grarg

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Yes, obviously, the amount of days between releases is the same no matter what. But you're measuring how fast his progress is based solely on the renders completed in that time, using that data to not only make estimates about the next update's release but also claims about the work ethic.
Who cares about renders? To me, that's an easily accessible variable. I could've used animations, licensed music, sound effects (well not really) etc. Of course, I think renders are the most accurate for a Ren'Py production, including this one.

But forget the nature of the project for a moment.

How do you figure out how long the next episode of something comes out?

Answer: you find a trend of time. How long did it take before? And before that? etc.

That's it.

And even then, the window is several months (as I accounted for overage). If I went crazy with multiple variables as you say, it'll still useless, since no matter how DPC made stuff/whatever he made/added more this or less of that, it still took X amount of time. Which is all I'm looking to project.
 

maxthruster

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Oct 4, 2025
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Who cares about renders? To me, that's an easily accessible variable. I could've used animations, licensed music, sound effects (well not really) etc. Of course, I think renders are the most accurate for a Ren'Py production, including this one.

But forget the nature of the project for a moment.

How do you figure out how long the next episode of something comes out?

Answer: you find a trend of time. How long did it take before? And before that? etc.

That's it.

And even then, the window is several months (as I accounted for overage). If I went crazy with multiple variables as you say, it'll still useless, since no matter how DPC made stuff/whatever he made/added more this or less of that, it still took X amount of time. Which is all I'm looking to project.
Then why did you even bother calculating the difference in renders from episode to episode in the first place? If all you cared about was extrapolating time you could easily have just gone with the date analysis you did in your second calculation. Why bother with the pretense of calculating how many renders a day he made in each episode except to call him a bum for not working faster?
 

Darkwen

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Then why did you even bother calculating the difference in renders from episode to episode in the first place? If all you cared about was extrapolating time you could easily have just gone with the date analysis you did in your second calculation. Why bother with the pretense of calculating how many renders a day he made in each episode except to call him a bum for not working faster?
should never go off renders there just one factor that matters the animations
 
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grarg

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Yeah, I can see that.
But the amount of still renders aren't the problem. Last time DPC was stating for weeks his update is ready and he's waiting for the finish of his animations in queue. Sure, no one has to believe his words. We can't prove them anyway. But personally I don't think he was lying there. So, if you want to make guesses you should do it on his animations, not his still renders.
Theoretically:

EP1. 1000 screens, 1 animation, takes 100 days (thus 1001)
EP2. 1100 screens, 2 animations, takes 110 days (thus 1102)
EP3. 1200 screens, 3 animations, takes 120 days (thus 1203)
etc.
Instead of 1001 it could be 10000001, or whatever weight whatever variable has.

The days are the denominator. The size and number of variables in it (screens, animations, QA, testing, free roams, etc.) just change the value, whose numerator is relative to all other episodes, as they all simply increase. Additionally, the denominator which is known, also increases. Notice how the weight of the screens, or value of the animation #, or # of more variables are irrelevant. We don't care because we're not projecting how many free roams or this or that he'll have. Screens are simple and accurate enough.

The ratio of the numerator increasing will obviously provide a more accurate trend, with more variables, to explain what it is we're measuring...but, again, we don't care about that. We care about time. Not what was done or how or their weights. Even if you magically want to measure how DPC does 1 free roam, 1 mini game, 1 this, or that for technical reasons to be even more accurate...all that means is your window is going to be slightly smaller for your projection because you have a more accurate sigma numerator.

The end result is the pretty much the same, as you saw with my 2 attempts at trends, which both calculate to Method 1's 576 or Method 2's 577 days.
 

grarg

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Dec 16, 2020
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Then why did you even bother calculating the difference in renders from episode to episode in the first place? If all you cared about was extrapolating time you could easily have just gone with the date analysis you did in your second calculation. Why bother with the pretense of calculating how many renders a day he made in each episode except to call him a bum for not working faster?
Because that's easily accessible data that you can use to fill in some blanks for a projection. Again, we don't care what he's making, or what goes into the sausage, as each sausage (i.e. episode) has relatively the same stuff. Now, if some episodes had different variables for a huge jump in time, that would be useful to understand, since, the point is to project time to completion, and clarifying aberrations would help be more accurate. But that's a lot of speculation.

Because everyone who has made bigger and bigger sausages can see he's not working efficiently. Unless you think the smallest projection, September 3rd 2026, is efficient and need to defend that.

Worse still, if EP 12 comes out before September 3rd 2026...then DPC has a lot to answer for.
 
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maxthruster

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Because that's easily accessible data that you can use to fill in some blanks for a projection.
And number of lines coded, total amount of animation time, or size of freeroams isn't? Ok, that last one is admittedly probably more annoying to calculate, but surely you see my point. If the goal of including the renders per update/renders per day calculations was to provide more accurate data, wouldn't it be even more accurate to include more than this one singular metric?
 

dontehall2023

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Dec 16, 2023
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Because that's easily accessible data that you can use to fill in some blanks for a projection. Again, we don't care what he's making, or what goes into the sausage, as each sausage (i.e. episode) has relatively the same stuff. Now, if some episodes had different variables for a huge jump in time, that would be useful to understand, since, the point is to project time to completion, and clarifying aberrations would help be more accurate. But that's a lot of speculation.

Because everyone who has made bigger and bigger sausages can see he's not working efficiently. Unless you think the smallest projection, September 3rd 2026, is efficient and need to defend that.

