Geralt From Rivia
Conversation Conqueror
- Jun 15, 2022
- 7,834
- 50,604
- 812
I would have made Interlude larger, not 700 renders, but at least 1200, but spending more time on the backstory of Zoey/MC, making San Diego one of the arcs, but not major content. To create an emotional connection with the character more efficiently. Making a story in 5 renders is ridiculous.I saw someone say the whole thing could've been condensed into just 5 renders or something like that, which I disagree with. But then I thought about some of the other short little stories concisely told, like the original Zoey story we shared with Bella in Episode 3. Or more recently, that flashback sequence for Stephen or the opening with Helen and Patrick.
I liked the Interlude well enough, mostly just for Zoey herself, but now I'm wondering if the whole thing could indeed have been told in a short and sweet sequence: things are good with MC, grandma dies, train station, then it's sort of split the rest of the time where we see Zoey enjoy herself in San Diego while MC is alone and miserable, their text messages growing colder and less frequent. Zoey eventually misses home and MC too much, decides to come back, and MC has already tried to let go and move on. Bing bang boom.
It's obviously just a summary, but I can envision the whole thing in my head. The only thing is that with such brisk pacing, the Zoey lewd would have to also be shortened or just not included at all, which would suck because I like it a lot. There's also the consideration that DPC intentionally made her story this whole big thing regardless of what was necessary, very indicative of his dev time ballooning out of control for the next 3 episodes.
And even if she had her fun in San-Diego it would be okay, because that time she was a free girl without obligations.
In general, this is the F95 mentality, people think that developers should make a game the way the user wants. At the same time, generalizing and speaking for others "nobody needs it", "no one asked for" - you probably often heard these words. Well, in general, "my opinion is the only correct one".I think it's the mentality many have on this site or this industry community in general that whenever there is content of no interest to them it feels like the effort spent on that should be spent on stuff that would interest them. They feel like they are owed something in that place, like someone stole interesting content from them. For others it might simply be painful memory if they were present during its developement because of the long wait and no fruit kinda thing. Like I said earlier, only when game will be finished people will see Interlude as nice part of the game or people who discover the game just recently at least. Sure there are many things that could be cut or done in more efficient way in this game, but if the community really got the hands on power over this project it would be picked apart by vultures and only carcass would be left. Then the same people would later type that this game fell off and they need to find new project with such grand details and content. Just my thoughts, it varies case by case of course don't wanna generalize too much.
Developer should make the game according to his vision, while paying attention to reasoned criticism.
Your last paragraph is absolutely based, the audience should not tell the developer how to make the game, I have seen such examples and this led to disaster. Ochlocracy is unacceptable.