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Darkwen

Conversation Conqueror
Nov 10, 2020
7,991
14,112
763





This week, I replaced a PC slave with a new 5090 one. Rendering with it works well, and it was easy to set up. I will continue to upgrade my systems and share the news with you as they are done.

I updated my DAZ3D version to the most recent build and was pleasantly surprised to find that they had added geometry sculpting, which is something I use in 99% of my renders. It's basically a tool used to fix skin poking through clothes and other similar issues.

This DAZ3D update almost enabled me to pose static renders with the alpha version as a standard. However, I was missing two essential scripts that make characters look at objects and the camera when posing.

DAZ3D scripts are encrypted, so there's often no way to check out the code that a script developer wrote. I'm not sure how long it will take for DAZ and script developers to update the scripts. At the moment, you can't even sell scripts for the new DAZ alpha version on the DAZ store.

My problem was that I needed those two scripts now. So, I said fuck it and tried to write similar scripts from scratch by myself.

Luckily for me, DAZ3D scripts are written in C++, which I've worked with professionally prior to game development. Using outdated documentation for obsolete functions and trial and error, I managed to emulate the necessary functionality in DAZ3D Alpha. I was able to write the scripts I needed, and they work great.

This image shows the result of running the scripts I wrote.

View attachment 5076731

It might seem like a small thing to do, but manually posing the eyes without the characters looking off-target is very hard without a script. It's also time-consuming to pose the eyes compared to pressing a shortcut after selecting a character.

I have been working with the latest DAZ alpha version since Monday, and I have encountered only a few bugs that have not significantly impacted my workflow.

I have mostly posed static renders this week, working through a canon scene and branched scenes with Sage and Jill.

I also posed a handful of animations. For this, I had to return to the old DAZ build, but it wasn't a big problem to work in this way.

Checking the dialogue I have written, I only have four more scenes to pose static renders for before I need to return to writing. Those four scenes are roughly equal to 350 static renders.

It's a very good feeling to catch up on the writing with the art. I will likely pose three out of those four scenes next week and continue to write more dialogue.

Have a nice weekend

Dr PinkCake
looks like the only time we getting numbers is if it has to with a scene
 

ZenoMod

Well-Known Member
Nov 12, 2022
1,690
2,130
386
So, a new round. MJ. Dik or Chick? What do you recommend? And what happens if I focus only on Josie? I really don't like Maya.

IIRC you have to be NEUTRAL to be with Maya and Josy, because Josy rejects you if you are CHIK and Maya rejects you if you are DIK.
But that could be just the "affinity"... [Damn it, DPC, why do you have to be so complicated?]
 

DrAddy

Luna's Lover
Modder
Donor
Jun 14, 2017
962
2,634
428
But that was before when he was just an humble AVN creator with less than 1k pledge. Now he's the top 29th creator on patreon, he no longer does lazy writing :mad:
I never said that DPC is lazy.
I'm one of his supporters on Patreon.
 

Chillout1984

Forum Fanatic
Nov 15, 2020
5,952
4,256
333
IIRC you have to be NEUTRAL to be with Maya and Josy, because Josy rejects you if you are CHIK and Maya rejects you if you are DIK.
But that could be just the "affinity"... [Damn it, DPC, why do you have to be so complicated?]
If you're talking about episode 11: It's all about deviant score and RP if they say I Love You back or not. It has nothing to do with affinity.

If you're talking about starting the throuple: You can just start it at Neutral affinity and after the DIK Mansion library scene in ep 4 go to DIK.
 
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Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
7,825
50,521
812





This week, I replaced a PC slave with a new 5090 one. Rendering with it works well, and it was easy to set up. I will continue to upgrade my systems and share the news with you as they are done.

I updated my DAZ3D version to the most recent build and was pleasantly surprised to find that they had added geometry sculpting, which is something I use in 99% of my renders. It's basically a tool used to fix skin poking through clothes and other similar issues.

This DAZ3D update almost enabled me to pose static renders with the alpha version as a standard. However, I was missing two essential scripts that make characters look at objects and the camera when posing.

DAZ3D scripts are encrypted, so there's often no way to check out the code that a script developer wrote. I'm not sure how long it will take for DAZ and script developers to update the scripts. At the moment, you can't even sell scripts for the new DAZ alpha version on the DAZ store.

My problem was that I needed those two scripts now. So, I said fuck it and tried to write similar scripts from scratch by myself.

Luckily for me, DAZ3D scripts are written in C++, which I've worked with professionally prior to game development. Using outdated documentation for obsolete functions and trial and error, I managed to emulate the necessary functionality in DAZ3D Alpha. I was able to write the scripts I needed, and they work great.

This image shows the result of running the scripts I wrote.

View attachment 5076731

It might seem like a small thing to do, but manually posing the eyes without the characters looking off-target is very hard without a script. It's also time-consuming to pose the eyes compared to pressing a shortcut after selecting a character.

I have been working with the latest DAZ alpha version since Monday, and I have encountered only a few bugs that have not significantly impacted my workflow.

I have mostly posed static renders this week, working through a canon scene and branched scenes with Sage and Jill.

I also posed a handful of animations. For this, I had to return to the old DAZ build, but it wasn't a big problem to work in this way.

Checking the dialogue I have written, I only have four more scenes to pose static renders for before I need to return to writing. Those four scenes are roughly equal to 350 static renders.

It's a very good feeling to catch up on the writing with the art. I will likely pose three out of those four scenes next week and continue to write more dialogue.

Have a nice weekend

Dr PinkCake
1753443124791.png
 

ZenoMod

Well-Known Member
Nov 12, 2022
1,690
2,130
386
The bigger thing here to be blunt is that winning Hell Week is basically pointless at this point unless you're going for completionist and want to unlock some disconnected to the entire plot thus far sex scenes legitimately.

There is nothing to be gained from winning it.

I'm confused... Shouldn't be winning the Hell's Week the condition to be admitted into the DIK's frat?
 

TonyMurray

Conversation Conqueror
Apr 8, 2024
6,603
12,626
774
I'm confused... Shouldn't be winning the Hell's Week the condition to be admitted into the DIK's frat?
If that were the case, the DIK intake for the year would have been either MC or Derek, but not both. And I realise that "DIK intake" sounds dirty, and I'm sticking with it.
 
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ZenoMod

Well-Known Member
Nov 12, 2022
1,690
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My priority would be the throuple, but DPC will surely give me one of his beloved "life lessons" as you can't have all in life

Yeah, I know... that's precisely why I consume erotic fiction, ya no? :WeSmart:

Well... at least IRL no matter how shitty your job is, it's never as shitty as minigames :HideThePain:
 
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