SagiriChan

Member
Jan 5, 2023
257
67
About Lymph upgrades, Where can I see what is upgraded? Because i checked every stat after upgrading 3 times and nothing changed
 

Re-boner Ocelot

Member
Game Developer
Dec 29, 2020
374
769
About Lymph upgrades, Where can I see what is upgraded? Because i checked every stat after upgrading 3 times and nothing changed
I really wish I could show it somehow, but for now it's all behind the curtains. All it does is is increases certain variable by one point.

1720197864167.png

But that variable value counts each time certain spell is casted, here is just a damage formula for a simple Beginner's flame:

</damage formula>
value = 30 + ($gameVariables.value(141)/50) + user.mat + ((30 + ($gameVariables.value(141)/50) + user.mat) * $gameVariables.value(181) * 0.3);

Example: If protagonist is on the fifth level, with a 40 fire exp. MAT is 20 on fifth level. The clean damage is :

Without buff: 30 + (40/50) + 20 + ((30 + 40/50) + 20) * 0 ≈ 51
With three lymph buffs: 30 + (40/50) + 20 + ((30 + 40/50) + 20) * 0.9 ≈ 51 + 46 ≈ 97

I guess it's noticeably.
 
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SagiriChan

Member
Jan 5, 2023
257
67
About the "The modern concept of trading" when you complete it by using the normal potion a "sacrifice" flashback appear on screen while completing it by using the strong potion does nothing on the screen, is there some kind of difference in stats or its just visual?

Also, when is gonna be the next fixpatch?
 

Re-boner Ocelot

Member
Game Developer
Dec 29, 2020
374
769
About the "The modern concept of trading" when you complete it by using the normal potion a "sacrifice" flashback appear on screen while completing it by using the strong potion does nothing on the screen, is there some kind of difference in stats or its just visual?

Also, when is gonna be the next fixpatch?
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The next fixpatch will come out with the update. I udnerstand that this version is pretty bugged, so I'll make a small update with a couple new scenes with Sarnara, fixing all the bugs along with it. Shouldn't take long.
 
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SagiriChan

Member
Jan 5, 2023
257
67
Mmm about the quest "Het Cold Heart", i tried everything to get the "Power Path" but its impossible, Its possible that it is bugged?
 

RogueEagle

Member
Jul 28, 2017
418
396
When you're talking to Patricia about the plaque and stuff, anyone got the right answers for her dialogue?
Been trying but feels like none are correct.

Tried the walkthrough, answers seen to not be there at all.
 
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SagiriChan

Member
Jan 5, 2023
257
67
When you're talking to Patricia about the plaque and stuff, anyone got the right answers for her dialogue?
Been trying but feels like none are correct.

Tried the walkthrough, answers seen to not be there at all.
The correct answer are the world is a sphere, the sea cover the world and no one can go outside the continent
 
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Exiledpotato

Member
Oct 1, 2019
128
147
THEre seems to be a bug in the main quest (All that i have ) early into the game there is an optional quest in that quest, which says talk to lia bout her sister ,its an optional quest but no matter how many times u click on lia to talk to her there are no options ,just one to back out of the dialogue Screenshot 2024-07-08 215628.png s
 
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RogueEagle

Member
Jul 28, 2017
418
396
THEre seems to be a bug in the main quest (All that i have ) early into the game there is an optional quest in that quest, which says talk to lia bout her sister ,its an optional quest but no matter how many times u click on lia to talk to her there are no options ,just one to back out of the dialogue View attachment 3812504 s
Same, restarted the game and still the same problem.
 

RogueEagle

Member
Jul 28, 2017
418
396
Dev really needs to create a menu or a place to check on characters approval/romance levels.

Anyways, anyone knows what happens if you let the guy out of his cage?
 
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Exiledpotato

Member
Oct 1, 2019
128
147
Dev really needs to create a menu or a place to check on characters approval/romance levels.

Anyways, anyone knows what happens if you let the guy out of his cage?
i think the dev is trying to shroud everything in mystery intenstionaly ,just speculation but ...i bet hes upset with all the hand holding modern games gives players and is trying a new approch even if it hurts his player base ..this idiology even bleeds through his writing to the extent u start to feel like every choice matters even if most might just turn out to be empty with no consequences ...we still feel dread and stress that it does ,i am not a fan of this but i appreciate it......i am not sure if what i said makes sense to yall but it does to me .....
 

Re-boner Ocelot

Member
Game Developer
Dec 29, 2020
374
769
i think the dev is trying to shroud everything in mystery intenstionaly ,just speculation but ...i bet hes upset with all the hand holding modern games gives players and is trying a new approch even if it hurts his player base ..this idiology even bleeds through his writing to the extent u start to feel like every choice matters even if most might just turn out to be empty with no consequences ...we still feel dread and stress that it does ,i am not a fan of this but i appreciate it......i am not sure if what i said makes sense to yall but it does to me .....
Well, the only thing I'm upset with is the belief in simple give flowers/+ rep system, which is in fact through the whole game. It is a sacrifice because I realise that from my point of view this whole setting and characters are simple, yet to every player it's all new and often can be confusing.

There is actual solution, which I already implemented with the new Sarnara update. There, the player would never see her hornyness scale, which is hiddenly present. But what player would see is that with every level of Sarnara's desire she becomes not only verbally, but also visually more sexually active. Which will later lead to a climax, when she obviously tells you she want you. And that's just the soultion to all this boring and trivial relationship scales, instead of showing the player the scale, show him smile from the character, let the character give him present, etc. The very same idea that some characters, like Ara at some point, voice. Seeing the actual result of actions matters much more than words/scales alone.

When I develop this approach well, I might implement it to all characters. Right nowI won't change anything, I'm only interested in giving players a good time with Sarnara, experiment, making her more real and finishing the firtst chapter of the game.
 