Worse still, if EP 12 comes out before September 3rd 2026...then DPC has a lot to answer for.
Are you his boss? Do you contribute to his Patreon page? What exactly does he "owe" you as a consumer?
 

realplayed

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Nov 5, 2025
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This game is incredibly emotional, allowing you to replay every path, even the same one, over and over again. No other game has ever done this. I don't think anything better will ever come along. I recommend playing other AVN games you're interested in until you play this one. Because after playing this one, you'll never get this much enjoyment from any other. Also, how do you even manage to put together such beautiful musics? It's incredible.
 

I'm Canadian bub

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Guys, guys, guys. I understand it now. Grarg is actually a burner account for DPC's disgruntled wife, who's grown enraged with her husband's increasing obsessiveness with making this game and not paying her attention. He's too consumed with his fantastical views of the LI's in the game(each of them a homonculus for "real" women in DPC's life that he never pursued, choosing instead to settle for his wife, grarg) and so has little time for her. It all makes sense now :WeSmart:
 

Roger-a-Dale

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And number of lines coded, total amount of animation time, or size of freeroams isn't? Ok, that last one is admittedly probably more annoying to calculate, but surely you see my point. If the goal of including the renders per update/renders per day calculations was to provide more accurate data, wouldn't it be even more accurate to include more than this one singular metric?
I must warn you that grarg is incapable of understanding he might be wrong about something.

That being said there are some interesting points being raised here. If you allow certain assumptions, making an estimate based on the render trends isn't a bad idea. First assumption is that the render count will change according to trend. Second assumption is that the time per render will change according to trend. Why those trends happen is beside the point as far as the calculation is concerned. The analysis is an interesting subject for discussion, but ultimately the question is if those trends can be relied upon.

The only real mistake grarg makes mathematically speaking is adding time on the basis of overage. Those trends are based on analysis of completed episodes so overage is already a part of the trends. He basically assumed that the overage would be squared for ep 12.

His jumping to conclusions about DPC's work ethic is of course total BS. The rendering speed goes down because the machines are spending more time on animations.
 

grarg

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And number of lines coded, total amount of animation time, or size of freeroams isn't? Ok, that last one is admittedly probably more annoying to calculate, but surely you see my point. If the goal of including the renders per update/renders per day calculations was to provide more accurate data, wouldn't it be even more accurate to include more than this one singular metric?
It doesn't matter, because it all boils down to days total.

Renders # + Lines coded # + animation time # + free roam # = # of days
vs.
Renders # + (whatever) = # of days

The days are still the same. We don't care what the sausage is made of. We are projecting a release date.
 

Geralt From Rivia

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Jun 15, 2022
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And again some people that need special treatment continue to spam the thread, arguing with the entire local team with such enthusiasm, as if each new dispute will speed up development, because DPC lives in this thread and listens to every piece of advice. :KEK:
Maybe we should advice Mr. Nora guy to subscribe DPCs Patreon and share his genius ideas directly to DPC, he will listening to all advices, right guys? RIGHT?

Seriously, for all these years all of this has been discussed thousands of times.
 
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I'm Canadian bub

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And again some people that need special care continue to spam the thread, arguing with the entire local team with such enthusiasm, as if each new dispute will speed up development, because DPC lives in this thread and listens to every piece of advice. :KEK:
Maybe we should advice Mr. Nora guy to subscribe DPCs Patreon and share his genius ideas directly to DPC, he will listening to all advices, right guys? RIGHT?

Seriously, for all these years all of this has been discussed thousands of times.
1762909263197.png
 

grey_shadow

Member
May 21, 2022
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Mathematically speaking, when using data on previous episodes to project when episode 12 will release, all that actually matters is the release dates of the previous episodes - everything else cancels itself out.

For example, if you double the number of renders in previous episodes, then you double the predicted rendering rate for episode 12, but you also double the predicted number of renders, and end up predicting the same release date.

Additional analysis only makes sense, for the purpose of predicting the release date, if you have additional data about episode 12 that doesn't come from analysing previous episodes. For instance, we know, or at least guess, some things about the content and structure of episode 12, and that can be used to guess at what that means in terms of renders, minigames, animations, free-roams and lines of dialogue, and that hypothetical structure can be used along with projected work rates from previous episodes to make a prediction about the release date that does meaningfully change based on more than just the release dates of previous episodes.

Of course, such a prediction would involve so much guesswork that it's unlikely to be better than just looking at the trend in release dates, but at least it would provide a reason to do more analysis...
 

Ray_D

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Nov 13, 2022
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And again some people that need special care continue to spam the thread, arguing with the entire local team with such enthusiasm, as if each new dispute will speed up development, because DPC lives in this thread and listens to every piece of advice. :KEK:
Maybe we should advice Mr. Nora guy to subscribe DPCs Patreon and share his genius ideas directly to DPC, he will listening to all advices, right guys? RIGHT?

Seriously, for all these years all of this has been discussed thousands of times.
The advantage of not caring when the new update will be released is that you don't have to worry about these kinds of things.
king-of-the-hill-koth.gif
 

Darkwen

Conversation Conqueror
Nov 10, 2020
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And again some people that need special care continue to spam the thread, arguing with the entire local team with such enthusiasm, as if each new dispute will speed up development, because DPC lives in this thread and listens to every piece of advice. :KEK:
Maybe we should advice Mr. Nora guy to subscribe DPCs Patreon and share his genius ideas directly to DPC, he will listening to all advices, right guys? RIGHT?

Seriously, for all these years all of this has been discussed thousands of times.
dpc sydey.png
 
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