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On a side note, running around with no ammo, being endlessly chased by behemoths with more HP then I could possibly combat, is... really, bad, game design. Since this suede porn game is trying to be an actual game, it should have some kind of reward each mission. After first encountering said behemoth, I should then come across a shotgun, or something to actually address that game mechanic. I don't want to get started on a rant. The game has potential, and then completely whiffs it on obvious game structures like this.
I feel like you described a certain kind of meta-commentary on any H-game or even half of indie games that attempt the "Resident Evil" style. Yes, your route is blocked by a puzzle or multi-key system. Yes, enemies are intimidating and ammo is scarce. Yes, sometimes the best option is truly to run away. Yes, wandering around without an efficient planned list of direct routes and contingency plans for strong enemies is the recipe for doom...
And yet, at what point is the horror simulator only fun for those who enjoy the dread and toil?
I'll be blunt: once you try the egg throwing level this game has, literally every other level in the game - including the test boss - will feel like a piece of cake. Guaranteed. Throwing nothing but eggs in an attempt to land exclusively headshots in a room full of normal zombies and 3 giants attacking you at the same time will show you what oppression is. And honestly?
It's not that fun. Especially since the premise is supposed to be a porn game.
That said, at least enemies grab for a sex attack. If only we could provoke said sex more often and perhaps game it. There was supposed to be a corruption and multiple ending system coming from what I recall. However high-end development in pretty 3D makes game development a slog. Worth the wait in a way, until the wait feels too long for too little.