last update took 14-15 months i think, guess it wont be less then that this time, so May or somethingI hate to be that guy but... is there any news on an update and when can we expect one (approximately of course)?
Thank you!
last update took 14-15 months i think, guess it wont be less then that this time, so May or somethingI hate to be that guy but... is there any news on an update and when can we expect one (approximately of course)?
Thank you!
| # | Renders | Working days | Renders/day |
| EP 8 | 4158 | 150.71 | 27.59 |
| EP 9 | 5037 | 205 | 24.57 |
| EP 10 | 5868 | 255 | 23.01 |
| EP 11 | 7113 | 325.71 | 21.84 |
| # | Renders | Days |
| EP 4 | 2532 | 148 |
| EP 5 | 2456 | 141 |
| EP 6 | 3336 | 169 |
| EP 7 | 3723 | 162 |
| EP 8 | 4158 | 211 |
| EP 9 | 5037 | 287 |
| EP 10 | 5868 | 357 |
| EP 11 | 7113 | 456 |
When is Episode 12 coming out?
First, we have to project the # of screens.
To do that, we project new timelines for episode 12, by analyzing trends:
*Assume working days are normal at 5 a week, so a normal 5 day work week schedule.
# Renders Working days Renders/day EP 8 4158 150.71 27.59 EP 9 5037 205 24.57 EP 10 5868 255 23.01 EP 11 7113 325.71 21.84
Renders/day shows a declining trend, due to all sorts of$$$$$ Milkingreasons.
So let's assume EP 12 follows this trend:
4158 to 5037 = +21.14%
5037 to 5868 = +16.49%
5868 to 7113 = +21.22%
The average (sum/3):
19.6167%
So the potential number of new screens from 7133 (+19.62%) is 8508.335871, or ~8500.
(We're not taking into account other things like animations and coding, QA, testing, etc.; regardless, the total days are the same.)
Now we go back to the actual time episodes took
# Renders Days EP 4 2532 148 EP 5 3336 141 EP 6 3336 169 EP 7 3723 162 EP 8 4158 211 EP 9 5037 287 EP 10 5868 357 EP 11 7113 456
*Interlude skipped because, yeah, even worse projections with those numbers. Destroyer indeed.
Method 1: Trend of average renders per day
(minus work days, we'll just use straight numbers regardless of workdays minus weekends, as the trend is the same)
Renders/Day rate is:
EP 9: 17.55
EP 10: 16.44
EP 11: 15.60
For whatever Milked reason, DPC is slowing down.
Estimated days using EP 11 rate:
Renders / (renders/day rate) = 8500 / 15.6 = 545 days.
Estimated days using EP10/11 delta = (16.44 - 15.60 = 0.84, thus, 15.60 - 0.84 = 14.76)
Renders / (renders/day rate) = 8500 / 14.76 = 575 days.
***
EP 11 released on March 7, 2025.
Thus if using EP11's trend, the release date is:
September 3rd, 2026
Thus if using EP11/10's delta trend, the release date is:
October 3rd, 2026
Method 2: Linear trend (day count)
Looking at the increase in days:
EP 9 to 10 was 70 days (357-287 = 70)
EP 10 to 11 was 99 days (456-357 = 99)
99-77 = 22, or a 22 day increase. Thus, 22 + 99 = 121 days
So, EP 11 at 456 days + 121 days = 576 days
Thus if using linear trend of days, the release date is:
October 4th, 2026
***
Conclusion:
In software dev, we usually account for 10-20% overage (which is when things go boom and more time is needed):
576 times 0.10 = 57.6 days
576 + 57.6 = 633.6 days (634)
Thus:
December 1, 2026
576 times 0.20 = 115.2 days
576 + 115.2 = 691.2 days (691)
Thus:
January 26, 2027
So the range of probable release dates, assuming 8500 new screens (and all other work being equal and accounted for), we have a trend between:
September 3rd 2026
&
January 26 2027
It's green because of the $$$$$
When is Episode 12 coming out?
First, we have to project the # of screens.
To do that, we project new timelines for episode 12, by analyzing trends:
*Assume working days are normal at 5 a week, so a normal 5 day work week schedule.
# Renders Working days Renders/day EP 8 4158 150.71 27.59 EP 9 5037 205 24.57 EP 10 5868 255 23.01 EP 11 7113 325.71 21.84
Renders/day shows a declining trend, due to all sorts of$$$$$ Milkingreasons.
