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19Castiel23

Well-Known Member
Jul 25, 2017
1,757
4,064
479




Happy Friday, DIKs.

This week, I've continued to work on art.

I'm up to 6995 posed static renders - of which 308 are in the render queue.

I'm up to 389 posed animations - of which 66 animation files are in the render queue.

I also added Discord rich presence functionality for Episode 11 this week—I'm almost done with it.

I only have two scenes left to pose, and I estimate I need to pose a maximum of 150 renders before I'm done. I aim to complete this remaining art next week and continue working with Music/SFX and other coding tasks.

I can start polishing the episode within the next two weeks if all goes well.

Have a nice weekend
Dr PinkCake
90% end of January
 

Better Cock Spock

Half Vulcan, Half Simp
Donor
Jul 29, 2017
13,190
35,942
1,054
I wonder if today DPС will announce the end of the active development phase and announce the start of the post-production/polishing phase of the episode? Last time he said he had a couple weeks of work left and given the announcement in steam in which he stated the final phase of work on the update I would expect this.




Happy Friday, DIKs.

This week, I've continued to work on art.

I'm up to 6995 posed static renders - of which 308 are in the render queue.

I'm up to 389 posed animations - of which 66 animation files are in the render queue.

I also added Discord rich presence functionality for Episode 11 this week—I'm almost done with it.

I only have two scenes left to pose, and I estimate I need to pose a maximum of 150 renders before I'm done. I aim to complete this remaining art next week and continue working with Music/SFX and other coding tasks.

I can start polishing the episode within the next two weeks if all goes well.

Have a nice weekend
Dr PinkCake
Hey check it out, only off by two weeks minimum :HideThePain:
 
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Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
7,824
50,519
812




Happy Friday, DIKs.

This week, I've continued to work on art.

I'm up to 6995 posed static renders - of which 308 are in the render queue.

I'm up to 389 posed animations - of which 66 animation files are in the render queue.

I also added Discord rich presence functionality for Episode 11 this week—I'm almost done with it.

I only have two scenes left to pose, and I estimate I need to pose a maximum of 150 renders before I'm done. I aim to complete this remaining art next week and continue working with Music/SFX and other coding tasks.

I can start polishing the episode within the next two weeks if all goes well.

Have a nice weekend
Dr PinkCake
Hello March, here we come. Late February if we lucky. 66 animations, it's 7-8 weeks of render time and beta-test for two weeks at minimum.
 

shazba jnr

Active Member
Feb 3, 2024
540
4,522
329




Happy Friday, DIKs.

This week, I've continued to work on art.

I'm up to 6995 posed static renders - of which 308 are in the render queue.

I'm up to 389 posed animations - of which 66 animation files are in the render queue.

I also added Discord rich presence functionality for Episode 11 this week—I'm almost done with it.

I only have two scenes left to pose, and I estimate I need to pose a maximum of 150 renders before I'm done. I aim to complete this remaining art next week and continue working with Music/SFX and other coding tasks.

I can start polishing the episode within the next two weeks if all goes well.

Have a nice weekend
Dr PinkCake
That fucking escalated. Maybe I haven't been reading the updates properly, but they gave me the sense that there was fucking heaps left to do, and now he's talking polishing soon. :eek:
 
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KaiserST

Member
Apr 5, 2017
362
3,712
484




Happy Friday, DIKs.

This week, I've continued to work on art.

I'm up to 6995 posed static renders - of which 308 are in the render queue.

I'm up to 389 posed animations - of which 66 animation files are in the render queue.

I also added Discord rich presence functionality for Episode 11 this week—I'm almost done with it.

I only have two scenes left to pose, and I estimate I need to pose a maximum of 150 renders before I'm done. I aim to complete this remaining art next week and continue working with Music/SFX and other coding tasks.

I can start polishing the episode within the next two weeks if all goes well.

Have a nice weekend
Dr PinkCake
Some great number finally.

But, that animation queue numbers, those fucking scare me.

That's a minimal 6 weeks of rendering by previous trends, plus another week for the statics.

All in all, we are probably looking at 8 weeks of rendering for the the remanining art.

Plus the time necessary for polishing & the Beta.

See you all in early march.
90% end of January
Poor Castiel, always the optimistic...

Hello March, here we come. Late February if we lucky. 66 animations, it's 7-8 weeks of render time and beta-test for two weeks at minimum.
Late February would only be possible if Beta doesn't last more than 2 weeks (unlikely) or if DPC PCs average more than 10 animations per week (even more unlikely)

So march 7th is the safest best right now.

That fucking escalated. Maybe I haven't been reading the updates properly, but they gave me the sense that there was fucking heaps left to do, and now he's talking polishing soon. :eek:
Don't forget the 2 months left of rendering buddy.

