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mirer

New Member
Dec 2, 2018
5
52
67
Someone needs to tell the developer that there is no need to make such huge episodes with breaks for a whole year. But as long as he gets paid so many Patreons, everything will be the same. A couple of hours of content and a whole year of waiting. Great (no). Last week there were 45 animations in the queue, now 36. But DrPk said that they are different in length. In short, a release by the new year is at best. 4-5 weeks of waiting, stunned.
 
Last edited:

Darkwen

Devoted Member
Nov 10, 2020
8,192
14,353
763
The content of the interlude and episode 9 surpass the entire Season 1 of Being a DIK (~6.2 GB), which is reflected in the increased development times that I know everyone is feeling.
Did DPC says its taking to long:unsure: If DPC is right then I think Mid December is very real and who knows maybe it will be sooner one can only hope but at least there is light at the end of tunnel
 

ffive

Devoted Member
Jun 19, 2022
10,281
25,386
937
Ep. 10 will be released in nov-dec next year with 6000 renders and 500 anim, since it seems mandatory in AVN world that every single fucking new episode be bigger and better than the oldest
Yeah, can't help but hope that cramming season worth of renders in single episode worth of story is a one-off thing that DPC manages to recover from after this one. Don't get me wrong, having lot of renders is nice for sure, but i value advancing the storyline just as much, so i'd rather see more balance in this regard. Even if it means less renders per episode, but with more frequent release schedule.
 
Nov 2, 2022
12
35
13
Someone needs to tell the developer that there is no need to make such huge episodes with breaks for a whole year. But as long as he gets paid so many Patreons, everything will be the same. A couple of hours of content and a whole year of waiting. Great (no).
someone needs to tell him don't make all sorts of unnecessary interludes that could be outlined briefly in the next episode.
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
7,877
50,854
812




Unlocked




This week I completed the checklist from last week.
I've added songs and sound effects, fixed GUIs and code, and playtested several branches. I've also processed my dialogue for grammar/typos, parsing 350 pages.
I only have polishing and playtesting left while the remaining animation queue renders. When I polish, I add renders here and there and modify scenes/content/writing/coding to improve everything. As a result, there are currently over 4900 renders for Episode 9.
Comparing the size of the development folders for Episode Interlude (2.51 GB) and Episode 9 (6.78 GB), there is an increase of roughly 4.27 GB for Episode 9 alone. I estimate an additional 100-200 MB size increase for the remaining animations.
The content of the interlude and episode 9 surpass the entire Season 1 of Being a DIK (~6.2 GB), which is reflected in the increased development times that I know everyone is feeling. I have also significantly increased the render quality of both static renders and animations for episode 9, as you can see from the previews I posted; this impacted render times.
267 animations are completed. The render queue has 36 animations of varied lengths left to render.
I've estimated the remaining render time to be between 4-5 weeks. It will hopefully be faster since one of the remaining lewd scenes is slightly more demanding than the rest of the animations.
I'll keep you updated on this progress weekly until it's done.
I have alerted my testers and proofreader, and they will start work as soon as the animations are completed.
I aim for a December release, but please stay tuned for the actual release date. I will announce it on Patreon/Discord/Twitter after beta testing has started.
Have a nice weekend
Dr PinkCake
9 animations per this week. This corresponds to the average speed for the last 4 weeks, during which he completed 36 animations. (231 was 4 weeks ago).
Given that there are 36 animations left, I think I agree with the optimistic DPC forecast of 4 weeks, which will be December 2nd.
Hopefully the rest of the complex animation won't take too long.

My estimated release date is between December 15-30.
 

abcde

Member
Apr 30, 2017
186
314
295
Someone needs to tell the developer that there is no need to make such huge episodes with breaks for a whole year. But as long as he gets paid so many Patreons, everything will be the same. A couple of hours of content and a whole year of waiting. Great (no). Last week there were 45 animations in the queue, now 36. But DrPk said that they are different in length. In short, a release by the new year is at best. 4-5 weeks of waiting, stunned.
I really love this this game but the dev should seriously start either making smaller updates of 1500 to 2000 renders or spliting updates in 2 parts i mean one update a year that's fucked expecially if he keeps making even bigger updates as he has probably gonna be more than one year per update also if it wasn't for that pointless interlude we could have probaly had the update like 2 to 3 months ago.
 

mpa71

Active Member
Dec 18, 2017
511
7,317
699
:coffee: Updated BigTable™ with the recent informations.
It'sBeen8Months!

