dalli_x
Engaged Member
- Jul 7, 2017
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You are right. But I chose this screenshot because it shows how DPC defined the personality traits of CHICK and DIK for itself.That excerpt from the WT is about the status (there it is referred as 'mood'). But I was speaking about the affinity, which although related to the status, it is not the same. The mood or status (ranging from massive chick to massive DIK) can change quickly during the course of the game, because most decisions score points towards your chick or your DIK self. The affinity, on the other hand, changes only upon making major choices (15 in total for the first two seasons). It is the affinity of your character that influences the MC's personality and relationships the most.
Ergo, the DIK and CHICK affinity are based on the personality traits defined by DPC. The Major Choice actually manifest the personality traits of the player and NEUTRAL actually just shows so the player doesn't know what he wants.
This becomes interesting when there are only limited Major Choice.
With a DIK or CHICK affinity, the player always has the NEUTRAL option. But with the NEUTRAL affinity, the player only sometimes (not always) has a decision corresponding to the status or made earlier in the game, as an additional choice available. Consequently, it can happen so that the player has no decision-making power at all, because NEUTRAL is automatically adopted or the opposite of what the player actually wants.
For my part, I want to make decisions. If I don't like the CHICK option, with a CHICK affinity I always have the NEUTRAL option, which goes towards DIK. With a DIK affinity, the NEUTRAL option always goes towards CHICK.
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