Plently of time to stay calm, update is months away.
 

TonyMurray

Conversation Conqueror
Apr 8, 2024
6,594
12,551
774
What's "Discord rich presence functionality"?
According to Discord:
Rich Presence lets you display actionable data in a Discord user's profile about what they're up to in your game or app. The data you choose to display is up to you—whether it's a user's score, the duration they've been playing your game, what they're listening to on your platform, or something else.
So something else we all asked for...
 

Macky009

Engaged Member
Oct 29, 2020
3,904
4,253
437




Happy Friday, DIKs.

This week, I've continued to work on art.

I'm up to 6995 posed static renders - of which 308 are in the render queue.

I'm up to 389 posed animations - of which 66 animation files are in the render queue.

I also added Discord rich presence functionality for Episode 11 this week—I'm almost done with it.

I only have two scenes left to pose, and I estimate I need to pose a maximum of 150 renders before I'm done. I aim to complete this remaining art next week and continue working with Music/SFX and other coding tasks.

I can start polishing the episode within the next two weeks if all goes well.

Have a nice weekend
Dr PinkCake
January 90%
 

Atepomarus

Newbie
Dec 28, 2017
90
186
267
I have played many games, not just from this developer, but others as well. Is it becoming a norm to do 1 episode, chapter, version, etc. once a year? I do like it better when developers produce a little every 4 to 6 months. But the last time anything was put out for this one was December 8th of last year. I realize(as they say) that life happens, but if there life is that full or stressful or Chaotic then maybe game developing should be on the back burner for them. There is good stuff being put out, but by the time another episode is put out i forget what it was about and might have to start over. That not for me.
 

Lord Bradley

Well-Known Member
May 28, 2019
1,327
3,424
451




Happy Friday, DIKs.

This week, I've continued to work on art.

I'm up to 6995 posed static renders - of which 308 are in the render queue.

I'm up to 389 posed animations - of which 66 animation files are in the render queue.

I also added Discord rich presence functionality for Episode 11 this week—I'm almost done with it.

I only have two scenes left to pose, and I estimate I need to pose a maximum of 150 renders before I'm done. I aim to complete this remaining art next week and continue working with Music/SFX and other coding tasks.

I can start polishing the episode within the next two weeks if all goes well.

Have a nice weekend
Dr PinkCake
Year 2024 have 18 days left, polishing starts in 14 days at the latest leaving 4 days for the task in worst case scenario. Fueled up with holiday spirit and egg nogg it shall be done. The "testing" time of 2 weeks that's been rumored will be canceled as DPC himself have mentioned to play through game many times looking for things to insert along the way - game is already functional. The issue were only the ambitious visuals. It's happening, December 2024 release! :censored:
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
7,824
50,519
812
Rendering of animations does not affect the beginning of beta testing, it always happens in parallel
New here, right? :HideThePain:
Nope, Beta only starts after ALL rendering is done, check the previous years reports.

DPC does test on his own during the polishing phase, but the actual beta with other people only begins after everything is rendered.

Geralt is right (and probably happy with a certain game annoucement yesterday)
Happy, but have a grain of salt
Late February would only be possible if Beta doesn't last more than 2 weeks (unlikely) or if DPC PCs average more than 10 animations per week (even more unlikely)
Now it all depends on animations size, 66 this number is relative. If there are a couple of big animations then we are in deep trouble, if not - then it will be rendered in 6 weeks, the most important thing is that all PCs will be free to render animations. Same story as always, we are waiting for animations.
 
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Hahn1900

Well-Known Member
Jan 3, 2021
1,691
3,710
384
I have played many games, not just from this developer, but others as well. Is it becoming a norm to do 1 episode, chapter, version, etc. once a year? I do like it better when developers produce a little every 4 to 6 months. But the last time anything was put out for this one was December 8th of last year. I realize(as they say) that life happens, but if there life is that full or stressful or Chaotic then maybe game developing should be on the back burner for them. There is good stuff being put out, but by the time another episode is put out i forget what it was about and might have to start over. That not for me.

Well... for most, yep... and it goes most of the time like this... more time to delevop for LESS content.

DPC however does the opposit now... (and did so before)... it will take about 5-7 weeks more now to release the episode compared to the last one in total. But with 20% more renders and animations (so basically 20% more content). A tradeoff i can live with, though... i would prefer less animations so the episode could come out faster, but that would mean DPC has to work even faster and thats getting unheathly for him like it was during episode 8 DEV cycle.

Being a dik episodes get bigger with each update ... most other games? Less content for more time... so not like all the others.
 
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