Tbh this is a good game which is executed in the greatest and worst ways possible.
I personally dont like the stats system, I think they should be by numbers and not by letters because you often need to spend days / weeks interacting with a certain character just to raise up the stats and during those times you have no fucking clue if you're doing it right, wrong or you aren't doing nothing at all.
The second issue I have is that it's a cycle based game. What this means is that you can't go from no authority (for example) to max authority back to lowest authority and back to max authority in a playthrough. What happens as a result of this is that you can't have access to all or most of the scenes in one playthrough.
Third Issue is money. It's so blatently bad that the first thing people were begging (me included) is for a way to cheat money.
Fourth issue is lack of info about skills. This is usually not a problem has a person goes experiments and finds out more about them, but apart from the fact that even playing you dont get info on certain skills of certain people (not going to go into this) the fact that this game suffers from the seconds issue (up there) this basically means that if you want a story based on authority you're likely to have to repeat the game several times before you can only understand the authority mechanism.
Fifth issue is the dev not giving info of when the version ends or what scenes there (a list system with check marks showing what you've got would be perfect, along side with the stats/route you need to take).
Sixth and final issue, it's all of the issues above. Sure now we have patience to play around and try to find stuff, but we'll have to repeat ourselves in the future versions and playing this over and over and over again will end up in people giving up on playing future versions or wait for a long time before they actually go back to playing.
Otter criticism over