Not really, I feel the progressing phase is just right at it. Maybe he can add difficulty setting for those who want to grind longer.Just played through this, I think the ease of progression is too high. Needs to be slower, with more granularity, and with small extra actions unlocked in between things. you have quite a lot of actions at the end but they seem to be unlocked quite fast. I think it was very easy to progress sexuality to the final levels after ~5? Or something.
Instead of "not being able to buy the buttplug" you could be able to buy it but wife rejects it. If you wanted you could slow down progression just by having some specific levelling gates go through light -> heavier butt stuff.
Also the outfit wearing is tedious. Being able to select some clothing options together and call them an outfit would be nice.
I agree. While this is a trainer and trainers are well known for grinding, not everyone enjoys grinding stats. One of the things that I enjoyed about BM is that the grinding wasn't tedious.Maybe he can add difficulty setting for those who want to grind longer.
First thing, thanks for playing and sharing your thoughts, feedback like this is really helpful.Just played through this, I think the ease of progression is too high. Needs to be slower, with more granularity, and with small extra actions unlocked in between things. you have quite a lot of actions at the end but they seem to be unlocked quite fast. I think it was very easy to progress sexuality to the final levels after ~5? Or something.
Instead of "not being able to buy the buttplug" you could be able to buy it but wife rejects it. If you wanted you could slow down progression just by having some specific levelling gates go through light -> heavier butt stuff.
Also the outfit wearing is tedious. Being able to select some clothing options together and call them an outfit would be nice.
Would you add collar & cow outfit into the game? With that big jug & title itself, it feel like most crucial outfit is missing from the game.First thing, thanks for playing and sharing your thoughts, feedback like this is really helpful.
Now, as you can see by some of the other replies, there is no "correct" speed / ease of progression. Some like that the game is "easy" and others don't. Whatever I choose, it's a trade off. I've given this a great deal of thought. And 4 versions of trial and error, one of which had exactly the kind of granular gating you referred to.
I ended up making progression relatively easy but "leveling up" a distinct choice. I find that it strikes a decent balance between encouraging players to explore new options as they are unlocked, and empowering players to progress at their own pace and explore only as much (or as little) as they want, without much grinding. It's a compromise, no doubt, and not everyone will like it, but at this point in development it's one that's here to stay.
I hear you about the outfits though. Allowing players to assemble and save custom outfits is a good idea. Fixing up that system in general is definitely in the plan for a future update.
Unless your saves are really old (version 0.6.0 or below) you don't need to do that any more, your saves will transfer automatically.Hmm I can't seem to find the answer anywhere, where can I find the savegames to transfer them to the new version?
Thanks
Unless your saves are really old (version 0.6.0 or below) you don't need to do that any more, your saves will transfer automatically.
Old saves could be found in the games install folder.
If you want to find the new save files (for whatever reason) they should be at:
C:\Users\YourUserName\AppData\LocalLow\MipMip\BellMaster
hahaha everytime she hears her own bell she self trains? So lazy, I don't even have to ring the bell for her anymore@DrGrigor Maybe not a cowbell collar, but collars in general aren't a bad idea at all... I'll see what can be done Thanks!
I think what works the best is if there is always a "new carrot" for the player to get. Even if there is a lot of "grinding" involved in a game, if there are enough small new interesting carrots along the way, then a player can tolerate a LOT more grind.Some like that the game is "easy" and others don't. Whatever I choose, it's a trade off. I've given this a great deal of thought. And 4 versions of trial and error, one of which had exactly the kind of granular gating you referred to.
Currently, yes. you convince her to consider it, which she will continue to do until I implement the payoffI seem to have "convinced" her to stop working... but she keeps going to her job. Working as intended?