ArashiNinja18
Active Member
- Jun 1, 2017
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Waited months for an update and it's not even any new content at all. It's taken months for an update for minor fixes, just update the game and add some more content to it.
Appreciate the small things in life, lol. But, since I'm working in my spare time on it and not want to make updates with only one additional scene each time, it takes time to build.Waited months for an update and it's not even any new content at all. It's taken months for an update for minor fixes, just update the game and add some more content to it.
That might be a weak hardware issue, not sure. Not sure what I can do here, though.игра жутко тормозит после смартфона.в начале бегло читается .потом появляется смартфон и начинается торможение после каждой строки . the game slows down terribly after the smartphone. at first it reads fluently. then the smartphone appears and the slowdown starts after each line.
when will you upload the next update your game has potential don't waste itThat might be a weak hardware issue, not sure. Not sure what I can do here, though.
I see no reason to remove the "X liked this." type thing. Since there is already an option to turn it off in preferences people who don't like it can use that. As for adding a bit more info in regards to losing a love interest or such I think that'd also be beneficial. I'm a big walkthrough user so it may not benefit me specifically, but for those who like to go a little more blind it could be a good way to help them outYou must be registered to see the links
View attachment 5020445
Hello there!
Another development log is here!
I’ve done quite a bit of writing and rewriting over the past two weeks and I’m now sitting at around 15k words, which is right around the target I was aiming for 0.4. I’ve also paused work on the h-scene for now and will probably jump into rendering as soon as I finish the scene I’m currently working on.
Why did I stop the h-scene? Well… it’s getting a bit tricky for me to write about it without seeing the situation with my own eyes. In the future, I’ll probably approach h-scenes this way more often, since the mood really needs to match the overall scene! When I write everything ahead of time, I usually end up rewriting a good chunk of it during rendering anyway. Some things just don’t fit the way I imagined it to be initially, and other words end up describing the feeling better, yeah.
So for now, the Plan & Write progress bar will probably stay at 90% max. until I actually hit that scene during rendering and can figure out how to make it as hot as possible. I was also being a bit cautious with the Plan & Write percentage, but at this point, I can safely say the writing part is almost done. The scene I’m on now isn’t that long, and I’m really happy with how it turned out, at least on paper.
Another topic, do you guys like the current notifications style “X liked this.” or “Y loved this.” at the top left corner and how do you feel about having them at all? There’s already an option to turn those off for a more immersive experience, but I’m not sure how many of you actually use it or even want to use it. I’m mostly asking because I want to add a bit more info to the choice menus, like hints if you’re about to lose a path with a love interest (and I thought why not ask about the notifications while I'm at it). Should that be part of the walkthrough mod only, or should it follow the same toggle as those notifications? Let me know what you think in the comments!
Alright, that's it for today. Have a great week and stay awesome!
-Panda
I don't show +1/-1 on purpose, while I'm a fan of statistics and min-maxing, this concept isn't really that fitting for a visual novel. So the current approach I have since the beginning seems to be good, I might add something visual on top of it, unsure yet.Not an expert on renpy, but would it be feasible to make the hints on choices a menu option? That would make the notifications kinda superfluous and still allow the whole thing to be optional. Then again, may simply be easier to implement as a mod. Just a thought.
What I'm not sure about is how the information should be displayed. Like +1/-1... seems incredibly boring. The notifications also gave an option to accentuate the emotional reaction of the LI (with like/love... etc). Not sure if such hints would fit into the choice box. Most likely only as an extra line or something.
Also as an unsolicited advice, if you want to get more diverse inspiration for how to write/phrase a lewd scene go look for erotica/erotic novels made for women. They tend to have quite vivid and eloquent descriptions of intimacy and sensory aspects compared to most media of that kind aimed at a male audience. They're just a tad harder to find (pun intended)
Happy to hear!Really enjoyed this so far. How much branching is there, if any? I've seen Jane end up with fewer affection points (presumably because I went dominant the one opportunity I had), but don't know if there were additional scenes in later chapters I missed because of that or if we've just opted not to push anything with her ever since. Larissa seems set at -5 no matter what, and Alice depends on the gloryhole choice but doesn't seem to have anything after that.
With regards to the notifications, I like them.![]()
Aye tbh i like the way you do your game soHappy to hear!There is not that much branching yet, people also want me to not do branching like with Jane/Anya during the night in Chapter 1. Game will branch out more as it progresses, cause it's a lot of work to make extra branches vs just developing a kinetic novel and I don't have enough time to do deep branching anyway.