TCMS

Quote my posts if you want an answer
Donor
Former Staff
Aug 5, 2016
5,797
31,861
790
-.- I hate you guys. I step away for less than a day and I get 160 comments to review z.z

Edit: Take a chill pill. Seriously. Thread has been fairly calm in terms of shit shows and problems so no need to get heated up. :)
 

Pinesama

Newbie
Aug 9, 2017
45
81
219
Yeah i agree with some points, When Eric was there and threatening, (0.3-0.4) I was driven by anger to play the game. Now i'm just like "yeah only mom left to fuck".

The other thing is, and thank you for pointing that, No one ever comes to you. Except if you are punished or if you hide the spider. People could use your help but would spend weeks dealing with their problem instead of coming to talk to you. In other words, everyone hates you, you are miserable and lonely and you don't even leave the house.

Pretty depressing...
Yeah, pretty much. I only began playing recently, starting with 0.5. I agree that there is no romance and scarce affection to be found. Max is little more than a prop and he gets savaged on that point more than once. That said, I don't know that there is any indication that he is deserving of more and it kind of works out in his favor since this seems to allow the sisters to dissociate from their familial relationship and use him as such.

It may also be worth noting that the maximum attainable relationship (at this point) with most family members seems to be "friends" (exception for Alice who can reach "flirting"). So, with that in mind, I don't really expect them to be treating max in a romantic way. Of course, that's not to say that there is not room for those relationships to continue to grow and evolve...

I think there is a missed (or perhaps incomplete) opportunity after Lisa busts in on Max and Alice doing a web show. Instead of resolving the issue after one conversation, this could be expanded to have the fallout last over a couple days where Max must decide to: A)Continue business as usual (the existing resolution), B)Convince Lisa to join in, or C)Give up doing shows with Alice in exchange for an evolution of his relationship with Lisa.

If the points you make were portrayed at least somewhat realistically that would be OK, but the continuing complaint is that they're inconsistent and shallow. They exist simply to serve the gameplay, rather than have a compelling story altogether. Nobody initiates with Max because of the grind-style gameplay, he doesn't leave the house because that would require an entirely new location with options etc. etc.
What I fail to understand, when people justify Ann trusting Eric over Max, is where do you draw the line ? Would she allow Eric to bang Kira, Alice or Lisa due to being submissive ? If not, then why during a particular scene does she trust the person who's out naked with his dick in hand instead of her clothed son. How much more obvious could things be in that situation ? To top it off, Max is blamed for said act and suddenly turns so retarded he forgets to say he was going to the toilet. At this point you might argue that Max is actually retarded all the time, but how would he be able to take advantage of Alice in the Blog opportunity if that's the case ? Furthermore take another side of Max - anybody acting the way he does in real-life would be insta-shipped to military school without the need for Eric to suggest anything at all.
Inconsistency piled upon inconsistency, has desensitized some players to the point where they unconsciously accept them or excuse them with gameplay choices. Yes, these story points are made to serve the gameplay, but it's not impossible to have good gameplay which serves the story. As I've mentioned before - imagine if Eric wasn't a douchebag and built genuine affection with the rest of the family. The impact on gameplay would be roughly the same, but the story would become infinitely more mature/realistic than the juvenile fantasy it is right now.

P.S. I'd recommend trying out Dreaming of Dana to anyone who hasn't done so yet. Yes, the gameplay is much weaker than Big Brother, but writing-wise it's the best and most realistic (incest) story of any game. It proves you can have an interesting sexually charged narrative, without it devolving to nonsensical plot threads to create artificial drama.
As far as lines being drawn, I think Ann eventually crosses any line she dares to lay down. Given that we are shown she can be easily manipulated by Eric or Kira and will allow things such as Alice's private punishments or Lisa's "sex-education" or Max being allowed to watch.... I really don't see the photo of Eric jerkin it as a deal-breaker. Ann is not a perfect person. She is "damaged goods" and people should accept that. Really, the whole family is pretty fucked up in some way or another.

I don't disagree with the opinion that the story is shallow or juvenile. However, I don't fault the game for that either. In that regard, I suppose that I just treat it like a Hollywood summertime blockbuster.... Go into it hoping to be entertained without the expectation of fantastic literature. At this point, my expectations are being met and I have enjoyed exploring the different paths. I also accept that this is an incomplete game with room to improve. So far, I've played the "Forget about Alex" GF path and the Olivia Path and probably three of the paths to get rid of Eric (There are supposed to be six ways?). I've enjoyed my playtime and eagerly await more updates.

For me, it's simpler to appreciate the game for what it is rather than be upset about what it isn't.

(I haven't yet tried DoD but I will soon as I have only heard good things about it. I probably would have given it a play sooner but the characters looked pretty fugly from what I've seen.)
 

summerjo

Active Member
May 9, 2017
533
274
279
I to add my own 2 cents on Eric.

