New build is ready to Download in their patreon.
- Changelog v0.5.328 -
+New+ Total rework of Enemy Entity (+more than 170 subtasks on this)
+New+ Total rework of Sexttack System (lots of subtasks goes on here as well)
+New+ Total rework of Camera System (same)
+New+ 22 Sexttack animations
+New+ Very WIP IK system for Enemies -very glitchy causing some weird behaviors in build- (to be replaced with Ctrl RIG if possible)
+New+ Enemies now get tired of chasing a target
+New+ Type of Sexttack (for the Boss)
+New+ WIP Julia's skin shader (hopefully this one is the definitive)
+New+ You can now dismember enemy's legs too
+New+ Enemy Types (Mission 6)
+New+ WIP Drop Needed Item System (Don't know how to call it, but it's basically the system that control if you need a kind of item when killing an enemy to 'help' drop it) (only on the new mission for now)
+New+ Saccade Movement for Julia's eyes
+New+ A LOT of new animations for the new enemy states and for the new enemy (Boss)
+New+ More LODs added for the enemies
+New+ Art Picture for the result screen background for the new Mission
+New+ Fantasy Cards and codes
+New+ Engine version used
+Change+ Tweaked Julia Physics a bit
+Change+ Redesign of Interactable Entities to make them children of a Parent one to reunite common code
+Change+ Pivot for the Viewpoint of the Cerberus to make it easier for him to detect targets
+Change+ Julia's longer damage animations (belly hurting, etc.) will now happen less times and is linked to the damage received, the bigger the damage received the more probability to play those animations
+Change+ Randomly decide the Sexttack speed (so that never two Sexttack are the same anymore)
+Change+ Highest LOD for enemies now only shows during grapples and Sexttacks to free a lot of GPU load
+Fix+ All the UI animations were broken, after upgrading the Engine
+Fix+ Unused Tags are causing a Fatal Error
+Fix+ "Scripted" animations for some enemies are allowing them to get back to normal before dying (Mission 4)
+Fix+ After jumping over, if the enemy is pushed over, it may cause him to remain uncollisonable, therefore causing him to stay on place and being unkillable
+Fix+ Prevent Julia from going to Idle poses during a sequence
+Fix+ Got rid of enemies outside level boundaries
+Fix+ Camera gets reset after "Giving Up" to Game Over Sexttacks (Big Guy)
+Fix+ Grappling input value never resets making only the first one enemy hard to get free from
+Fix+ Prevent Julia from crossing a door before it's opened
+Fix+ Door Cameras aren't working
+Fix+ Julia rotations when getting an item will cause camera pops
+Fix+ Audio Configuration aren't working at all, only "Master Volume" and it's only affecting one type of audio
... and a lot, a LOT more.