4.10 star(s) 44 Votes

Mipmip

Mostly harmless
Game Developer
May 18, 2017
489
1,551
@vts Loading can take a few seconds. If you've given it half a minute and it still doesn't load, please send me a PM with your tech details (platform, OS level, game version) and I'll try to see what's going on.
 
Mar 14, 2018
196
175
Just played through this, I think the ease of progression is too high. Needs to be slower, with more granularity, and with small extra actions unlocked in between things. you have quite a lot of actions at the end but they seem to be unlocked quite fast. I think it was very easy to progress sexuality to the final levels after ~5? Or something.

Instead of "not being able to buy the buttplug" you could be able to buy it but wife rejects it. If you wanted you could slow down progression just by having some specific levelling gates go through light -> heavier butt stuff.

Also the outfit wearing is tedious. Being able to select some clothing options together and call them an outfit would be nice.
 

DrGrigor

Member
Nov 12, 2018
341
970
Just played through this, I think the ease of progression is too high. Needs to be slower, with more granularity, and with small extra actions unlocked in between things. you have quite a lot of actions at the end but they seem to be unlocked quite fast. I think it was very easy to progress sexuality to the final levels after ~5? Or something.

Instead of "not being able to buy the buttplug" you could be able to buy it but wife rejects it. If you wanted you could slow down progression just by having some specific levelling gates go through light -> heavier butt stuff.

Also the outfit wearing is tedious. Being able to select some clothing options together and call them an outfit would be nice.
Not really, I feel the progressing phase is just right at it. Maybe he can add difficulty setting for those who want to grind longer.
 
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AWolfe

Engaged Member
Donor
Game Developer
Jan 21, 2018
2,021
1,680
Maybe he can add difficulty setting for those who want to grind longer.
I agree. While this is a trainer and trainers are well known for grinding, not everyone enjoys grinding stats. One of the things that I enjoyed about BM is that the grinding wasn't tedious.
 

Mipmip

Mostly harmless
Game Developer
May 18, 2017
489
1,551
Just played through this, I think the ease of progression is too high. Needs to be slower, with more granularity, and with small extra actions unlocked in between things. you have quite a lot of actions at the end but they seem to be unlocked quite fast. I think it was very easy to progress sexuality to the final levels after ~5? Or something.

Instead of "not being able to buy the buttplug" you could be able to buy it but wife rejects it. If you wanted you could slow down progression just by having some specific levelling gates go through light -> heavier butt stuff.

Also the outfit wearing is tedious. Being able to select some clothing options together and call them an outfit would be nice.
First thing, thanks for playing and sharing your thoughts, feedback like this is really helpful.
Now, as you can see by some of the other replies, there is no "correct" speed / ease of progression. Some like that the game is "easy" and others don't. Whatever I choose, it's a trade off. I've given this a great deal of thought. And 4 versions of trial and error, one of which had exactly the kind of granular gating you referred to.

I ended up making progression relatively easy but "leveling up" a distinct choice. I find that it strikes a decent balance between encouraging players to explore new options as they are unlocked, and empowering players to progress at their own pace and explore only as much (or as little) as they want, without much grinding. It's a compromise, no doubt, and not everyone will like it, but at this point in development it's one that's here to stay.

I hear you about the outfits though. Allowing players to assemble and save custom outfits is a good idea. Fixing up that system in general is definitely in the plan for a future update.
 
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DrGrigor

Member
Nov 12, 2018
341
970
First thing, thanks for playing and sharing your thoughts, feedback like this is really helpful.
Now, as you can see by some of the other replies, there is no "correct" speed / ease of progression. Some like that the game is "easy" and others don't. Whatever I choose, it's a trade off. I've given this a great deal of thought. And 4 versions of trial and error, one of which had exactly the kind of granular gating you referred to.

I ended up making progression relatively easy but "leveling up" a distinct choice. I find that it strikes a decent balance between encouraging players to explore new options as they are unlocked, and empowering players to progress at their own pace and explore only as much (or as little) as they want, without much grinding. It's a compromise, no doubt, and not everyone will like it, but at this point in development it's one that's here to stay.

I hear you about the outfits though. Allowing players to assemble and save custom outfits is a good idea. Fixing up that system in general is definitely in the plan for a future update.
Would you add collar & cow outfit into the game? With that big jug & title itself, it feel like most crucial outfit is missing from the game.

And what about tattoo & piercing?
 

Mipmip

Mostly harmless
Game Developer
May 18, 2017
489
1,551
My priority for the next 3 versions is getting the game polished and completing the story. And there's a large backlog of outfits that I still want to put in the game. So while I do like some of those ideas, the honest answer here is "not anytime soon".
 