So let's assume EP 12 follows this trend:
4158 to 5037 = +21.14%
5037 to 5868 = +16.49%
5868 to 7113 = +21.22%
The average (sum/3):
19.6167%
So the potential number of new screens from 7133 (+19.62%) is 8508.335871, or ~8500.
(We're not taking into account other things like animations and coding, QA, testing, etc.; regardless, the total days are the same.)
Now we go back to the actual time episodes took
# Renders Days EP 4 2532 148 EP 5 3336 141 EP 6 3336 169 EP 7 3723 162 EP 8 4158 211 EP 9 5037 287 EP 10 5868 357 EP 11 7113 456
*Interlude skipped because, yeah, even worse projections with those numbers. Destroyer indeed.
Method 1: Trend of average renders per day
(minus work days, we'll just use straight numbers regardless of workdays minus weekends, as the trend is the same)
Renders/Day rate is:
EP 9: 17.55
EP 10: 16.44
EP 11: 15.60
For whatever Milked reason, DPC is slowing down.
Estimated days using EP 11 rate:
Renders / (renders/day rate) = 8500 / 15.6 = 545 days.
Estimated days using EP10/11 delta = (16.44 - 15.60 = 0.84, thus, 15.60 - 0.84 = 14.76)
Renders / (renders/day rate) = 8500 / 14.76 = 576 days.
***
EP 11 released on March 7, 2025.
Thus if using EP11's trend, the release date is:
September 3rd, 2026
Thus if using EP11/10's delta trend, the release date is:
October 4th, 2026
Method 2: Linear trend (day count)
Looking at the increase in days:
EP 9 to 10 was 70 days (357-287 = 70)
EP 10 to 11 was 99 days (456-357 = 99)
99-77 = 22, or a 22 day increase. Thus, 22 + 99 = 121 days
So, EP 11 at 456 days + 121 days = 577 days
Thus if using linear trend of days, the release date is:
October 5th, 2026
***
Conclusion:
In software dev, we usually account for 10-20% overage (which is when things go boom and more time is needed):
576 times 0.10 = 57.6 days
576 + 57.6 = 633.6 days (634)
Thus:
December 1, 2026
576 times 0.20 = 115.2 days
576 + 115.2 = 691.2 days (691)
Thus:
January 26, 2027
So the range of probable release dates, assuming 8500 new screens (and all other work being equal and accounted for), we have a trend between:
September 3rd 2026
&
January 26 2027
It's green because of the $$$$$
March 2026*When is Episode 12 coming out?
First, we have to project the # of screens.
To do that, we project new timelines for episode 12, by analyzing trends:
*Assume working days are normal at 5 a week, so a normal 5 day work week schedule.
# Renders Working days Renders/day EP 8 4158 150.71 27.59 EP 9 5037 205 24.57 EP 10 5868 255 23.01 EP 11 7113 325.71 21.84
Renders/day shows a declining trend, due to all sorts of$$$$$ Milkingreasons.
So let's assume EP 12 follows this trend:
4158 to 5037 = +21.14%
5037 to 5868 = +16.49%
5868 to 7113 = +21.22%
The average (sum/3):
19.6167%
So the potential number of new screens from 7133 (+19.62%) is 8508.335871, or ~8500.
(We're not taking into account other things like animations and coding, QA, testing, etc.; regardless, the total days are the same.)
Now we go back to the actual time episodes took
# Renders Days EP 4 2532 148 EP 5 3336 141 EP 6 3336 169 EP 7 3723 162 EP 8 4158 211 EP 9 5037 287 EP 10 5868 357 EP 11 7113 456
*Interlude skipped because, yeah, even worse projections with those numbers. Destroyer indeed.
Method 1: Trend of average renders per day
(minus work days, we'll just use straight numbers regardless of workdays minus weekends, as the trend is the same)
Renders/Day rate is:
EP 9: 17.55
EP 10: 16.44
EP 11: 15.60
For whatever Milked reason, DPC is slowing down.
Estimated days using EP 11 rate:
Renders / (renders/day rate) = 8500 / 15.6 = 545 days.
Estimated days using EP10/11 delta = (16.44 - 15.60 = 0.84, thus, 15.60 - 0.84 = 14.76)
Renders / (renders/day rate) = 8500 / 14.76 = 576 days.
***
EP 11 released on March 7, 2025.