Silanooo

New Member
Apr 30, 2023
13
3
Just started playing, how do I ask Lia about her sister ? When I go into her room she doesn't have an option to ask her, is there a place/location that you are suppose to go to or any other method. Also does anyone know what are the consequences of letting/not letting the murderer out ?
 

RogueEagle

Member
Jul 28, 2017
418
396
Just started playing, how do I ask Lia about her sister ? When I go into her room she doesn't have an option to ask her, is there a place/location that you are suppose to go to or any other method. Also does anyone know what are the consequences of letting/not letting the murderer out ?
So far the only difference on letting the murderer out is that you won't be getting Anna approval.
 

RogueEagle

Member
Jul 28, 2017
418
396
Well, the only thing I'm upset with is the belief in simple give flowers/+ rep system, which is in fact through the whole game. It is a sacrifice because I realise that from my point of view this whole setting and characters are simple, yet to every player it's all new and often can be confusing.

There is actual solution, which I already implemented with the new Sarnara update. There, the player would never see her hornyness scale, which is hiddenly present. But what player would see is that with every level of Sarnara's desire she becomes not only verbally, but also visually more sexually active. Which will later lead to a climax, when she obviously tells you she want you. And that's just the soultion to all this boring and trivial relationship scales, instead of showing the player the scale, show him smile from the character, let the character give him present, etc. The very same idea that some characters, like Ara at some point, voice. Seeing the actual result of actions matters much more than words/scales alone.

When I develop this approach well, I might implement it to all characters. Right nowI won't change anything, I'm only interested in giving players a good time with Sarnara, experiment, making her more real and finishing the firtst chapter of the game.
Just to keep you up to date, there seens to be a bug where if you enter the Sarnara woods area after you have the scene where she stays, that scene will play every time you enter that are.
Plus after some time when you visit her the screen goes dark and never returns.
 
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SagiriChan

Member
Jan 5, 2023
257
67
Well, the only thing I'm upset with is the belief in simple give flowers/+ rep system, which is in fact through the whole game. It is a sacrifice because I realise that from my point of view this whole setting and characters are simple, yet to every player it's all new and often can be confusing.

There is actual solution, which I already implemented with the new Sarnara update. There, the player would never see her hornyness scale, which is hiddenly present. But what player would see is that with every level of Sarnara's desire she becomes not only verbally, but also visually more sexually active. Which will later lead to a climax, when she obviously tells you she want you. And that's just the soultion to all this boring and trivial relationship scales, instead of showing the player the scale, show him smile from the character, let the character give him present, etc. The very same idea that some characters, like Ara at some point, voice. Seeing the actual result of actions matters much more than words/scales alone.

When I develop this approach well, I might implement it to all characters. Right nowI won't change anything, I'm only interested in giving players a good time with Sarnara, experiment, making her more real and finishing the firtst chapter of the game.
Sorry to bother, but im kinda stuck right now, when i found the bandits making the trap, i fighted them on the spot, after i climbed to their cave, i fighted them too, i tried not to take melisa bracelet too but at the end its always "Sincerity", i cant found the way to get on the power path
 
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jampfl

Member
Dec 20, 2021
138
305
Just started playing the game and found a few bugs while starting a new save.

Bug Report 1:

1. After meeting Cara for the first time in the tent and going through her introduction, If i choose to speak to her again after the initial conversation her character sprite just disappears and despawns.

2. Exiting south to Lia's house before breaking the crystal and getting the warning message to get rid of the enemies somehow, if you attempt to head back into the imperial forest it causes the player character to disappear, or at least spawn in some spot of the map which makes you unable to move thus making it impossible to go back and break the crystal.
Alternatively if I do break the crystal and attempt to go back into the imperial forest from Lia's House I still despawn and become unable to move.

3. After the camp cutscene, going back north and exiting east to world map instead of going south to the imperial forest camp makes it impossible to go back to the camp from the world map in order to continue the story thus locking yourself in the world map area.

4. Same bug as another user mentioned, during the main story quest when it introduces the optional dialogue, "(optional) Ask Lia about her sister", during the "All that I have" quest, there is no dialogue option to choose regarding this topic.
 
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Re-boner Ocelot

Member
Game Developer
Dec 29, 2020
374
769
Sorry to bother, but im kinda stuck right now, when i found the bandits making the trap, i fighted them on the spot, after i climbed to their cave, i fighted them too, i tried not to take melisa bracelet too but at the end its always "Sincerity", i cant found the way to get on the power path
Looks like I messed that up somewhere. Well, in fact the path of sincerity is the one leading to a better ending with Patricia, so it's not so critical. The issue is noted, I'll look into it.
Just started playing the game and found a few bugs while starting a new save.

1. After meeting Cara for the first time in the tent and going through her introduction, If i choose to speak to her again after the initial conversation her character sprite just disappears and despawns.

2. Exiting south to Lia's house before breaking the crystal and getting the warning message to get rid of the enemies somehow, if you attempt to head back into the imperial forest it causes the player character to disappear, or at least spawn in some spot of the map which makes you unable to move thus making it impossible to go back and break the crystal.
Alternatively if I do break the crystal and attempt to go back into the imperial forest from Lia's House I still despawn and become unable to move.

3. After the camp cutscene, going back north and exiting east to world map instead of going south to the imperial forest camp makes it impossible to go back to the camp from the world map in order to continue the story thus locking yourself in the world map area.

4. Same bug as another user mentioned, during the main story quest when it introduces the optional dialogue, "(optional) Ask Lia about her sister", during the "All that I have" quest, there is no dialogue option to choose regarding this topic.
Thank you very much for letting me know. This will be fixed.
 
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4.00 star(s) 17 Votes