Just tried this game today. Was annoyed with how it didn't have click to walk so I added it myself. For anyone curious, here's how it was done:
Open the file www/js/plugins.js
Change the line that says
Code:
{"name":"ChangeMapTouchPolicy","status":true,"description":"マップタッチ仕様変更プラグイン","parameters":{"initPolicyLevel":"3","invalidForceDash":"false"}},
to
Code:
{"name":"ChangeMapTouchPolicy","status":true,"description":"マップタッチ仕様変更プラグイン","parameters":{"initPolicyLevel":"1","invalidForceDash":"false"}},
This will only work for a new game, however I found a solution to fix old saves as well:
Stick this piece of code anywhere in the js that gets called often, load a game, save, then revert the script back to original and reload the game.
Code:
$gameSystem._mapTouchPolicy = 3;
The specific entry point I used was in www/js/rpg_scenes.js in the following function:
Code:
Scene_Map.prototype.updateMain = function() {
...
<Add line anywhere here>
...
}
There may be better places to put it but that worked (is there a way to enable a debug console in rpgm games?? would be easier). I've attached a copy of the modified rpg_scenes.js file you can use but make sure to back up your original, only use it when you load a save, save game to a new slot just in case, then swap back to the original rpg_scenes.js file and reload the game.
I've also attached the modified plugins.js as well. That one can be swapped and left that way so any new games will have click to walk enabled.