Do I like the guy? No
Did I play the path of "friends" with him? yes
why? It's part of the game.

I have saves for every path. I don't just play one path of the game and leave it at that.
With Eric in the game, it is a bit more challenging. I do enjoy that.

I will admit that I enjoy many parts of this game and all the paths.

I am not a cuck fan or an incest fan. Not sure how I got addicted to this game.
But I like it......ALL
 

SDaddy666

Well-Known Member
May 5, 2017
1,003
1,001
375
It may also be worth noting that the maximum attainable relationship (at this point) with most family members seems to be "friends" (exception for Alice who can reach "flirting").
In fact you can go up to "lovers" with the 3 of them
 

Pinesama

Newbie
Aug 9, 2017
45
81
219
In fact you can go up to "lovers" with the 3 of them
Interesting. This is without cheats/trainers? Are there trivial daily activities which slowly boost or decrease relationship status?

In my playthroughs, the statuses only seemed to notably increase in sync with opportunity progression (6th homework, books, clothing, etc.).

I was able to get "lovers" with olivia but I feel like her relationship stages were different.
 

a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
25,025
17,583
1,038
I was able to get Lisa to friends and Alice to flirting.
@Spokk
Please let us know how you got 3 of them to lovers without cheating.

If you get rid of Eric before you give her that first massage and she love's it then mom goes up to warm also. Later you get to friends.
 
Last edited:

Kaiadas

Member
Aug 17, 2017
320
796
309
Ok so here's a topic for discussion.
Hand drawn adult Novels/comics(or even games) take a long time to produce, so it makes sense that each scene can't have many drawings/angles, so the author keeps it to a minimum in order to keep the quality as high as possible.
But on 3d rendered games like BB(or DmD etc) the models are already perfect, the room is already there, and after setting up a scene, it takes much less effort to produce more angles/poses. It still takes time to set it up, but most of the work is already "done". Only thing keeping an artist back is the rendering time(hardware).
Fans have shown that it's possible to produce proffesional looking renderings (fan art) that are hard to distinguish from the official ones.

So why the hell do we get only 2-3 renderings(sometimes even 1-2) per scene? You have all this build up to achieve something more with a character (Lisa's training Alice's blog, or the amazing Lisa-Olivia build up to the threesome are pure Gold) and the reward ends up a couple of shots that then become the repeatable scenes u get to grind everyday.

When u have the opportunity to really flesh out a story and enrich your game/business-income with minimal extra effort, why would you choose to produce so much less?
 
Last edited:

DimS40

Active Member
Game Developer
May 4, 2017
579
2,127
396
-.- I hate you guys. I step away for less than a day and I get 160 comments to review z.z

Edit: Take a chill pill. Seriously. Thread has been fairly calm in terms of shit shows and problems so no need to get heated up. :)
An otter's job is never done i guess, but we'll try to it cool here .....
otter.jpg
 
  • Like
Reactions: TCMS and Paputi

Pinesama

Newbie
Aug 9, 2017
45
81
219
Ok so here's a topic for discussion.
Hand drawn adult Novels/comics(or even games) take a long time to produce, so it makes sense that each scene can't have many drawings/angles, so the author keeps it to a minimum in order to keep the quality as high as possible.
But on 3d rendered games like BB(or DmD etc) the models are already perfect, the room is already there, and after setting up a scene, it takes much less effort to produce more angles/poses. It still takes time to set it up, but most of the work is already "done". Only thing keeping an artist back is the rendering time(hardware).
Fans have shown that it's possible to produce proffesional looking renderings (fan art) that are hard to distinguish from the official ones.

So why the hell do we get only 2-3 renderings(sometimes even 1-2) per scene? You have all this build up to achieve something more with a character (Lisa's training Alice's blog, or the amazing Lisa-Olivia build up to the threesome are pure Gold) and the reward ends up a couple of shots that then become the repeatable scenes u get to grind everyday.

When u have the opportunity to really flesh out a story and enrich your game/business-income with minimal extra effort, why would you choose to produce so much less?
My hope is that that the game is being built in sort of a skeletal fashion with some scenes serving to be placeholder until the all game "opportunities" are complete and working.

From a practical production point of view, it's most efficient to get everything structured out in alpha stages with placeholder material. If need be, things can be shuffled around in the timeline without having to do a lot of rework for continuity. It also gives the devs the option to cut or redo content they are unsatisfied with with minimal loss of invested time.

Once the the game is to a stage where all scenes and triggers have been accounted for and giving the desired gameplay, that would be the appropriate time to do beta polishing. I would hope that they will add some more frames here and there if needed as well as redo other scenes entirely...

For example, many scenes taking place in Max and Lisa's room have terrible lighting which makes the character assets look flat and cartoony. Other frames could use different composition... The initial view of Lisa sleeping is intimate, wonderful and beautifully rendered but once you get her sleeping in panties it's sort of bland and once sleeping nude, it's borderline gross. There are also oddities like Olivia's spray-tan-orange coloring which is somewhat unsettling (at least to me) and unrealistic for someone who, given her lifestyle, should have a natural tan. Max's salt-n-pepper hair is also odd for his age.