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KP5K

Newbie
Dec 7, 2017
19
13
Hmm I can't seem to find the answer anywhere, where can I find the savegames to transfer them to the new version?
Thanks
 

Mipmip

Mostly harmless
Game Developer
May 18, 2017
489
1,551
Hmm I can't seem to find the answer anywhere, where can I find the savegames to transfer them to the new version?
Thanks
Unless your saves are really old (version 0.6.0 or below) you don't need to do that any more, your saves will transfer automatically.

Old saves could be found in the games install folder.
If you want to find the new save files (for whatever reason) they should be at:
C:\Users\YourUserName\AppData\LocalLow\MipMip\BellMaster
 
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KP5K

Newbie
Dec 7, 2017
19
13
Unless your saves are really old (version 0.6.0 or below) you don't need to do that any more, your saves will transfer automatically.

Old saves could be found in the games install folder.
If you want to find the new save files (for whatever reason) they should be at:
C:\Users\YourUserName\AppData\LocalLow\MipMip\BellMaster

Thanks Mip, I want the 0.9 to the 0.10, so they should transfer as you said.
Thanks a lot!
 

Enna

Newbie
Jun 27, 2017
21
18
I seem to have "convinced" her to stop working... but she keeps going to her job. Working as intended?
 
Mar 14, 2018
196
175
Some like that the game is "easy" and others don't. Whatever I choose, it's a trade off. I've given this a great deal of thought. And 4 versions of trial and error, one of which had exactly the kind of granular gating you referred to.
I think what works the best is if there is always a "new carrot" for the player to get. Even if there is a lot of "grinding" involved in a game, if there are enough small new interesting carrots along the way, then a player can tolerate a LOT more grind.

If there are no new "carrots" while there is a lot of grind then obviously it becomes boring. In the case of this game, carrots would be new little options along the way surfacing, things to work to, that appear and only need a small effort to achieve, etc, a new outfit, new option in a location, different dialogue choices, etc. You'd be surprised how much drip-feeding carrots makes a player oblivious to the fact you had just made something way more grindy.

The opposite to this is if someone achieves X level of achievement, and all of a sudden they get chucked a whole bucket-full of carrots all at once as a reward. The whole bucket is worth no where near in terms of reward enjoyment, as each carrot in the bucket given individually. The same effect can happen if carrots suddenly start falling into their lap at a rate of knots, or start becoming a lot easier to get. The player becomes blasé to the rewards and undervalues them, doesn't get the emotional reward that you'd expect from investing X development effort into all those carrots. They can similarly get bored because suddenly the difficulty has dropped off and so has the reward level.

At the start of the game I think you've got this balance pretty spot on, towards the end of the game I think it's moving towards the latter situation.

So notice I'm not actually *specifically* advocating "this game needs to be more grindy! I want longer periods between effort and reward just to play it longer!" but actually a more even distribution between those, where I think nearer the end of the game it's fallen way off the balance achieved at the start.
 
Last edited:

Mipmip

Mostly harmless
Game Developer
May 18, 2017
489
1,551
I seem to have "convinced" her to stop working... but she keeps going to her job. Working as intended?
Currently, yes. you convince her to consider it, which she will continue to do until I implement the payoff :)

@Donny Ranistvenich - Thanks for the clarification, I think I understand your point better now. I generally agree with you regarding carrot theory and have taken the spread of new actions into account. That being said, It may be the case that, since older actions also change and update as the game progresses, the later in the game you are, the more overall carrots you get. I'll take a more critical look at that section when I get to working on balance. Thanks!
 
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Mar 14, 2018
196
175
Well it's already good enough to make me want to write some thoughts in the hopes it could improve even better, so good luck! There are plenty of far less well rounded games at "0.10" around these parts.
 
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imetus

Member
Aug 29, 2017
212
102
Just played through all the content. Apparently, The idiot protagonist is right. That bell is definitely magic. Not even porn plot device mind control works that fast.
 
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Mipmip

Mostly harmless
Game Developer
May 18, 2017
489
1,551
It's update time!

As usual I've set aside the week after release for handling any critical bugs. There has been one issue that I'm still looking into, it's proving quite challenging. But it's very rare and you'd know immediately if you'd have it, so it's no cause for alarm. Since I contracted the dreaded man flu, I've not had much productive time to deal with this bug, so I'll continue to work on it for the next few days. It's early in the version so I don't think it will delay the next release.
Meanwhile, I've locked down all the tasks that will make it into the next version and started on some of the writing for them. I've also gotten Chris to start work on... fun stuff.

Now, since polish is a major goal until version 1.0.0, I will be going over existing content and adding rewrites and CGs where I can (and where the budget allows). I have my own list of actions that I think could use some work, but I'd love to hear which actions you think I should look at.

Have a great weekend!
 
4.10 star(s) 44 Votes