It sounds like you STILL don't understand how or what your reference to a "combined model" is. So here's an attempt at an explanation for you.yes, I know, thank you! but just to get models from the game, all these models need to be combined somehow, but I don’t know how to do this, and my creative side is bad, it’s unlikely that I’ll be able to copy models from the game:осторожно:
1. ALL DAZ "PEOPLE" MODELS are "combinations" of different "things"...usually referred to as "morphs" of some sort (including possible body shapes, etc, from OTHER Daz models). Once all these "combinations" have been "combined" to create a DIFFERENT model (like a game's model), the entire model can be saved as a .DUF file. Then you can load the entire model in using just ONE .DUF file.
BUT ONLY IF...
2. You STILL MUST HAVE all of those "different things"...the morphs, other complete models, etc...installed into Daz Studio in order for the .DUF file to FIND them when loading the model. So...
3. You NEED to go download the .DUF file you find for the model(s) you want. AND ALSO the required OTHER files that the .DUF file will LOOK FOR and use to display that model. That is what everybody is trying to tell you. If you load JUST the model's .DUF file and you get error messages saying you are missing some FILES the .DUF file is looking for, you need to ALSO go download THOSE files and install them into DAZ Studio too. BIG NOTE HERE...many of those MISSING files are included in a DIFFERENT MODEL'S PRODUCT. So you may have to download and install an ENTIRE OTHER DAZ MODEL to get just ONE file you are missing.
4. The Asset Thread contains references to all those OTHER files (or possibly even COMPLETE MODEL products) you need to download and install for the "game" model's .DUF file to load the "combined" "game" model correctly. You need to download AND INSTALL BOTH the "game" model's .DUF file and ALL of the "other" files for that .DUF file to get the "combination" of the "game" model you are trying to use.
Hope that helps you better understand it all.
Last edited: