Fan Art Big Brother: Fan Art

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xvAresvx

Active Member
Nov 28, 2021
516
548
If you go to this thread (https://f95zone.to/threads/big-brother-art-assets.3733/), in the first post, you will find a link to a Mega storage account which has all the required G3 assets as well as the environments etc used in the game.
yes, I know, thank you! but just to get models from the game, all these models need to be combined somehow, but I don’t know how to do this, and my creative side is bad, it’s unlikely that I’ll be able to copy models from the game:осторожно:
 

KingBel

Member
Nov 12, 2017
431
3,523
yes, I know, thank you! but just to get models from the game, all these models need to be combined somehow, but I don’t know how to do this, and my creative side is bad, it’s unlikely that I’ll be able to copy models from the game:осторожно:
I am pretty sure that the duf files for each character are included in the Mega 'repository'.. the duf file is like the recipe for the character. When you load it it will tell you what is missing.. but if you load all the assets from the Mega folders, then you should have all the 'ingredients' you require to recreate the characters
 

rolmac

Well-Known Member
May 28, 2017
1,003
19,445
yes, I know, thank you! but just to get models from the game, all these models need to be combined somehow, but I don’t know how to do this, and my creative side is bad, it’s unlikely that I’ll be able to copy models from the game:осторожно:
if I understand correctly you want all the BB characters
 

firevoodoo

Member
Aug 26, 2017
451
1,241
yes, I know, thank you! but just to get models from the game, all these models need to be combined somehow, but I don’t know how to do this, and my creative side is bad, it’s unlikely that I’ll be able to copy models from the game:осторожно:
You sound like you are new to Daz. No worries, all you need is time, other than that it’s super easy. Start with this thread https://f95zone.to/threads/big-brother-art-assets.3733/
 

Falcon6

Active Member
Mar 15, 2018
666
4,302
yes, I know, thank you! but just to get models from the game, all these models need to be combined somehow, but I don’t know how to do this, and my creative side is bad, it’s unlikely that I’ll be able to copy models from the game:осторожно:
It sounds like you STILL don't understand how or what your reference to a "combined model" is. So here's an attempt at an explanation for you.

1. ALL DAZ "PEOPLE" MODELS are "combinations" of different "things"...usually referred to as "morphs" of some sort (including possible body shapes, etc, from OTHER Daz models). Once all these "combinations" have been "combined" to create a DIFFERENT model (like a game's model), the entire model can be saved as a .DUF file. Then you can load the entire model in using just ONE .DUF file.

BUT ONLY IF...

2. You STILL MUST HAVE all of those "different things"...the morphs, other complete models, etc...installed into Daz Studio in order for the .DUF file to FIND them when loading the model. So...

3. You NEED to go download the .DUF file you find for the model(s) you want. AND ALSO the required OTHER files that the .DUF file will LOOK FOR and use to display that model. That is what everybody is trying to tell you. If you load JUST the model's .DUF file and you get error messages saying you are missing some FILES the .DUF file is looking for, you need to ALSO go download THOSE files and install them into DAZ Studio too. BIG NOTE HERE...many of those MISSING files are included in a DIFFERENT MODEL'S PRODUCT. So you may have to download and install an ENTIRE OTHER DAZ MODEL to get just ONE file you are missing.

4. The Asset Thread contains references to all those OTHER files (or possibly even COMPLETE MODEL products) you need to download and install for the "game" model's .DUF file to load the "combined" "game" model correctly. You need to download AND INSTALL BOTH the "game" model's .DUF file and ALL of the "other" files for that .DUF file to get the "combination" of the "game" model you are trying to use.

Hope that helps you better understand it all.
 
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xvAresvx

Active Member
Nov 28, 2021
516
548
It sounds like you STILL don't understand how or what your reference to a "combined model" is. So here's an attempt at an explanation for you.

1. ALL DAZ "PEOPLE" MODELS are "combinations" of different "things"...usually referred to as "morphs" of some sort (including possible body shapes, etc, from OTHER Daz models). Once all these "combinations" have been "combined" to create a DIFFERENT model (like a game's model), the entire model can be saved as a .DUF file. Then you can load the entire model in using just ONE .DUF file.

BUT ONLY IF...

2. You STILL MUST HAVE all of those "different things"...the morphs, other complete models, etc...installed into Daz Studio in order for the .DUF file to FIND them when loading the model. So...

3. You NEED to go download the .DUF file you find for the model(s) you want. AND ALSO the required OTHER files that the .DUF file will LOOK FOR and use to display that model. That is what everybody is trying to tell you. If you load JUST the model's .DUF file and you get error messages saying you are missing some FILES the .DUF file is looking for, you need to ALSO go download THOSE files and install them into DAZ Studio too. BIG NOTE HERE...many of those MISSING files are included in a DIFFERENT MODEL'S PRODUCT. So you may have to download and install an ENTIRE OTHER DAZ MODEL to get just ONE file you are missing.

4. The Asset Thread contains references to all those OTHER files (or possibly even COMPLETE MODEL products) you need to download and install for the "game" model's .DUF file to load the "combined" "game" model correctly. You need to download AND INSTALL BOTH the "game" model's .DUF file and ALL of the "other" files for that .DUF file to get the "combination" of the "game" model you are trying to use.

Hope that helps you better understand it all.
Thank you, I understand, I will download all the dependencies from mega. but I don’t understand, to get a game model I need to turn the morphs of the models on which it depends by 100%?
 

Falcon6

Active Member
Mar 15, 2018
666
4,302
Thank you, I understand, I will download all the dependencies from mega. but I don’t understand, to get a game model I need to turn the morphs of the models on which it depends by 100%?
If you have a .DUF file for the game model created by someone, AND you have ALL of the "other files" the creator also used to create that game model installed in Daz Studio, ALL you should have to do is LOAD the .DUF file in Daz Studio. The .DUF file will already have all the "morphs" set to their proper settings BY THE CREATOR of the .DUF file. YOU simply load the .DUF file, then any morphs get loaded at the proper settings AS LONG AS you have the morphs installed in Daz Studio. You shouldn't have to change ANY "morph settings" at all. YOU are NOT "creating" the model, so you don't have to "change" anything about it. Just load the .DUF file, and as long as you don't get any error messages saying you are "missing the following files...." you should have the entire game model ready to render. Put her in whatever kind of scene you want her using whatever other Daz "scene type" products you may want to use (like a room, an HDRI, whatever).

You are seriously over-thinking the whole process. Get the .DUF file, then get all the "other" files listed for that .DUF file and install THOSE into DAZ Studio, then just LOAD the .DUF file into DAZ Studio and you will have the game character ready to render.

EDIT: Just in case... Do you know the difference between "LOADING a model's .DUF file into Daz Studio" vs "INSTALLING a PRODUCT into the Daz Studio LIBRARY"?
 
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xvAresvx

Active Member
Nov 28, 2021
516
548
If you have a .DUF file for the game model created by someone, AND you have ALL of the "other files" the creator also used to create that game model installed in Daz Studio, ALL you should have to do is LOAD the .DUF file in Daz Studio. The .DUF file will already have all the "morphs" set to their proper settings BY THE CREATOR of the .DUF file. YOU simply load the .DUF file, then any morphs get loaded at the proper settings AS LONG AS you have the morphs installed in Daz Studio. You shouldn't have to change ANY "morph settings" at all. YOU are NOT "creating" the model, so you don't have to "change" anything about it. Just load the .DUF file, and as long as you don't get any error messages saying you are "missing the following files...." you should have the entire game model ready to render. Put her in whatever kind of scene you want her using whatever other Daz "scene type" products you may want to use (like a room, an HDRI, whatever).

You are seriously over-thinking the whole process. Get the .DUF file, then get all the "other" files listed for that .DUF file and install THOSE into DAZ Studio, then just LOAD the .DUF file into DAZ Studio and you will have the game character ready to render.

EDIT: Just in case... Do you know the difference between "LOADING a model's .DUF file into Daz Studio" vs "INSTALLING a PRODUCT into the Daz Studio LIBRARY"?
so the fact of the matter is that I only have two ready-made characters Anna and Lisa, which the rolmac kindly shared with me, and I don’t have any other daf files, I downloaded all the dependencies from mega, but what’s the use of them if I don’t have ready-made characters. That's why I asked - should I twist dependency morphs by 100 for Alice and Kira to create them or what?
 
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Falcon6

Active Member
Mar 15, 2018
666
4,302
so the fact of the matter is that I only have two ready-made characters Anna and Lisa, which the rolmac kindly shared with me, and I don’t have any other daf files, I downloaded all the dependencies from mega, but what’s the use of them if I don’t have ready-made characters. That's why I asked - should I twist dependency morphs by 100 for Alice and Kira to create them or what?
What is a "daf" file? o_O

OK, I have plenty of Big Brother character .duf files I've downloaded from F95 posts in the past 4 years I could send you. But before I risk confusing you even more I need to know the following things:

1. Can you NOW use Rolmac's Ann (who is "ANNA"? o_Oo_O) and Lisa .duf files to get those characters loaded, displayed, and RENDERED in Daz Studio?

