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I had a great week because it felt like it went by in a flash, and every day was shorter than I wanted.
I started by wrapping up work on a lewd scene and planned to continue to work on another lewd scene. But I ended up playing the episode and writing, and I went with the flow. I wrote more scenes and then started working on a big free roam event for the episode.
The free roam event will need a bunch of animations, which is why I felt I could start work on it. I spent one day planning it by compiling notes, outlining the flow of events, and mapping the layouts of the environments. To show you some behind-the-scenes, here is how this process can look on my end (all text has been redacted).
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The free roam event has new environments, which is exciting, but that also means much more work. I have been working on the environment design for several days, and it's starting to come together. I have a few more areas to design before I can continue with the next step, which is dressing all the characters. All 87 of them. This is the biggest number of characters I've had in a single free roam event. Just dressing them will take at least two days, and I'm hoping to get a poll out of it, too.
After I'm done with that, I will start writing dialogue for the planned events and begin posing animations. I've got exciting weeks ahead of me, and I will alternate between working on this free roam event and on lewd scenes.
The animation queue I tried to build with the lewd scene I finished earlier this week is looking too slim for my liking. Hopefully, I can fix that next week. Oh, what a wonderful problem to have.
This week, I also finalized work on the special part of this project that I started way earlier in this development cycle. And I've also worked on the Steam/GOG trailers for Season 3—they are almost finished. I have locked in the episode 12 title and written a synopsis for the store pages as well. You'll learn more details about all of this in an upcoming announcement.
Have a nice weekend
Dr PinkCake