add collectibles (special renders/2D art/scenes)
  • Make art and update the main menu with Season 3 art.
  • Playtest and polish
  • Verify bug fixes from the Interlude.

Overall completion:

My best shot at estimating a completion % right now is:

Static renders: 65-70%

Animations: 68%

Writing/Coding: 90%

Render and animation numbers are based on a target of ~4000 renders and 300 animations; subject to change if needed. The writing/coding percentage is my gut feeling.

All-in-all, this list of tasks looks standard to me. I'm feeling confident and also happy about it. The art takes the longest time to produce, and we've come a long way since the Interlude was released. I usually fly through the rest of the task list faster when it's time to make it.

Take this report with a grain of salt. Things will get clearer with every passing week.

Now we all have a better understanding of the state of development.

I will push on with writing, and static renders next week and soon switch focus to animating again.

Have a nice weekend

Dr PinkCake
Good to see you still doing the Lord's work, missed you last week baby.
 

Klopdwerg

Member
Sep 7, 2021
373
799
227




I playtested and polished parts of the episode last week. It was a very nice experience. No matter how you play the episode, it will be a long one.

I also wrote some remaining scenes, including a long scene for the Josy and Maya branch and some lewd scenes. Furthermore, I posed some animations and static renders.

As promised, for today, I've attempted to summarize the current status of the Episode 9 development.

I'll start with the stats and give my general take on the development at the end.

Work completed:
  • 2815 renders (2694 renders produced, 121 in the render queue)
  • 205 animations (179 animations produced, 26 in the render queue)
  • 13 songs
  • 2 sound effects
  • 23747 written lines of code for story + free roam events. It's the biggest episode in terms of content, based on this number alone. Episode 8 had 22055 lines of code, 7% less by this standard.
Work that remains:
  • Make static renders for 69 written scenes of various lengths.
  • Make animations and static renders, and write for a few lewd scenes.
  • Write and make art for ~15 more scenes.
  • Make static renders for Jill's special render set.
  • Make some missing GUI for the new mini-game.
  • Write some code needed for other mini-games.
  • Add music
  • Add SFX
  • Add phone content (Rooster, Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
  • Add collectibles (special renders/2D art/scenes)
  • Make art and update the main menu with Season 3 art.
  • Playtest and polish
  • Verify bug fixes from the Interlude.

Overall completion:

My best shot at estimating a completion % right now is:

Static renders: 65-70%

Animations: 68%

Writing/Coding: 90%

Render and animation numbers are based on a target of ~4000 renders and 300 animations; subject to change if needed. The writing/coding percentage is my gut feeling.

All-in-all, this list of tasks looks standard to me. I'm feeling confident and also happy about it. The art takes the longest time to produce, and we've come a long way since the Interlude was released. I usually fly through the rest of the task list faster when it's time to make it.

Take this report with a grain of salt. Things will get clearer with every passing week.

Now we all have a better understanding of the state of development.

I will push on with writing, and static renders next week and soon switch focus to animating again.

Have a nice weekend

Dr PinkCake
What an insane numbers again. And still i remember DPC telling us that from Episode 9 and up he would make them shorter to give us less waiting time. And look what he comes up with :ROFLMAO:
This will be worth the wait i'm sure of it. True, sometimes i wish he would just wrap it up and update faster but then again... once he comes with his update it is so much worth the wait and we all can play for hours again.

So what do you think? Late september or is it going to be mid october?
 

Meushi

Well-Known Member
Aug 4, 2017
1,146
12,803
672
Looking at old Discord posts some more, and there was a little discussion among the completionists that DPC jumped into:
...
He gave no clue as to what it was or how it could be found, and now my life is totally disrupted until I find it.
Yeah, not enough info there to track down what line DPC is referring to.

But if you want to torture yourself some more, it's easy to see how many dialogue lines you've yet to see (with the current persistent at least).

Hit F2 to display the progress_screen. Some text will appear in the top left of the screen. In the interlude I get:
0 1314/1455

Those numbers are:
renpy.count_newly_seen_dialogue_blocks() - the number of dialogue blocks the user has seen for the first time during this session.
renpy.count_seen_dialogue_blocks() - the number of dialogue blocks the user has seen in any play-through of the current game.
renpy.count_dialogue_blocks() - the total number of dialogue blocks in the game's original language.

Hit F2 again to hide the progress_screen.
 

dalli_x

Engaged Member
Jul 7, 2017
3,718
8,035
718
DIK isn't a direct synonym for asshole; the MC will be more blunt, hotheaded and profane, but he's still fundamentally the kid Neil raised. Meanwhile CHICKs are calmer and more measured, but you'll still become a de facto leader of the DIKs.

Besides, you don't necessarily need to go all in on DIK/CHICK. Permanent DIK Affinity requires making 11 Major DIK decisions by the end of Chapter 8. That means you can make up to 4 CHICK decisions safely (of vice versa). So if you don't want the MC to be the sort of man who would solicit prostitution or sleep with a professor, you can just pick the CHICK options at those crises. Likewise if you want your CHICK MC not to back down from a fight, you can play him that way (though that will use up most of your indulgences).

Now we don't know how Affinity will be handled in Season 3+, so it's possible you'll eventually be railroaded into choices you don't like. But given DPC added Neutral options to Major Decisions in Episode 8, I think that's unlikely. I think your individual decision are more likely to cause problems than your Affinity.
As for affinity in Season 3, I think DPC will keep the Major Choice model from EP8, as the MC will always have the Neutral Choice.

The way I see it, the Neutral Choice will be there to put the affinity-related choices of the game into perspective.
 
  • Like
Reactions: ename144 and LizaS

Hahn1900

Well-Known Member
Jan 3, 2021
1,733
3,812
384
What an insane numbers again. And still i remember DPC telling us that from Episode 9 and up he would make them shorter to give us less waiting time. And look what he comes up with :ROFLMAO:
This will be worth the wait i'm sure of it. True, sometimes i wish he would just wrap it up and update faster but then again... once he comes with his update it is so much worth the wait and we all can play for hours again.

So what do you think? Late september or is it going to be mid october?
more like late october,

its not just a coincidence that this epsiode is about Halloween. Maybe not planned from the start to be released aroudn Halloween, but its most likely the case now.

Its pretty easy to do the math here... he is working on this episode now for about 4 months, even a little more, cause he started already before the interlude was released. so lets say 4-5 months. Overall he is about 70% done, but making all the content is just one part, bugfixing, playtesting, polishing and such will take a while too. And we all know, DPC dont releases sloppy work. So for that you can easily count about 2-3 weeks too. So i think he will at least need the whole august and whole september to create everything he wants, and than it takes some time for the "postproduction", at least another 2 weeks.

with that iam in mid october now... a week or two puffer i guess and it will be most likely be late october for a release... early october is very optimistic, november would be a little pesimistic... so yeah, ill stick with late october like i did the whole time i think.
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
7,883
50,867
812
What an insane numbers again. And still i remember DPC telling us that from Episode 9 and up he would make them shorter to give us less waiting time. And look what he comes up with :ROFLMAO:
This will be worth the wait i'm sure of it. True, sometimes i wish he would just wrap it up and update faster but then again... once he comes with his update it is so much worth the wait and we all can play for hours again.

So what do you think? Late september or is it going to be mid october?
The DPC has given an estimated number of animations/renders for Episode 9. If these numbers are accurate, then there are 1200 static renders and 95 animations left. I think he will finish the visual by the end of September, in two months. Then a few weeks for testing. I'm guessing the release window is mid-late October.
 

mpa71

Active Member
Dec 18, 2017
511
7,317
699
:coffee: Updated BigTable™ with the recent informations.
OctoberLocked!

