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DebatingPanda

Member
Game Developer
Mar 1, 2023
305
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Waited months for an update and it's not even any new content at all. It's taken months for an update for minor fixes, just update the game and add some more content to it.
Appreciate the small things in life, lol. But, since I'm working in my spare time on it and not want to make updates with only one additional scene each time, it takes time to build.
 

DebatingPanda

Member
Game Developer
Mar 1, 2023
305
1,484
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игра жутко тормозит после смартфона.в начале бегло читается .потом появляется смартфон и начинается торможение после каждой строки . the game slows down terribly after the smartphone. at first it reads fluently. then the smartphone appears and the slowdown starts after each line.
That might be a weak hardware issue, not sure. Not sure what I can do here, though.
 

Redd23

Member
Mar 11, 2018
366
2,111
439

1751915402527.png

Hello there!
Another development log is here!
I’ve done quite a bit of writing and rewriting over the past two weeks and I’m now sitting at around 15k words, which is right around the target I was aiming for 0.4. I’ve also paused work on the h-scene for now and will probably jump into rendering as soon as I finish the scene I’m currently working on.
Why did I stop the h-scene? Well… it’s getting a bit tricky for me to write about it without seeing the situation with my own eyes. In the future, I’ll probably approach h-scenes this way more often, since the mood really needs to match the overall scene! When I write everything ahead of time, I usually end up rewriting a good chunk of it during rendering anyway. Some things just don’t fit the way I imagined it to be initially, and other words end up describing the feeling better, yeah.
So for now, the Plan & Write progress bar will probably stay at 90% max. until I actually hit that scene during rendering and can figure out how to make it as hot as possible. I was also being a bit cautious with the Plan & Write percentage, but at this point, I can safely say the writing part is almost done. The scene I’m on now isn’t that long, and I’m really happy with how it turned out, at least on paper.
Another topic, do you guys like the current notifications style “X liked this.” or “Y loved this.” at the top left corner and how do you feel about having them at all? There’s already an option to turn those off for a more immersive experience, but I’m not sure how many of you actually use it or even want to use it. I’m mostly asking because I want to add a bit more info to the choice menus, like hints if you’re about to lose a path with a love interest (and I thought why not ask about the notifications while I'm at it). Should that be part of the walkthrough mod only, or should it follow the same toggle as those notifications? Let me know what you think in the comments!
Alright, that's it for today. Have a great week and stay awesome!
-Panda
 
Feb 21, 2023
392
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Not an expert on renpy, but would it be feasible to make the hints on choices a menu option? That would make the notifications kinda superfluous and still allow the whole thing to be optional. Then again, may simply be easier to implement as a mod. Just a thought.

What I'm not sure about is how the information should be displayed. Like +1/-1... seems incredibly boring. The notifications also gave an option to accentuate the emotional reaction of the LI (with like/love... etc). Not sure if such hints would fit into the choice box. Most likely only as an extra line or something.

Also as an unsolicited advice, if you want to get more diverse inspiration for how to write/phrase a lewd scene go look for erotica/erotic novels made for women. They tend to have quite vivid and eloquent descriptions of intimacy and sensory aspects compared to most media of that kind aimed at a male audience. They're just a tad harder to find (pun intended)
 
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Fatalfury10

Active Member
Dec 15, 2020
730
642
155
Anyone else kept choosing "roundhouse kick to oblivion" when it asks if you want to help Simon simply to see how many times it'll let you keep picking that option?
 
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Visick

Member
Sep 27, 2021
190
111
166

View attachment 5020445

Hello there!
Another development log is here!
I’ve done quite a bit of writing and rewriting over the past two weeks and I’m now sitting at around 15k words, which is right around the target I was aiming for 0.4. I’ve also paused work on the h-scene for now and will probably jump into rendering as soon as I finish the scene I’m currently working on.
Why did I stop the h-scene? Well… it’s getting a bit tricky for me to write about it without seeing the situation with my own eyes. In the future, I’ll probably approach h-scenes this way more often, since the mood really needs to match the overall scene! When I write everything ahead of time, I usually end up rewriting a good chunk of it during rendering anyway. Some things just don’t fit the way I imagined it to be initially, and other words end up describing the feeling better, yeah.
So for now, the Plan & Write progress bar will probably stay at 90% max. until I actually hit that scene during rendering and can figure out how to make it as hot as possible. I was also being a bit cautious with the Plan & Write percentage, but at this point, I can safely say the writing part is almost done. The scene I’m on now isn’t that long, and I’m really happy with how it turned out, at least on paper.
Another topic, do you guys like the current notifications style “X liked this.” or “Y loved this.” at the top left corner and how do you feel about having them at all? There’s already an option to turn those off for a more immersive experience, but I’m not sure how many of you actually use it or even want to use it. I’m mostly asking because I want to add a bit more info to the choice menus, like hints if you’re about to lose a path with a love interest (and I thought why not ask about the notifications while I'm at it). Should that be part of the walkthrough mod only, or should it follow the same toggle as those notifications? Let me know what you think in the comments!
Alright, that's it for today. Have a great week and stay awesome!
-Panda
I see no reason to remove the "X liked this." type thing. Since there is already an option to turn it off in preferences people who don't like it can use that. As for adding a bit more info in regards to losing a love interest or such I think that'd also be beneficial. I'm a big walkthrough user so it may not benefit me specifically, but for those who like to go a little more blind it could be a good way to help them out
 
