always86
Active Member
- Mar 19, 2020
- 966
- 2,683
- 428
Presuming all still renders are complete, little over 300 hundred more than episode 7.You must be registered to see the links
![]()
It was an intense week. The last percentages of work on any update always mean a lot of work.
And since it's the final update of the season, the workload has been even more significant than usual.
I have managed to narrow down the checklist further.
Art tasks that remain:
Other tasks that remain:
- Render time for the final animation queue. Currently, 28 animations are waiting to render.
- Polishing the dialogue and code
- Playtesting
- Thorough testing of transferring saves between Season 2 and Season 3 (Steam and Patreon).
- Double-checking variables
- Quality control of renders/animations
- Fixing bugs that I find while testing
I have reached the point where I will playtest both the entire game and episode 8 a lot. If I feel that something is off, find bugs, etc. I will fix and add anything needed as I go.
As the game grows in size, so does this task. One single playthrough of episode 8 should take hours to enjoy.
Beta testing and proofreading will start after all animations have been rendered to completion and I have gotten the time I need to complete the rest of the tasks.
What I do know at the moment is that the planned content for the update currently is:
Have a nice weekend
- 4065 static renders
- 359 animations
- 24 pieces of 2D art
- 36 new songs
- 31 new sound effects
Dr PinkCake
Presuming 331 complete animations (359-28). For reference episode 7 had 250. Good Progress, clearly the biggest update yet. Still over a week in rendering time left for animations. We might hope for beta testing to begin between the update of the 22nd and the 29th October. 5th-19th November continues to be a reasonable estimate.