  • Progress since two weeks: about 700 renders (50 R/D) and about 20 animations (1.43 A/D Steady!) been done.
  • Theoretically at that same rate, Renders are done in 26 Days and Animations in 85 Days.
  • Total Animation Time should hit around 35-40 Minutes.
  • Release Estimate: 32 weeks - 34 weeks. Mid to End October.
Renders ■■■■■■■■■■ ■■■■■■■■■■ 67%
Animations ■■■■■■■■■■
■■■■■■■■■■ 60%
EP​
Renders​
Animations​
Music*
Size (GB)​
Release​
Development Time​
Ratio*
R/D
A/D
sA/D
EP1130151 (3:29)≈1.1
07 Feb 2019​
— days
—​
—​
—​
—​
EP21709 (+31%)77 (3:36) (+26)≈2.3 (+1.2)
04 May 2019​
087 (2 months, 28 days |≈12 weeks)
22.1​
19.6​
0.89
2.48
EP32289 (+34%)99 (4:42) (+22)≈4.1 (+1.8)
16 Aug 2019​
105 (3 months, 13 days |≈15 weeks)
24.5​
21.8
0.94​
2.69
EP42532 (+11%)134 (7:57) (+35)≈6.1 (+2.0)
10 Jan 2020​
148 (4 months, 26 days |≈21 weeks)
20.3
17.1
0.91
3.22​
EP52456 (-3%)157 (8:35) (+23)17 (3.4K$)≈8.0 (+1.9)
29 May 2020​
141 (4 months, 20 days |≈20 weeks)
21.1
17.4
1.11​
3.65​
EP63336 (+35%)162 (8:33) (+5)24 (4.8K$)≈11.1 (+3.1)
13 Nov 2020​
169 (5 months, 16 days |≈24 weeks)
22.8​
19.7​
0.96​
3.04​
EP73723 (+12%)250 (18:14) (+88)18 (3.6K$)≈14.5 (+3.4)
23 Apr 2021​
162 (5 months, 11 days |≈23 weeks)
29.7
23.0
1.54
6.75
EP84158 (+12%)358 (26:21) (+108)34 (6.8K$)≈19.5 (+5.0)
19 Nov 2021​
211 (6 months, 28 days |≈30 weeks)
27.2
19.7​
1.70
7.49
EPI79436 (4:36)19 (3.8K$)≈2.6 (new)
4 Mar 2022​
105 (3 months, 13 days |≈15 weeks)
10.1
7.6
0.34
2.53
EP92694 (2815)
Target ≈4000
179 (205)
Target ≈300
13 (2.5K$)
in development
147 (4 months, 25 days |≈21 weeks)
18.3
1.22
Complete Table with the help of Holy Bacchus† original post — Being a DIK in development since 3 years, 5 months, 22 day (41 months / 181 weeks / 1,268 days / 30,432 hours)
* 199$ Premium Licensed Music ; Total: 22,288$ — Ratio values exclude EPI ; Ratio: (Renders/Days + SecondsAnimations/Days) [Average: 24.0 ; Last Two: 28.5 (+19%)]
Renders/Days [Average: 19.8 ; Last Two: 21.3 (+8%)] — Animations/Days [Average: 1.15 ; Last Two: 1.62 (+41%)] — SecondsAnimations/Days [Average: 4.19 ; Last Two: 7.12 (+69%)]


(y) Thumb up to well made Casiope DIK Walkthrough.
(y) Thumb up to AchedCroissant EP9 Preview collection.
 
Last edited:
Jan 16, 2022
67
172
63
So, while the big mini game took 3 Episodes, It seems the halloween party minigame will happen during this entire episode, probably ending It with the party as the last free-roam.

Should be interesting to see where we go from this... Expect some shenanigans for Thanksgiving (MC going to meet LIs family??), maybe Christmas party 2 or 3 Episodes down the road...

DPC takes a while to publish his content, but give how strong it is, I'd rather have his Full vision, one which makes him happy and feel accomplished than any other way

Trust the Doc
 

Hahn1900

Well-Known Member
Jan 3, 2021
1,733
3,812
384
So, while the big mini game took 3 Episodes, It seems the halloween party minigame will happen during this entire episode, probably ending It with the party as the last free-roam.

Should be interesting to see where we go from this... Expect some shenanigans for Thanksgiving (MC going to meet LIs family??), maybe Christmas party 2 or 3 Episodes down the road...

DPC takes a while to publish his content, but give how strong it is, I'd rather have his Full vision, one which makes him happy and feel accomplished than any other way

Trust the Doc
Iam not sure about the party minigame though... i think it will get a introduction in this episode and will be a feature in many epsiodes to come, replacing the mansion game for now.

I dont think we will play it "full on" for the Halloween party, cause the "planing" for this party is already rolling like we can see during the meeting with Quinn and sage. So i think it will be just a short introduction with some things we have to "manage" to get the party started, but not that much... and after a nice Halloween party we will get the task to plan the next big party, but this will take more effort, maybe during the overall next episode we have to "play" it.
i dont think there will be another big party like that in the second episode of season 3, just some "normal" one. and maybe at the final episode of season 3 (would be the 12th) we will get another big party where its decided how the "planing" works out... something like that.
 

Sparhawker

Well-Known Member
Mar 23, 2022
1,262
428
206
Na there are plenty options closed for neutral... especially with girls.

