Belethor's Smut Thanks for your kind and reasonable response.
I appreciate your openness to receiving feedback and criticism.
Gotta agree on the "detail" point as well, bulges can't really be categorized as that, my mistake.
However I disagree bulges aren't a matter of mere "personal taste", they are much more than that.
Stomach bulges are a logical consequence to the dualities of fiction/reality and action/reaction.
Understanding and implementing those dualities/concepts play a critical role in creating truly great porn and/or cinema in general.
I do however stand by what I pointed out in the Glock 9mm vs the Barrett M82 50cal example.
I still feel like they are absolutely mandatory in sets that include such absolutely humongous dick models.
To me their exclusion completely undermines the reasons for using such ridiculously sized dicks in the first place.
The reasons not only being that they obviously look bigger and are easier for the viewer to locate, but especially because they impact the whole scene.
An unreasonable large dick has and impact on a multitude of things, it basically forces you as an artist to make sure everything changes accordingly.
Everything needs to fit to not look out of order or absurd, to the point where it's not enjoyable anymore.
As a 3dx-artist you're walking a fine line between fiction and reality.
Theoretically you can do whatever you'd like (make the dicks as big as trees and the boobs as huge as water melons) but if you do that it'll turn out to be grotesque.
You need to walk the line.
Even the wildest fiction still needs to be based on something that's real, there always needs to be a foundation of reason so to speak.
You for example, can amplify the stretch-ability of the vagina to a certain extend.
You can introduce various dick shapes belonging to various fantasy creatures.
However just like those creatures, who usually posse some form of sensory ability, mostly in the form of some sort of eyes, ears and noses or legs and skin, there are limits as to how far you can deviate from reality.
While your female models vagina might be unnaturally "stretchy" it still remains to be just that, a vagina.
It should also behave like one.
A giant for example, is still a humanoid creature.
It might have increased strength, reach etc., compared to other humanoid monsters but it still has 2 hand, 2 legs and vertebras, otherwise it couldn't move at all.
I'm assuming that you get the point.
In case of Ciri's vagina that'd mean that even though it's incredibly stretchy it still needs to be warmed up and most importantly, actually STRETCHED.
Warming up would take some time which means that there's no way that the monster could just "stick it in" after Ciri gave him a quick blowjob.
Ciri would need to work her way up to that size which is why this specific scene would require a whole different setting.
Something like a gangbang where Ciri has to work her way up, size by size, with different monsters.
Said stretching would however ultimately and consequently, as you stretch the vagina further and further, to fully accommodate such a giant cock, lead to what's called a tummy/stomach bulge.
As I've already said, this also happens IRL (mostly with extreme anal play though).
The vagina does what it's made to do (it stretches) just like human skin, you simply raise both organs capability by a bit.
This is what "walking the line" between fiction and reality means.
But by instead simply introducing an endless black whole at the entrance of Ciri's vagina you're not walking one.
Instead you're actually completely out of it!
There's obviously way more to this, like Ciri's emotional/physical reaction to the size and penetration itself.
If Ciri acts like taking a 12 foot dong is normal it's once again ruined for the simple fact that it's simply not.
That's like watching Steph Curry hit a buzzer beating half court shot at 1 sec game-time left, just to get absolutely 0 reaction from the crowd. It simply doesn't add up.
It's just like a very grate movie director (can't recall his name right now) once said.
"If it comes to the actor hitting the stuntman with his sword, most people think that the actors strike is what's most important.
However the stuntman's reaction to said strike is actually just as important."
Get it?
If the stuntman doesn't react accordingly the shot will be totally off no matter how well the actors strike was acted out.
This also applies to 3dx, be it animations or render sets.
People will obviously look at this and say "wdym dude it's just porn, it's not that deep" or "dafuq are you writing all this for" etc.
However to someone who wants to create the best possible version of erotic cinema/art it does matter quite a bit.
I'd even go as far to say that understand this concept is crucial to delivering top quality erotic cinema/art.
When I was referring to a "lack of detail" in your sets, that's part of what I meant with it btw.
I've also taken a look at the set in which you've reportedly included tummy bulges "Witchers Contract The Drunken Troll" and I gotta say, looking at the trolls dick, the bulge is definitely way too subtle, it's honestly barely noticeable.
Just like you I'm surprised that people gave you negative feedback regarding it, very surprised actually.
I do gotta say, bulges have to be done well to work, if they're done lazily or poorly they definitely take away from the experience or rather, lead to an unwanted, grotesque outcome.
You could just make 2 different versions, one with and one without tummy bulges. I know it's extra work but I believe you'd benefit from it artistically + also gain a bunch of new subscribers. Also working on all the other stuff I've mentioned will obviously also help a ton.
Well it's time, my supervisor is telling me to get off the pc.
Time for my meds + the padded cell again...
Kind regards my dude!!!
TLDR: Making great, high quality porn is a lot more nuanced than people think it is.
It's about the dualities of fiction/reality and action/reaction.
Bulges are less of a fetish and more of a logical consequence of the above mentioned dualities.