I'm the artist rather than the project lead but I can answer this.
It's in limbo. We're working out a way to monetarise a game that is a slow burn with a number of teething problems (there's a lot going on under the engine), with limited current erotic content but that is also potentially expandable (i.e. voice acting, extra scenes) for premium subscribers. It's on "hold" but we released the end of chapter 1 for closure and because it was 90% complete when the patreon was suspended. It's why there are a few bugs (night/day clock, hint system) and why there's no updated walkthrough. We're both old school point-and-click adventure fans and we like games to be challenging. This is not a fap fest. If that's what you want, then you are going to be disappointed. Please don't fill this thread with your complaints. We want to hear from people who like the concept of the game, and who would like it to be better. Don't ask us to make it a dating game set in space with hand drawn art.
Afaik the transparency of the dialogue bar is part of the graphic so not easily changed via a slider, so the long answer is "not any time soon". The short answer is "no".
We appreciate your criticism. "Not good" tells us a lot about why you don't like them. So, as a team we will take that on board and weigh it against the reasons why we think they are not "not good". You are correct that the game is not currently voiced. It is, however, only version 0.1.10 which means it is still very early stages. If you do not like that we are not releasing a AAA game with full soundtrack and voice recordings given that we are clearly:
- working with a huge development team
- have a massive six figure starting budget
- get monthly triple figure Patreon payouts
then we are sorry to disappoint you.
Dude, that chip you are carrying on your shoulder is the size of a tank. Try not to interpret everything as negatively as possible.
Of course, "not good" isn't great criticism, but no need to come out guns blazing.
Luckily for you, I also don't like the dialogue animations, and I can expand a little as to why.
They look completely unnatural, don't match what is being said in any way, in regard to speed, expression or anything.
It's just a loop of an unnaturally moving mouth.
If you want to include something like this, it really has to look good (meaning halfway realistic, as if it fits what is actually being said at least roughly, also stop at some point for a moment, before continuing, like how talking actually works), if not, it is just an unnecessary distraction and on top of it, as it is now, it just looks silly and distracting.
I don't think Hornyowl expected your game to be voiced, rather his point probably was that since it isn't voiced, there's absolutely NO need to include dialogue animation.
I certainly won't try to tell you how to create your game, but if we as players don't point out what doesn't work for us, how are you gonna improve those aspects?
Considering this, it might not be the best way to approach criticism as a personal insult and react aggressively.
I think both creators and fans/players can get something good out of interacting here, but for that BOTH sides have to stick to certain standards, and for creators that means not to fly off the handle if you don't like the criticism and don't take it as personal attacks (because it isn't, we are criticizing the game as a product, a piece of entertainment media, not you or your co-creators as people).
For us, it means, if we want to have a meaningful exchange, we shouldn't be abusive or insulting (though you get what you give to some extent, most definitely) and try to be as clear and concise in our constructive criticism as possible.
Overall, I like your game, the style of dialogue, the renders per se, I'm a sucker for both Cyberpunk and Noir detective stories, so in regard to this, it is right up my alley.
It is a little difficult to get anywhere, though, because the gameplay certainly isn't as intuitive as you might think.
Personally, I would prefer if there was a walkthrough or a hint system, so that I don't need to spend so much time on trial and error, but ultimately that is for you to decide (unless somebody else creates a walkthrough).
I hope you can sort out your problems and wish you luck and success with your project. It was fun.