Its kinda not worth it to play neutral. Many options need a dik or chick affintiy and are greyed out if youre neutral... wanna bang Camilla and Mona at the toilet after giving them your shorts? good luck as neutral... will not work... get lewd with maya in chapter 3? Nope not as neutral. And so on (its like that nearly every time you want to get lewd with girls)... there is not one single option where you NEED to be neutral though. I played so many playthroughs, cant even count anymore (way more then 15) and several as neutral, but in my opinion, the only thing that makes it worth to experience a neutral playthrough, are the slightly different reactions by the MC. He acts just a little different than as a Dik or chick in some textlines, but thats about it... in my opinion there isnt any benefit in being neutral... and its kinda shizo too, you have to switch plenty between chick and dik major choices to stay neutral...

and than its like this maybe: using quinns restaurant but not fight the jocks... or vice versa. or fight caleb but not tommy... and i constantly think "yeah that sucks, make up your mind dude"

There should be options for neutrals too, but there arent. after you get a permanent neutral affinity you can jump between MAJOR dik and chick options as you like (as i remember you can get permanent neutral in episode 7, so you have a handful major choices left where you can choose what you want), but as i said, this feels kinda shizo or psycho ^^ but thats the only benefit in the long run... but it stays that way... for many girls you need a permanent chick or dik affintiy to experience many lewd scenes. as a neutral you miss out plenty.

I would recommend to play on playthrough as a neutral, just for the slightly different experience, other than that, better make up your mind for the paths you choose for the playthrough. There is no point anyway to stay neutral if you want maya, Josy or Jill.

To summarize... neutral is kinda a "experimental" route to figure out how much is possible and how many girls of both routes you can get, but youll miss out many lewd scenes overall...
I'll probably finish up playing through as a major DIK (as it describes me at the moment) and then see if I can find the time to go back and do a full CHICK run through.....but so many games still to even start and then I need to go back and check for updates on he better ones....so long term plan is in 1 year I hope to have eliminated at least half of my list of 60 or more
 

Darkwen

Devoted Member
Nov 10, 2020
8,210
14,367
763
I also wrote some remaining scenes, including a long scene for the Josy and Maya branch and some lewd scenes
A long scene maybe this is when MC tells Josy and Maya his choice which leads going fully into JosyMaya relationship or you pick just one of them, or maybe a real 3some with Josy and Maya :love: :love: :love:
 
  • Like
Reactions: Sasanid

DrSoong

Active Member
Donor
Jan 8, 2022
758
2,407
377
I so agree with you and I have written this several times. Nothing is worse than a neutral affinity, because it clearly shows that the MC has no own opinion or does not want to or can not make a decision. (y)

It is like in real life. If a person does not have his own opinion and also does not make a decision, other persons will take over this for this person.

Therefore it is better for the MC to be either DIK or CHICK, because he positions himself clearly. The future neutral decisions actually only show whether the MC is tolerant towards people who think differently.

This is actually what Maya taught the MC in EP6 when she helped him with gender studies. :rolleyes:
I have to disagree, having a neutral affinity does not mean the MC have no opinion, it shows that his opinion is not DIK or CHICK but other. I i have a neutral affinity i clearly decided for this, also IRL you can be neutral but having your own opinion. Neutral also means sometimes, i agree with both or with none of them.
 

Hahn1900

Well-Known Member
Jan 3, 2021
1,733
3,812
384
I have to disagree, having a neutral affinity does not mean the MC have no opinion, it shows that his opinion is not DIK or CHICK but other. I i have a neutral affinity i clearly decided for this, also IRL you can be neutral but having your own opinion. Neutral also means sometimes, i agree with both or with none of them.
Sry nah, not in this game... you have to switch between DIK and CHICK choices in a way that it makes just no sense at all if you want to be a "neutral" guy who doesnt step on other toes...

Of course, youre right... to be a "neutral" guy is some complete normal thing, in real life... but in this game? The choices you have to make are either chick or dik, NEVER neutral (in between). So youre forced to jump back and forth the entire time to be neutral, but that is not neutral at all, its shizo.

like: "come on i beat up troy" and than "yeah i beat up the jocks too, oh wait, no i cant i have to be neutral so i dont fight them now cause this would be another dik point, i need the chick point now" really, you think that is a "neutral way" to be? aha

In staying neutral this game just makes no sense like this... and DPC should have considered that more, like implement neutral choices too, but there are none.
 
4.70 star(s) 1,735 Votes