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DebatingPanda

Member
Game Developer
Mar 1, 2023
305
1,484
266
Not an expert on renpy, but would it be feasible to make the hints on choices a menu option? That would make the notifications kinda superfluous and still allow the whole thing to be optional. Then again, may simply be easier to implement as a mod. Just a thought.

What I'm not sure about is how the information should be displayed. Like +1/-1... seems incredibly boring. The notifications also gave an option to accentuate the emotional reaction of the LI (with like/love... etc). Not sure if such hints would fit into the choice box. Most likely only as an extra line or something.

Also as an unsolicited advice, if you want to get more diverse inspiration for how to write/phrase a lewd scene go look for erotica/erotic novels made for women. They tend to have quite vivid and eloquent descriptions of intimacy and sensory aspects compared to most media of that kind aimed at a male audience. They're just a tad harder to find (pun intended)
I don't show +1/-1 on purpose, while I'm a fan of statistics and min-maxing, this concept isn't really that fitting for a visual novel. So the current approach I have since the beginning seems to be good, I might add something visual on top of it, unsure yet.

The hints will be above the choices, afaik some are already implemented in version 0.3+. I'll add more in the future and will probably only show them when the walkthrough is loaded.

Also good advice with the erotic novels for women. That's actually a good idea and I'll check some out when I create certain scenes, so thank you! :)
 

XKL27

Member
Jul 13, 2022
299
661
207
Really enjoyed this so far. How much branching is there, if any? I've seen Jane end up with fewer affection points (presumably because I went dominant the one opportunity I had), but don't know if there were additional scenes in later chapters I missed because of that or if we've just opted not to push anything with her ever since. Larissa seems set at -5 no matter what, and Alice depends on the gloryhole choice but doesn't seem to have anything after that.

With regards to the notifications, I like them. :)
 
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DebatingPanda

Member
Game Developer
Mar 1, 2023
305
1,484
266
Really enjoyed this so far. How much branching is there, if any? I've seen Jane end up with fewer affection points (presumably because I went dominant the one opportunity I had), but don't know if there were additional scenes in later chapters I missed because of that or if we've just opted not to push anything with her ever since. Larissa seems set at -5 no matter what, and Alice depends on the gloryhole choice but doesn't seem to have anything after that.

With regards to the notifications, I like them. :)
Happy to hear! :) There is not that much branching yet, people also want me to not do branching like with Jane/Anya during the night in Chapter 1. Game will branch out more as it progresses, cause it's a lot of work to make extra branches vs just developing a kinetic novel and I don't have enough time to do deep branching anyway.
 
Aug 10, 2024
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Happy to hear! :) There is not that much branching yet, people also want me to not do branching like with Jane/Anya during the night in Chapter 1. Game will branch out more as it progresses, cause it's a lot of work to make extra branches vs just developing a kinetic novel and I don't have enough time to do deep branching anyway.
Aye tbh i like the way you do your game so :) I honestly cant wait for its next release hope all is well with you tho DebatingPanda :)
 
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DevinHesi

Forum Fanatic
Uploader
Oct 29, 2021
5,348
50,244
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1753049695597.png

Hello Pandalorians!

Over the past two weeks, I finished writing the scene I was working on and started rendering! This is actually the first time I'm working with a lot of new settings and quite a few updates to the overall rendering process. So far, I really like the resulting renders and the feedback has been great too! I'm looking forward to sharing some sneak peek renders as soon as I've got a bit more done.

Another topic: I'm currently working on a relatively dark scene - and to be honest, I quite like dark scenes in general. Sometimes it can be hard to tell the black tones apart, and on some devices you might just see a black hole, literally. I try to keep every scene bright enough so you can still see what's going on. Despite that, I've added a feature in the options menu that lets you offset or adjust the brightness of all images (see the attached screenshots for a comparison). What do you think, does this make sense for darker scenes? For bright scenes, you'd have to turn it off again, but it's still better than rendering two different versions: one for people who like them really dark and one for people who want them a bit lighter.

Also, if you're on Discord and didn't notice yet, there's now a commissions channel where I post commissions from everyone who's okay with sharing them publicly. Would it make sense to post them here too? There are more people on Discord than here on Patreon, so I'm not sure it would.

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That's it for today! Have a great week ahead - stay hydrated and stay awesome!

-Panda
 

Dred75

New Member
Oct 17, 2024
14
16
81
The pacing of this is aggravating.

I am reasonably deep into the story and still don't have any reason to care about the MC.
 
4.50 star(s) 82 Votes