loscabo320
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- Dec 20, 2021
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My comoter just crashed - anyone share a save from the end of season II - please??Transferring save files to Season 3
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My comoter just crashed - anyone share a save from the end of season II - please??Transferring save files to Season 3
You don't have permission to view the spoiler content. Log in or register now.
There are saves linked on the first page of this thread, under "Extras".My comoter just crashed - anyone share a save from the end of season II - please??
For people's benefit here's where those numbers compare to the last episode:You must be registered to see the links
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It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible.
57 scenes remain to be created - ranging from short to very long. Of those 57 scenes, 10 scenes have no writing or partial writing; the rest need art.
I'm 30-35% done with the free roam event in terms of render calls. I've coded the basic structure for the free roam event. When I create the art for the scenes, I also code them so they trigger when I play.
436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.
The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.
203 animations have been completely rendered, which is a nice milestone. I'll soon reach the 4000 static renders milestone too, hopefully next week.
Alongside this, I'm preparing some December news for Steam and GOG, which should be of interest to you too.
Have a nice weekend
Dr PinkCake
| Episode 11 | 7113 Statics | 392 Animations |
| Episode 12, assuming static inflation | ~8500 Statics expected | 425-450 Animations expected |
| Episode 12, current progress | ~4000 Statics completed | 203 Animations completed* |
that my line and girlAlady!
View attachment 5478191
Come on Spock, if DPC didn't made the MC do that stupid decision he would have to make 2 extra lewd scenes (Jill and Sage at home), so he cleverly avoid that by creating a fight!
Genius, that DPC, just genius.
57 scenes left for the freeroam?You must be registered to see the links
![]()
It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible.
57 scenes remain to be created - ranging from short to very long. Of those 57 scenes, 10 scenes have no writing or partial writing; the rest need art.
I'm 30-35% done with the free roam event in terms of render calls. I've coded the basic structure for the free roam event. When I create the art for the scenes, I also code them so they trigger when I play.
436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.
The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.
203 animations have been completely rendered, which is a nice milestone. I'll soon reach the 4000 static renders milestone too, hopefully next week.
Alongside this, I'm preparing some December news for Steam and GOG, which should be of interest to you too.
Have a nice weekend
Dr PinkCake
I wasn't sure if he meant for ep or the freeroam. big epNo in general.
More than 57 scenes in a single freeroam. It would be like a update itselfI wasn't sure if he meant for ep or the freeroam. big ep
it is DPCMore than 57 scenes in a single freeroam. It would be like a update itself![]()
This one free roam contains the same amount of statics as the first two episodes, and this episode is likely to contain the statics of the entire first season.More than 57 scenes in a single freeroam. It would be like a update itself![]()
Can we have an offtopic thread for this game... i think that would be a lot of fun...I'm getting sick of this thread having a large amount of reports damn near every day.
If you all can't behave like the adults you're supposed to be, I'll just lock the thread permanently, or thread ban.
If someone is being a dick, just report them, stop engaging with them and making it worse.
I just decided to take a look at an episode 12 status update for the first time, and then I read this shit436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.
The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.
Sure:Can we have an offtopic thread for this game... i think that would be a lot of fun...![]()
The girlfriend doesn't know that. What could start off as completely honest could end up without clothes.But MC's motives were completely honest. He had to talk to Zoey to explain that the last time they spoke, when he told her how painful it was to split up, he didn't let her speak because he was afraid she hadn't felt anything similar.
They are all retarded... you could be right.I don't understand what a girlfriend would see as wrong in such a necessary and friendly conversation.
Finally, some numbers. But we are probably only half-way there.You must be registered to see the links
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It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible.
57 scenes remain to be created - ranging from short to very long. Of those 57 scenes, 10 scenes have no writing or partial writing; the rest need art.
I'm 30-35% done with the free roam event in terms of render calls. I've coded the basic structure for the free roam event. When I create the art for the scenes, I also code them so they trigger when I play.
436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.
The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.
203 animations have been completely rendered, which is a nice milestone. I'll soon reach the 4000 static renders milestone too, hopefully next week.
Alongside this, I'm preparing some December news for Steam and GOG, which should be of interest to you too.
Have a nice weekend
Dr PinkCake
I presume it's the certain handful of accounts whose contributions are simply "DPC Milker" "Game Never Releasing" "Shit Game" "Why Not Use AI" etc...View attachment 5479071
btw why, how and what for this thread being reported?
btw why, how and what for this thread being reported?
you think so?I presume it's the certain handful of accounts whose contributions are simply "DPC Milker" "Game Never Releasing" "Shit Game" "Why Not Use AI" etc...
feels like someone was arguing and reporting each other. but report the thread? didnt even know its possible.I'm getting sick of this thread having a large amount of reports damn near every day.
<...>
If someone is being a dick, just report them, stop engaging with them and making it worse.
Pretty sure they mean reports within the thread. And yeah, there's been a specific group of accounts who've been stirring shit up the last few weeks/couple of months in particular.you think so?
feels like someone was arguing and reporting each other. but report the thread? didnt even know its possible.
Mb, if badik's discord has no free speech, dpc hired decoy ducks to do it![]()