I believe they've already done a small pass of updated renders so I would expect the trend to continue as development continues. I hope that they will take the time to really polish the renders once they are ready to. If they don't, it will still be better looking than pretty much any of these sorts of games. As it is, BB has a pretty good ratio of text clicks to new frames but I don't think anyone will complain if they add more frames or even animations. That said, I wouldn't expect any of that until after all opportunities have been implemented.
 

a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
25,025
17,583
1,038
This is not the help section go here and ask for help.
 

Kaiadas

Member
Aug 17, 2017
320
796
309
My hope is that that the game is being built in sort of a skeletal fashion with some scenes serving to be placeholder until the all game "opportunities" are complete and working.

From a practical production point of view, it's most efficient to get everything structured out in alpha stages with placeholder material. If need be, things can be shuffled around in the timeline without having to do a lot of rework for continuity. It also gives the devs the option to cut or redo content they are unsatisfied with with minimal loss of invested time.

Once the the game is to a stage where all scenes and triggers have been accounted for and giving the desired gameplay, that would be the appropriate time to do beta polishing. I would hope that they will add some more frames here and there if needed as well as redo other scenes entirely...

For example, many scenes taking place in Max and Lisa's room have terrible lighting which makes the character assets look flat and cartoony. Other frames could use different composition... The initial view of Lisa sleeping is intimate, wonderful and beautifully rendered but once you get her sleeping in panties it's sort of bland and once sleeping nude, it's borderline gross. There are also oddities like Olivia's spray-tan-orange coloring which is somewhat unsettling (at least to me) and unrealistic for someone who, given her lifestyle, should have a natural tan. Max's salt-n-pepper hair is also odd for his age.

I believe they've already done a small pass of updated renders so I would expect the trend to continue as development continues. I hope that they will take the time to really polish the renders once they are ready to. If they don't, it will still be better looking than pretty much any of these sorts of games. As it is, BB has a pretty good ratio of text clicks to new frames but I don't think anyone will complain if they add more frames or even animations. That said, I wouldn't expect any of that until after all opportunities have been implemented.
Good points... i didn't really think of this build as Alpha, more like a halfway beta. Thus my concern for the thin content.
I mean if Eric is already gone with most branches suggesting it's "for good", then it's quite hard to make him return in some way. So that's a major character gone already..in Alpha... unless if they reset his storyline completely.
Same goes for some other characters like Alex(who could have been Lisa's boyfriend->so a major character) or Olivia's branch with the Lisa-Max Boyfriend path. Again hard to get them back without altering serious decisions/dialogues. Though not impossible.
But anyway, my main point was focusing on the visual elements, and even if this is an early stage(even earlier than i thought), and so many scenes have been setup, why not add more renders/frames to make the game more interesting and the potential customers more invested in your story?
Unless if they already DID more frames, and are just planing on releasing them gradualy. Which would make more sense to keep the patrons paying and the fanbase hooked and eager for each new patch.
 

a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
25,025
17,583
1,038
Good points... i didn't really think of this build as Alpha, more like a halfway beta. Thus my concern for the thin content.
I mean if Eric is already gone with most branches suggesting it's "for good", then it's quite hard to make him return in some way. So that's a major character gone already..in Alpha... unless if they reset his storyline completely.
Same goes for some other characters like Alex(who could have been Lisa's boyfriend->so a major character) or Olivia's branch with the Lisa-Max Boyfriend path. Again hard to get them back without altering serious decisions/dialogues. Though not impossible.
But anyway, my main point was focusing on the visual elements, and even if this is an early stage(even earlier than i thought), and so many scenes have been setup, why not add more renders/frames to make the game more interesting and the potential customers more invested in your story?
Unless if they already DID more frames, and are just planing on releasing them gradualy. Which would make more sense to keep the patrons paying and the fanbase hooked and eager for each new patch.
We don't really know if Eric is gone for good, 1 way he is a slave another way is all of his stuff is gone - Now I ask why would the goon's take his stuff instead of just kidnapping him, he may have seen the trap and ran.

We just don't know at this time if he is gone for good or not.
 

Dasati

Active Member
May 30, 2017
790
1,290
361
We don't really know if Eric is gone for good, 1 way he is a slave another way is all of his stuff is gone - Now I ask why would the goon's take his stuff instead of just kidnapping him, he may have seen the trap and ran.

We just don't know at this time if he is gone for good or not.
If I'm remembering correctly the reason he was hiding out was because he stole something from the wrong people. Entirely possible once you call the goon's in they took all his stuff because they wanted to check if he'd hidden whatever it was amongst the stuff.
 
3.40 star(s) 106 Votes