90% end of JanuaryYou must be registered to see the links
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Happy Friday, DIKs.
This week, I've continued to work on art.
I'm up to 6995 posed static renders - of which 308 are in the render queue.
I'm up to 389 posed animations - of which 66 animation files are in the render queue.
I also added Discord rich presence functionality for Episode 11 this week—I'm almost done with it.
I only have two scenes left to pose, and I estimate I need to pose a maximum of 150 renders before I'm done. I aim to complete this remaining art next week and continue working with Music/SFX and other coding tasks.
I can start polishing the episode within the next two weeks if all goes well.
Have a nice weekend
Dr PinkCake
I wonder if today DPС will announce the end of the active development phase and announce the start of the post-production/polishing phase of the episode? Last time he said he had a couple weeks of work left and given the announcement in steam in which he stated the final phase of work on the update I would expect this.
Hey check it out, only off by two weeks minimumYou must be registered to see the links
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Happy Friday, DIKs.
This week, I've continued to work on art.
I'm up to 6995 posed static renders - of which 308 are in the render queue.
I'm up to 389 posed animations - of which 66 animation files are in the render queue.
I also added Discord rich presence functionality for Episode 11 this week—I'm almost done with it.
I only have two scenes left to pose, and I estimate I need to pose a maximum of 150 renders before I'm done. I aim to complete this remaining art next week and continue working with Music/SFX and other coding tasks.
I can start polishing the episode within the next two weeks if all goes well.
Have a nice weekend
Dr PinkCake
I'm having dejavuAnd so sad when Tremolo is a little bitch and doesnt even shares some storys with his pal, heartless tremolo
View attachment 4328210
Hello March, here we come. Late February if we lucky. 66 animations, it's 7-8 weeks of render time and beta-test for two weeks at minimum.You must be registered to see the links
![]()
Happy Friday, DIKs.
This week, I've continued to work on art.
I'm up to 6995 posed static renders - of which 308 are in the render queue.
I'm up to 389 posed animations - of which 66 animation files are in the render queue.
I also added Discord rich presence functionality for Episode 11 this week—I'm almost done with it.
I only have two scenes left to pose, and I estimate I need to pose a maximum of 150 renders before I'm done. I aim to complete this remaining art next week and continue working with Music/SFX and other coding tasks.
I can start polishing the episode within the next two weeks if all goes well.
Have a nice weekend
Dr PinkCake
That fucking escalated. Maybe I haven't been reading the updates properly, but they gave me the sense that there was fucking heaps left to do, and now he's talking polishing soon.You must be registered to see the links
![]()
Happy Friday, DIKs.
This week, I've continued to work on art.
I'm up to 6995 posed static renders - of which 308 are in the render queue.
I'm up to 389 posed animations - of which 66 animation files are in the render queue.
I also added Discord rich presence functionality for Episode 11 this week—I'm almost done with it.
I only have two scenes left to pose, and I estimate I need to pose a maximum of 150 renders before I'm done. I aim to complete this remaining art next week and continue working with Music/SFX and other coding tasks.
I can start polishing the episode within the next two weeks if all goes well.
Have a nice weekend
Dr PinkCake
Some great number finally.You must be registered to see the links
![]()
Happy Friday, DIKs.
This week, I've continued to work on art.
I'm up to 6995 posed static renders - of which 308 are in the render queue.
I'm up to 389 posed animations - of which 66 animation files are in the render queue.
I also added Discord rich presence functionality for Episode 11 this week—I'm almost done with it.
I only have two scenes left to pose, and I estimate I need to pose a maximum of 150 renders before I'm done. I aim to complete this remaining art next week and continue working with Music/SFX and other coding tasks.
I can start polishing the episode within the next two weeks if all goes well.
Have a nice weekend
Dr PinkCake
Poor Castiel, always the optimistic...90% end of January
Late February would only be possible if Beta doesn't last more than 2 weeks (unlikely) or if DPC PCs average more than 10 animations per week (even more unlikely)Hello March, here we come. Late February if we lucky. 66 animations, it's 7-8 weeks of render time and beta-test for two weeks at minimum.
Don't forget the 2 months left of rendering buddy.That fucking escalated. Maybe I haven't been reading the updates properly, but they gave me the sense that there was fucking heaps left to do, and now he's talking polishing soon.![]()
Plently of time to stay calm, update is months away.
Rendering of animations does not affect the beginning of beta testing, it always happens in parallelHello March, here we come. Late February if we lucky. 66 animations, it's 7-8 weeks of render time and beta-test for two weeks at minimum.
According to Discord:What's "Discord rich presence functionality"?
So something else we all asked for...Rich Presence lets you display actionable data in a Discord user's profile about what they're up to in your game or app. The data you choose to display is up to you—whether it's a user's score, the duration they've been playing your game, what they're listening to on your platform, or something else.
January 90%You must be registered to see the links
![]()
Happy Friday, DIKs.
This week, I've continued to work on art.
I'm up to 6995 posed static renders - of which 308 are in the render queue.
I'm up to 389 posed animations - of which 66 animation files are in the render queue.
I also added Discord rich presence functionality for Episode 11 this week—I'm almost done with it.
I only have two scenes left to pose, and I estimate I need to pose a maximum of 150 renders before I'm done. I aim to complete this remaining art next week and continue working with Music/SFX and other coding tasks.
I can start polishing the episode within the next two weeks if all goes well.
Have a nice weekend
Dr PinkCake
Year 2024 have 18 days left, polishing starts in 14 days at the latest leaving 4 days for the task in worst case scenario. Fueled up with holiday spirit and egg nogg it shall be done. The "testing" time of 2 weeks that's been rumored will be canceled as DPC himself have mentioned to play through game many times looking for things to insert along the way - game is already functional. The issue were only the ambitious visuals. It's happening, December 2024 release!You must be registered to see the links
![]()
Happy Friday, DIKs.
This week, I've continued to work on art.
I'm up to 6995 posed static renders - of which 308 are in the render queue.
I'm up to 389 posed animations - of which 66 animation files are in the render queue.
I also added Discord rich presence functionality for Episode 11 this week—I'm almost done with it.
I only have two scenes left to pose, and I estimate I need to pose a maximum of 150 renders before I'm done. I aim to complete this remaining art next week and continue working with Music/SFX and other coding tasks.
I can start polishing the episode within the next two weeks if all goes well.
Have a nice weekend
Dr PinkCake
New here, right?Rendering of animations does not affect the beginning of beta testing, it always happens in parallel
Happy, but have a grain of saltNope, Beta only starts after ALL rendering is done, check the previous years reports.
DPC does test on his own during the polishing phase, but the actual beta with other people only begins after everything is rendered.
Geralt is right (and probably happy with a certain game annoucement yesterday)
Now it all depends on animations size, 66 this number is relative. If there are a couple of big animations then we are in deep trouble, if not - then it will be rendered in 6 weeks, the most important thing is that all PCs will be free to render animations. Same story as always, we are waiting for animations.Late February would only be possible if Beta doesn't last more than 2 weeks (unlikely) or if DPC PCs average more than 10 animations per week (even more unlikely)
I have played many games, not just from this developer, but others as well. Is it becoming a norm to do 1 episode, chapter, version, etc. once a year? I do like it better when developers produce a little every 4 to 6 months. But the last time anything was put out for this one was December 8th of last year. I realize(as they say) that life happens, but if there life is that full or stressful or Chaotic then maybe game developing should be on the back burner for them. There is good stuff being put out, but by the time another episode is put out i forget what it was about and might have to start over. That not for me.