4.10 star(s) 43 Votes

Back

Well-Known Member
Aug 3, 2017
1,464
5,726
Ran across this a couple days ago and tried it for a while. It's pretty fun so far and it doesn't take itself too seriously. One of my lady friends is getting a much bigger kick out of it than I am (and likely got much further than I did). I'm not sure how time advances, but as far as I'm aware there's no time constraints--it's pretty chill. Wish the upper HUD was a little bigger, but overall, pretty solid effort here. Good job to the dev team, and here's hoping for continued development and success!

Looks like this has been in development since 2017. So, I just got to ask, what's up with the Patreon? A couple days ago it only had two patrons; now, it's at four (which is better), but why does this not have more patrons? Did something happen? Was it suspended at one point, or is the Patreon for it new, or... what? I feel like this game needs more attention to it. I wonder if it's a matter of exposure, hmm. Anyway, it certainly has a lot of "likes" right here on F95. Just curious, y'know?
 

Mipmip

Mostly harmless
Game Developer
May 18, 2017
489
1,546
@Back Glad you liked it!
"The dev team" is basically just me (with artists on commission and some helpful QA volunteers). This is a passion project for me, worked on during weekends and spare time, so I didn't rush to put up a Patreon, it's been up for less than a month.
And yeah the HUD is definitely planned for an upgrade once I'm done with the main story.
 

AWolfe

Engaged Member
Donor
Game Developer
Jan 21, 2018
2,017
1,659
@Mipmip only recently (as in just the past couple of weeks) set up a Patreon. He had previously been resisting getting any money for this game. Some sort of silly aversion to capitalism (for the record, my words, not his). I think it's just that he has a great deal more honor than most porn developers have and refused to get "paid" for an unfinished product, work that he was doing as much as a labor of love than anything else.

He finally caved when it became clear to him that he couldn't afford to keep doing everything out of his own pocket. (There's a post by him in this thread where he explains it better than I'm doing now.) As for dev "team", it's really just him, alone. He recently took me up on my offer to do early, pre-release testing of his dev builds so that folks here on F95 see fewer bugs. But that's all I'm doing. Any kudos go to him and him alone.
 

Moz69

Member
Nov 20, 2017
166
37
it seems im unable to get stress any down so devotion is also capped to 5. also cant triggger the naked walk any help?

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Mipmip

Mostly harmless
Game Developer
May 18, 2017
489
1,546
@Moz69 there are a few ways to reduce stress.

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If non of these work for you, please PM me as that shouldn't happen and may be a bug.
 

Mipmip

Mostly harmless
Game Developer
May 18, 2017
489
1,546
Update time!
I usually do these updates on Saturday, but since , I thought I'd get to it early.

I've initially set aside this week for bugs and hot fixes, but it seems the QA from @Awolfe made a difference since no major bugs were reported. So I've had some time to complete the somewhat tedious file size reduction process I started in version 0.9.0. The results are really good, at 350 MB, the game now takes up a third of the space it did only 2 versions ago! I'd love to say that's because I found some clever compression tricks and what not, but honestly it's just because the way I handled sprites in previous versions was naive and wasteful. Either way, I'm really happy with the results and I hope this will solve some of the issues on the Android port.

I've also started work on the last OS training event, there's still a lot of work left to do on that one so it should keep me busy this week. I've had to restructure the feature plan a bit since the last two versions came out early (may we always have this problem :) ). No major additions, just reworked some of the release dates. The next version is currently planned for the end of March.
 

AWolfe

Engaged Member
Donor
Game Developer
Jan 21, 2018
2,017
1,659
...it seems the QA from @Awolfe made a difference since no major bugs were reported.
Thanks. (y):D

The whole point of pre-release testing is so that bugs get discovered and quashed before users (players) ever see the update. Improves their experience of the game. A game is supposed to be fun. There's much less fun when things don't work as expected. :cry:

Players should spend their time enjoying a game, not fighting through/around bugs or using their valuable time to report bugs that they never should have seen. Too many devs take their players for granted and/or assume that players are a source of easy/free outside testing. They're not supposed to be. I'm glad that @Mipmip gets this concept. :love:
 
Jun 30, 2018
100
177
Update time!
I usually do these updates on Saturday, but since , I thought I'd get to it early.

I've initially set aside this week for bugs and hot fixes, but it seems the QA from @Awolfe made a difference since no major bugs were reported. So I've had some time to complete the somewhat tedious file size reduction process I started in version 0.9.0. The results are really good, at 350 MB, the game now takes up a third of the space it did only 2 versions ago! I'd love to say that's because I found some clever compression tricks and what not, but honestly it's just because the way I handled sprites in previous versions was naive and wasteful. Either way, I'm really happy with the results and I hope this will solve some of the issues on the Android port.

I've also started work on the last OS training event, there's still a lot of work left to do on that one so it should keep me busy this week. I've had to restructure the feature plan a bit since the last two versions came out early (may we always have this problem :) ). No major additions, just reworked some of the release dates. The next version is currently planned for the end of March.
I recently have discovered Your game, it's great! I feel like it wasn't that successful mainly because of the art problems at the beginning. I hope that You will start working on a new project soon. Game could be similar, but created using Ren'Py engine and without problems at the beginning. I would happily be the beta tester.
 

Mipmip

Mostly harmless
Game Developer
May 18, 2017
489
1,546
@guildos glad you liked it!
I actually consider this game a success for what it is for me, a side project built for fun. I'm glad people are enjoying it, of course. And I'm grateful for the few patreons I have. But that's not my personal measure for success.
That being said, yeah, the rough start art-wise didn't help. And I wouldn't object to increased exposure. (would fan sigs help?)
There's still a while to go on this game and "the next shiny project" is the enemy of getting things done. So I won't comment on that subject further, for now. :)
 
Jun 30, 2018
100
177
@guildos glad you liked it!
I actually consider this game a success for what it is for me, a side project built for fun. I'm glad people are enjoying it, of course. And I'm grateful for the few patreons I have. But that's not my personal measure for success.
That being said, yeah, the rough start art-wise didn't help. And I wouldn't object to increased exposure. (would fan sigs help?)
There's still a while to go on this game and "the next shiny project" is the enemy of getting things done. So I won't comment on that subject further, for now. :)
Yes, certainly You should finish this one in order to prove that You can create complete game. Fan signs are great, I've discovered many games through them, but they have to be linked, what isn't obvious for everyone. I'm into online business for a while and from my experience - good debut is the key for success.
 
Jun 8, 2017
56
149
Heya
@Mipmip loving your game. Have a question how much exhibitionism and how far are you planning to take it?
I am a big fan of some kinky exhibitionist fetish.
 

Mipmip

Mostly harmless
Game Developer
May 18, 2017
489
1,546
Glad you like it!
Currently there's exhibitionism mostly in the arousal training track. With more "free floating" exhibition content in some of the dates and orders (a lot of it depends on having sexuality trained high enough).
The currently existing content is a good representation of how far I'm going to take that fetish, since I do try to keep the game at least somewhat grounded and believable. I'll definitly add more free floating exhibition content if I can though since it's fun to write :)
 
4.10 star(s) 43 Votes