Thus if using EP11's trend, the release date is:
September 3rd, 2026
Thus if using EP11/10's delta trend, the release date is:
October 4th, 2026
Method 2: Linear trend (day count)
Looking at the increase in days:
EP 9 to 10 was 70 days (357-287 = 70)
EP 10 to 11 was 99 days (456-357 = 99)
99-77 = 22, or a 22 day increase. Thus, 22 + 99 = 121 days
So, EP 11 at 456 days + 121 days = 577 days
Thus if using linear trend of days, the release date is:
October 5th, 2026
***
Conclusion:
In software dev, we usually account for 10-20% overage (which is when things go boom and more time is needed):
576 times 0.10 = 57.6 days
576 + 57.6 = 633.6 days (634)
Thus:
December 1, 2026
576 times 0.20 = 115.2 days
576 + 115.2 = 691.2 days (691)
Thus:
January 26, 2027
So the range of probable release dates, assuming 8500 new screens (and all other work being equal and accounted for), we have a trend between:
September 3rd 2026
&
January 26th 2027
It's green because of the $$$$$
Based on what?March 2026*
We've done it, folks. We've reached peak reasoning. No one else will ever make a smarter post. Fewer renders per day equals delaying for money, no ifs ands or buts.When is Episode 12 coming out?
First, we have to project the # of screens.
To do that, we project new timelines for episode 12, by analyzing trends:
*Assume working days are normal at 5 a week, so a normal 5 day work week schedule.
# Renders Working days Renders/day EP 8 4158 150.71 27.59 EP 9 5037 205 24.57 EP 10 5868 255 23.01 EP 11 7113 325.71 21.84
Renders/day shows a declining trend, due to all sorts of$$$$$ Milkingreasons.
So let's assume EP 12 follows this trend:
4158 to 5037 = +21.14%
5037 to 5868 = +16.49%
5868 to 7113 = +21.22%
The average (sum/3):
19.6167%
So the potential number of new screens from 7133 (+19.62%) is 8508.335871, or ~8500.
(We're not taking into account other things like animations and coding, QA, testing, etc.; regardless, the total days are the same.)
Now we go back to the actual time episodes took
# Renders Days EP 4 2532 148 EP 5 3336 141 EP 6 3336 169 EP 7 3723 162 EP 8 4158 211 EP 9 5037 287 EP 10 5868 357 EP 11 7113 456
*Interlude skipped because, yeah, even worse projections with those numbers. Destroyer indeed.
Method 1: Trend of average renders per day
(minus work days, we'll just use straight numbers regardless of workdays minus weekends, as the trend is the same)
Renders/Day rate is:
EP 9: 17.55
EP 10: 16.44
EP 11: 15.60
For whatever Milked reason, DPC is slowing down.
Estimated days using EP 11 rate:
Renders / (renders/day rate) = 8500 / 15.6 = 545 days.
Estimated days using EP10/11 delta = (16.44 - 15.60 = 0.84, thus, 15.60 - 0.84 = 14.76)
Renders / (renders/day rate) = 8500 / 14.76 = 576 days.
***
EP 11 released on March 7, 2025.
Thus if using EP11's trend, the release date is:
September 3rd, 2026
Thus if using EP11/10's delta trend, the release date is:
October 4th, 2026
Method 2: Linear trend (day count)
Looking at the increase in days:
EP 9 to 10 was 70 days (357-287 = 70)
EP 10 to 11 was 99 days (456-357 = 99)
99-77 = 22, or a 22 day increase. Thus, 22 + 99 = 121 days
So, EP 11 at 456 days + 121 days = 577 days
Thus if using linear trend of days, the release date is:
October 5th, 2026
***
Conclusion:
In software dev, we usually account for 10-20% overage (which is when things go boom and more time is needed):
576 times 0.10 = 57.6 days
576 + 57.6 = 633.6 days (634)
Thus:
December 1, 2026
576 times 0.20 = 115.2 days
576 + 115.2 = 691.2 days (691)
Thus:
January 26, 2027
So the range of probable release dates, assuming 8500 new screens (and all other work being equal and accounted for), we have a trend between:
September 3rd 2026
&
January 26th 2027
It's green because of the $$$$$
would be nice both 9 and 10 came out the same month .. i think .. its been a while so would be nice if 11 and 12 came out the same month or close to it. that said not getting my hopes up and sticking with December 2026. im staying with it til there a release dateMarch 2026*
In comparison to ...? What "arbitrarily selected singular metric"?We've done it, folks. We've reached peak reasoning. No one else will ever make a smarter post. Fewer renders per day equals delaying for money, no ifs ands or buts.
