shazba
Engaged Member
- Aug 4, 2020
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It’s mind boggling that you can’t accept that the parts of the game that do not appeal to your interests aren’t necessarily "padding".It's mind boggling if you think that each of those 4600+ renders are vital to this update. There are great games that have managed without creating a render for each finger movement. As a result the size of this rendered images game is starting to compete with that of large open world games with much more content. Oh and don't get me started on the irrelevant D&G bs, that stuff exists only for padding and nothing else. Same as quite a few other parts of the game.
If you think DPC is not trying to prolong the lifespan of BaDIK, you are laughably naive. His previous game was nowhere near as successful and seeing as how he's obsessed with cashflow nowadays, it would be stupid of him not to milk it at this point. It's fine to like the game, but stop being in denial and defending DPC like he's some kind of saint. He's just a guy like any other.
I really enjoy DnG, I don’t even skip through it on a new play through even though I know how it’ll end. I’m hoping for another round before the end of the game.
Some people didn't like the mansion repair minigame, others absolutely loved it and spent time coming up with spreadsheets identifying the optimum way to play it. Felice will tell you I'm a weirdo, but I even put together a standalone version of it. The same will happen with the new party planning game, some will love it, some will hate it, and some will call it padding.
And regarding the extra renders, sure, a game could just use two renders in any conversation between two parties, just switch back and forth between the two renders and still get the message across, but if DPC uses more to paint the scene better, to convey more emotion, it only adds to the experience.
An example being the Zoey tattoo scene in the Interlude, where Bret is finishing her chest tattoo, there are 92 scene transitions, 33 of them are unique (including an animation). As she discusses things and her thoughts drift, so do her eyes, and when she feels the sting of the tattoo machine she winces, she raises an eyebrow when she's questioning, she lifts both eyebrows when she's nervous, there are different camera angles, there are the other people in the scene, and so on. DPC didn't need to do all that, he could have just reused a single facial expressions for every sentence and not bothered with the animation. But he has the patience to take it further and so he does.
I really don't think he needs to milk the game, finishing this game will lift him even higher on a pedestal and people will be clambering for his next project. As far as I recall, before he finished Acting Lessons he'd already started work on BaDIK, so he had teasers and information for his patrons, he would likely do the same thing when he finally gets to the last episode of BaDIK (if he's planning to make another game, but I'm pretty sure he's already given indications that he's got ideas in mind).
Bottom line, the reason he puts so much extra stuff into the game is because he's a maniac.
It's mind boggling how it took 15 weeks to develop the smallest update ever, whereas the biggest update released to date took him 30 weeks.
This is milking pure and simple, next update will take a whole year.
It mind boggling how people still can't do basic math. About 4.5 times as many renders and 6.5 times as much animations as the smallest update, which took 3 months. We are not even at 2 times the time interval yet dumb people who are trying too hard to look smart are calling the dev milking.
Just thought I'd point out that while there were approximately 15 weeks between when episode 8 was completed and when the Interlude was completed, as well as development on the Interlude, that period also included:"Released to date" as far as I am aware this update which is still in the works has not been released.
Was comparing it to episode 8, which is what 3/3.5 times bigger than the interlude, yet it took 30 weeks and the Interlude which is the smallest update to date and took 15 weeks.
Maybe calm down and read the words first before you go and solve the wrong equation, yeah?
- Season 2 release on Steam
- Both seasons release on GOG
- Christmas
- New Year
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