  • Progress Report since last week table
    • 9 Animations completed (good ratio), extra about 15 Renders added.
    • Total Animations of 303 didn't increase, seems to be the final number.
    • Renders Progress: 99.3% > 99.6% | Animations Progress: 81% > 88%
  • The rendering of the animations left should take 4 to 5 weeks indeed.
    • Release Estimate: 40-42 weeks; Mid-Late December
Renders
▰▰▰▰▰▰▰▰▰▰ ▰▰▰▰▰▰▰▰▰▰
99%
Animations
▰▰▰▰▰▰▰▰▰▰ ▰▰▰▰▰▰▰▰
▰▰ 88%
Release Estimate
▰▰▰▰▰▰▰▰▰▰ ▰▰▰▰▰▰▰
▰▰▰ 84%
EP​
Renders​
Animations​
Music*
Size (GB)​
Release​
Development Time​
Ratio*
R/D
A/D
sA/D
EP1130151 (3:29)≈1.1
07 Feb 2019​
— days
—​
—​
—​
—​
EP21709 (+31%)77 (3:36) (+26)≈2.3 (+1.2)
04 May 2019​
087 (2 months, 28 days |≈12 weeks)
22.1​
19.6​
0.89
2.48
EP32289 (+34%)99 (4:42) (+22)≈4.1 (+1.8)
16 Aug 2019​
105 (3 months, 13 days |≈15 weeks)
24.5​
21.8
0.94​
2.69
EP42532 (+11%)134 (7:57) (+35)≈6.1 (+2.0)
10 Jan 2020​
148 (4 months, 26 days |≈21 weeks)
20.3
17.1
0.91
3.22​
EP52456 (-3%)157 (8:35) (+23)17 (3.4K$)≈8.0 (+1.9)
29 May 2020​
141 (4 months, 20 days |≈20 weeks)
21.1
17.4
1.11​
3.65​
EP63336 (+35%)162 (8:33) (+5)24 (4.8K$)≈11.1 (+3.1)
13 Nov 2020​
169 (5 months, 16 days |≈24 weeks)
22.8​
19.7​
0.96​
3.04​
EP73723 (+12%)250 (18:14) (+88)18 (3.6K$)≈14.5 (+3.4)
23 Apr 2021​
162 (5 months, 11 days |≈23 weeks)
29.7
23.0
1.54
6.75
EP84158 (+12%)358 (26:21) (+108)34 (6.8K$)≈19.5 (+5.0)
19 Nov 2021​
211 (6 months, 28 days |≈30 weeks)
27.2
19.7​
1.70
7.49
EPI79436 (4:36)19 (3.8K$)≈2.6 (new)
4 Mar 2022​
105 (3 months, 13 days |≈15 weeks)
10.1
7.6
0.34
2.53
EP9≈4900 (+32%)267 (303)30 (6.0K$)≈6.8 (+4.3)
in development
245 (8 months |≈35 weeks)
20.0
1.09
Complete Table with the help of Holy Bacchus† original post — Being a DIK in development since 3 years, 8 months, 28 days (45 months / 194 weeks / 1,366 days / 32,784 hours)
* 199$ Premium Licensed Music ; Total: 22,288$ — Ratio values exclude EPI/EP9 ; Ratio: (Renders/Days + SecondsAnimations/Days) [Average: 24.0 ; Last Two: 28.5 (+19%)]
Renders/Days [Average: 19.8 ; Last Two: 21.3 (+8%)] — Animations/Days [Average: 1.15 ; Last Two: 1.62 (+41%)] — SecondsAnimations/Days [Average: 4.19 ; Last Two: 7.12 (+69%)]


(y)Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP9 Preview Collection | shazba's Q/A Story Summary | Holy Bacchus 's Story Timeline |
 

burner47

Newbie
May 27, 2018
17
22
144




Unlocked




This week I completed the checklist from last week.
I've added songs and sound effects, fixed GUIs and code, and playtested several branches. I've also processed my dialogue for grammar/typos, parsing 350 pages.
I only have polishing and playtesting left while the remaining animation queue renders. When I polish, I add renders here and there and modify scenes/content/writing/coding to improve everything. As a result, there are currently over 4900 renders for Episode 9.
Comparing the size of the development folders for Episode Interlude (2.51 GB) and Episode 9 (6.78 GB), there is an increase of roughly 4.27 GB for Episode 9 alone. I estimate an additional 100-200 MB size increase for the remaining animations.
The content of the interlude and episode 9 surpass the entire Season 1 of Being a DIK (~6.2 GB), which is reflected in the increased development times that I know everyone is feeling. I have also significantly increased the render quality of both static renders and animations for episode 9, as you can see from the previews I posted; this impacted render times.
267 animations are completed. The render queue has 36 animations of varied lengths left to render.
I've estimated the remaining render time to be between 4-5 weeks. It will hopefully be faster since one of the remaining lewd scenes is slightly more demanding than the rest of the animations.
I'll keep you updated on this progress weekly until it's done.
I have alerted my testers and proofreader, and they will start work as soon as the animations are completed.
I aim for a December release, but please stay tuned for the actual release date. I will announce it on Patreon/Discord/Twitter after beta testing has started.
Have a nice weekend
Dr PinkCake
Looks like we're getting Ep. 9 for Christmas...
 