Just out of curiosity, oh Mighty Brain-Haver, how does the comparison hold up if your arbitrarily selected singular metric is, say, number of words per update or complexity of features such as freeroams and minigames?
You chose to analyze based on renders produced - and only renders produced - in each update. Deliberately ignoring writing, coding, branching, animation, and other aspects. Because surely these things, which are only becoming more complex as time goes on and the game's branches fracture further and further, don't take any development time at all, I suppose. I get that not all of them are quantifiable, but come on, man. That's basic shit.In comparison to ...? What "arbitrarily selected singular metric"?
And that's the problem. The release times increased when DPC went nuts with his fucking free roams and most of all the tons of animations. Especially since he's doing 60fps animations.We're not taking into account other things like animations and coding
Trends don't care about how the sausage was made. Or that it's even a sausage.You chose to analyze based on renders produced - and only renders produced - in each update. Deliberately ignoring writing, coding, branching, animation, and other aspects. Because surely these things, which are only becoming more complex as time goes on and the game's branches fracture further and further, don't take any development time at all, I suppose. I get that not all of them are quantifiable, but come on, man. That's basic shit.
What problem exactly?And that's the problem. The release times increased when DPC went nuts with his fucking free roams and most of all the tons of animations. Especially since he's doing 60fps animations.
I think you're missing the point wildly.Trends don't care about how the sausage was made. Or that it's even a sausage.
I came to ~8500 as a projection of how many renders there may be in the future -- which again, is based off the increase in previous renders.
And even if it did require other factors you think of, regardless, the time to completion, or total days between release dates, would be the same.
Truly, we can add up all those variables per episode, (e.g. EP2 2 free roams, EP3 5 free roams, etc.) and find a new metric; but the total days would still be the same.
Yeah, I can see that.Trends don't care about how the sausage was made. Or that it's even a sausage.
But the amount of still renders aren't the problem. Last time DPC was stating for weeks his update is ready and he's waiting for the finish of his animations in queue. Sure, no one has to believe his words. We can't prove them anyway. But personally I don't think he was lying there. So, if you want to make guesses you should do it on his animations, not his still renders.I came to ~8500 as a projection of how many renders there may be in the future -- which again, is based off the increase in previous renders.
Should be noted DPC has said no new mini games so already part of the above guess should be thrown out.You chose to analyze based on renders produced - and only renders produced - in each update. Deliberately ignoring writing, coding, branching, animation, and other aspects. Because surely these things, which are only becoming more complex as time goes on and the game's branches fracture further and further, don't take any development time at all, I suppose. I get that not all of them are quantifiable, but come on, man. That's basic shit.
Who cares about renders? To me, that's an easily accessible variable. I could've used animations, licensed music, sound effects (well not really) etc. Of course, I think renders are the most accurate for a Ren'Py production, including this one.Yes, obviously, the amount of days between releases is the same no matter what. But you're measuring how fast his progress is based solely on the renders completed in that time, using that data to not only make estimates about the next update's release but also claims about the work ethic.
Then why did you even bother calculating the difference in renders from episode to episode in the first place? If all you cared about was extrapolating time you could easily have just gone with the date analysis you did in your second calculation. Why bother with the pretense of calculating how many renders a day he made in each episode except to call him a bum for not working faster?Who cares about renders? To me, that's an easily accessible variable. I could've used animations, licensed music, sound effects (well not really) etc. Of course, I think renders are the most accurate for a Ren'Py production, including this one.
But forget the nature of the project for a moment.
How do you figure out how long the next episode of something comes out?
Answer: you find a trend of time. How long did it take before? And before that? etc.
That's it.
And even then, the window is several months (as I accounted for overage). If I went crazy with multiple variables as you say, it'll still useless, since no matter how DPC made stuff/whatever he made/added more this or less of that, it still took X amount of time. Which is all I'm looking to project.
should never go off renders there just one factor that matters the animationsThen why did you even bother calculating the difference in renders from episode to episode in the first place? If all you cared about was extrapolating time you could easily have just gone with the date analysis you did in your second calculation. Why bother with the pretense of calculating how many renders a day he made in each episode except to call him a bum for not working faster?