2. If yes to the above, WHAT GENESIS VERSION are they? Genesis 3 (G3) or Genesis 8 (G8)? (I need to know because I have both G3 and G8 versions of the characters I could send you).

BUT if you can't get Rolmac's two .duf files to work now, me sending you MORE Big Brother .duf files would be a waste of time for now. Render and post pictures of Ann and Lisa you can make (if you can) and let's see if what you already have will work using those 2 .duf files to create renders of those two characters. They don't have to be large pictures, so don't go crazy on the size of them when you post them.
 

xvAresvx

Active Member
Nov 28, 2021
516
548
What is a "daf" file? o_O

OK, I have plenty of Big Brother character .duf files I've downloaded from F95 posts in the past 4 years I could send you. But before I risk confusing you even more I need to know the following things:

1. Can you NOW use Rolmac's Ann (who is "ANNA"? o_Oo_O) and Lisa .duf files to get those characters loaded, displayed, and RENDERED in Daz Studio?

2. If yes to the above, WHAT GENESIS VERSION are they? Genesis 3 (G3) or Genesis 8 (G8)? (I need to know because I have both G3 and G8 versions of the characters I could send you).

BUT if you can't get Rolmac's two .duf files to work now, me sending you MORE Big Brother .duf files would be a waste of time for now. Render and post pictures of Ann and Lisa you can make (if you can) and let's see if what you already have will work using those 2 .duf files to create renders of those two characters. They don't have to be large pictures, so don't go crazy on the size of them when you post them.
I have never rendered in daz; it’s hard to figure out all these settings, I’m slowly learning. but I'll try to render them if possible! and in which genesis do they look better and closer to the original game sources?
 

Falcon6

Active Member
Mar 15, 2018
666
4,302
...in which genesis do they look better and closer to the original game sources?
The original game was made with Genesis 3 versions. Some Fan Art artists created Genesis 3 versions and there are also converted (or created totally new) Genesis 8 versions. Both types are available in the Fan Art Asset forum here. Which ones look "closer" or "better" is a matter of personal opinion. I'll warn you now...regardless of how you render ANY Daz character, some people will like it and some people won't. That's their problem, not yours. Just be prepared for it. But the last thing you need right now are a ton of different .DUF files for the game's characters. You have 2 that Rolmac gave you, and you said you downloaded "all the other Mega stuff." So now it's time to learn how to use Daz studio to load one of those .DUF files and make a render with it (and see if you actually DO have all the "stuff" installed you need for that .DUF file to find in your Daz library).

Once you can actually create a render, you can start playing around with a bunch of other Big Brother characters .DUF files then. But those other character .DUF files are useless to you for now until you can create a render with what you already have from Rolmac and the "other" files you said you installed to make the .DUF files work. It's time now to learn how to make a render with what you have now. Find a "beginner's tutorial" for Daz Studio and read it or watch the videos if it's on something like YouTube.
 

xvAresvx

Active Member
Nov 28, 2021
516
548
The original game was made with Genesis 3 versions. Some Fan Art artists created Genesis 3 versions and there are also converted (or created totally new) Genesis 8 versions. Both types are available in the Fan Art Asset forum here. Which ones look "closer" or "better" is a matter of personal opinion. I'll warn you now...regardless of how you render ANY Daz character, some people will like it and some people won't. That's their problem, not yours. Just be prepared for it. But the last thing you need right now are a ton of different .DUF files for the game's characters. You have 2 that Rolmac gave you, and you said you downloaded "all the other Mega stuff." So now it's time to learn how to use Daz studio to load one of those .DUF files and make a render with it (and see if you actually DO have all the "stuff" installed you need for that .DUF file to find in your Daz library).

Once you can actually create a render, you can start playing around with a bunch of other Big Brother characters .DUF files then. But those other character .DUF files are useless to you for now until you can create a render with what you already have from Rolmac and the "other" files you said you installed to make the .DUF files work. It's time now to learn how to make a render with what you have now. Find a "beginner's tutorial" for Daz Studio and read it or watch the videos if it's on something like YouTube.
so if I send you a render here, will you give me characters from the game? so I don't waste my time either
 

Falcon6

Active Member
Mar 15, 2018
666
4,302
so if I send you a render here, will you give me characters from the game? so I don't waste my time either
Learning how to do something is not a waste of time. But in the spirit of your question...

How would I know the render was even created by you in the first place? Seems like we may have a lack of trust going on here, eh?
 
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4.50 star(s) 8 Votes