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Hahn1900

Well-Known Member
Jan 3, 2021
1,733
3,806
384
Well he is aiming for a december release... dont think it will work out. 5 weeks still to go for the animations, and only after those are done the play-testers will start to test the game for him. Which will take some time too... maybe 1-2 weeks. And i dont think it will be perfect than, so he has to do some fixing here and there... another week gone.

I said it before, if hes not able to release it a week before christmas, i dont believe he will release it during or short after christmas. The release will be somewhat stressful too, is he really willing to ruin his christmas and new year with a stressful release? dont think so. In my book, he has about 6 weeks from now to get it done if he want to release it this year... and thats not realisitc anymore.

So... it will be January. Would surprise me if hes gonna make it in december... but i think we can be very sure that it will be early january at the latest.
 
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itsyeboii

Well-Known Member
Aug 23, 2017
1,045
2,024
433
So I initially wanted to wait for this game to be completed since BADIK didn't seem like an open-ended game that would take forever to finish, if ever. But I guess that was kind of naïve of me to think lol. Is there an update around the corner I should wait for or do I just download and start now?
 

ffive

Devoted Member
Jun 19, 2022
10,281
25,386
937
So I initially wanted to wait for this game to be completed since BADIK didn't seem like an open-ended game that would take forever to finish, if ever. But I guess that was kind of naïve of me to think lol. Is there an update around the corner I should wait for or do I just download and start now?
Not sure if serious but a progress update and speculations about new release are literally few posts above yours.

tl;dr: likely mid/late December for next episode.
 

SKTN

Newbie
May 9, 2018
47
298
188
So I initially wanted to wait for this game to be completed since BADIK didn't seem like an open-ended game that would take forever to finish, if ever. But I guess that was kind of naïve of me to think lol. Is there an update around the corner I should wait for or do I just download and start now?
I say do it now, preferably 0.8.2 version and not 0.8.3, because removed songs are still there. And setup saves for all the paths before ep9 release in december.
 
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Hahn1900

Well-Known Member
Jan 3, 2021
1,733
3,806
384
I really love this this game but the dev should seriously start either making smaller updates of 1500 to 2000 renders or spliting updates in 2 parts i mean one update a year that's fucked expecially if he keeps making even bigger updates as he has probably gonna be more than one year per update also if it wasn't for that pointless interlude we could have probaly had the update like 2 to 3 months ago.

We will not get MORE if he splits his work into parts... in fact, that would cost more time too. Cause he has to somewhat wrap the smaller parts up too, cant let them end midway so everyones wonders "huhm? game stopped in the middle, is something wrong?" Doesnt make sense... i dont see any benefit in getting unfinished parts of an epsiode, if we can get the whole episode which will be wrapped up.

And regarding the interlude... *sigh* here we go again... the interlude itself took him about a month... not more... there werent much animations, the renders are going VERY fast.

Yeah the whole inteelude took him 3 months of development time, but this time didnt went into the interlude itself, most of the time was used for the new savegame system, gamesystem and whatnot... without the interlude story he would only be about 1 month faster now... well... big deal... to code and make the new gamelaunch and save import was the mainpart for the interlude work-progress and he had to do it anyway even without the Zoey part.

AND there is some other point too... DPC was kinda tired from being a dik, he admitted that, and the Zoey story was a welcoming break for him too... if he wouldnt have done that, well, maybe working on episode 9 would be much slower and his creativity would have been stuck in a loop. Would you prefer that?

I dont like Zoey and iam not a fan of the interlude either... but it had its purpose on the technical side (was even the major part to prepare for season 3) many forget that...

iam dissapointed too that ep 9 will not be out until late december, or more likely january... was pretty sure DPC wanted to get it done around halloween... but well, he couldnt stop himself again putting more and more stuff into the episode. Thats just the way he is.
 
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