For those, who are familiar and like to dig the game script or just interested and want to check or understand game better, I made an Excel with all game variables, which game exports at Season 2 end and then imports in Season 3.
I skipped very obvious ones like MC money, passes/failed classes, boost and cheats purchased from Derek and Magnar, etc, as well as MC room & table vars for tropheys, picture frames.
List represent quite well, what game really "remember" about your previous choices and actions and what you can consider more or less important. Under the "more" I mean variables that can seriously influence the future choices, the plot direction and lead to some major consequences. Under the "less" I mean variables that would be able to change at least 1-2 lines in dialogues or bring different renders during future scenes.
At the same time DPC discarded only temp variables or ones, which doesn't requiered anymore, because they were used to set some other variable to some state and futher checks could be done by checking the final variables (like lewd scenes) and not the ones that were used to set up them. So, don't expect any spoilers, etc. He made this work quite decent.
I posted it on Reddit about 2 months ago, it had a lot of views but very small comments amount. There are only a few people there who are all into the game script, it's digging and so on. So, I just want to share my work here too, and maybe motivate somebody here to explore game script, principles of work and so on. Personally, I find this exciting.
I seen here some authors of mods and cheats, so I would greatly appreciate if some of them would make edits or clarifications for some vars and their description, where I could have made a mistakes (including typos, etc, because English is not my native language)
I attached the XLSX zipped file, also I share it on my google drive:
You must be registered to see the links
so, you could view it even w/o excel installed