Thanks for the quick reply
I agree that the game is too easy..
I use ammo mostly against dogs..
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I totally reject the idea of corruption.
I think it does not fit in a game like this.
Unless the player can turn that ON/OFF in the menu
To make the game difficulty actually HARD there are other possibilities.
Julia have one or two
charges that represent that she have escaped from a sexxtack
have enough charges that represent that she is not too tired. after struggling with one zombie and escaped she gets tired so cannot do that again until get rested. After a short time she might regain these
charges it can be 15sec 30sec devs should figure out a number to make the game HARD still not too annoying.
once she managed to escape
-she have to gain distance, get behind a wall or object
-move an object to avoid being grabbed again ( can be anything the fits this idea, tires, doors, fence.. anything
-get enemy trapped. push them off a cliff or lock behind a door that can be locked
yes its another problem to solve for the devs to implement these objects. If they like the idea
-use a weapon to make her attacker stunned or eliminated
They already implemented the idea that if the character have sustained damage to health she cant move that fast (until get healed). This idea about requiring to have enough
charges that represent that she is not too tired, would add to the game difficulty. Also that Julia need to find ammo and make good decisions when to use or not use ammo.. otherwise she will run out of ammo.
Also good map design can also add to difficulty. Protagonist might want to run away from too much enemies might fall into trap of any kind.. Again devs job to make it surprising, entertaining maybe even scary... at first at least.