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- Oct 8, 2019
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Shit, the dog and this animation are my favorite 2. There's something I find sexy about her necklace swinging as she's fucked...Thanks for the quick reply
I agree that the game is too easy..
I use ammo mostly against dogs..
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I totally reject the idea of corruption.
I think it does not fit in a game like this.
Unless the player can turn that ON/OFF in the menu
To make the game difficulty actually HARD there are other possibilities.
Julia have one or two charges that represent that she have escaped from a sexxtack
have enough charges that represent that she is not too tired. after struggling with one zombie and escaped she gets tired so cannot do that again until get rested. After a short time she might regain these charges it can be 15sec 30sec devs should figure out a number to make the game HARD still not too annoying.
once she managed to escape
-she have to gain distance, get behind a wall or object
-move an object to avoid being grabbed again ( can be anything the fits this idea, tires, doors, fence.. anything
-get enemy trapped. push them off a cliff or lock behind a door that can be locked
yes its another problem to solve for the devs to implement these objects. If they like the idea
-use a weapon to make her attacker stunned or eliminated
They already implemented the idea that if the character have sustained damage to health she cant move that fast (until get healed). This idea about requiring to have enough charges that represent that she is not too tired, would add to the game difficulty. Also that Julia need to find ammo and make good decisions when to use or not use ammo.. otherwise she will run out of ammo.
Also good map design can also add to difficulty. Protagonist might want to run away from too much enemies might fall into trap of any kind.. Again devs job to make it surprising, entertaining maybe even scary... at first at least.
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And that sucks to hear that corruption is a turn-off for you, 'playing' this game a lot has given me that kink. But I DO agree that the corruption should either be toggle-able, or maybe only in a 'hardcore' difficulty or something of the sort because I know not everyone will like it. I'm not a fan of the present inflation, thankfully whoever made the original CE tables made it so it can be "turned off".
I haven't yet proposed Steven's thought-out ideas yet, but also keep in mind that they've said that the corruption mechanics would not delve into the lore or story and will basically only affect gameplay purposes.
Personally, I think I'd something like a little mini-game system where you can try to fight having orgasms; basically like the struggle sequence when grabbed, in a very basic way. Instead of an instant break-out. And this should become more difficult as a corruption meter fills. Maybe a cap on the difficulty to prevent getting stuck or 'fuck locked' AKA stun-locked over and over.
I'm not exactly sure of what the best way even worth gameplay-wise how it could be implemented. Some people won't want it at all, make it TOO hard or in-depth and then it becomes an annoyance and frustrating. I hate when a game ties the sex into game-over triggers; I think the big guy is annoying because of it.
What I want most, and probably the safest way to do it, is to put most focus on the player character enjoying it. Facial expressions, maybe looking into their eyes (which she already does in this animation I posted here) but instead of looking in pain or shock, maybe little smirks and small opening the mouth with moans; the grunts that sound like it hurts should become super sexualized and slutty dialogue with at least basic lip syncing. The important part is for the character to be 'into' being raped, not punishing gameplay.
Maybe, a way to go about it is: Corruption is mostly cosmetic. The audio and visual of it. Have a meter for corruption that when filled, instead of ONLY making it a loss or game-over, a 2nd button prompt becomes available during an animation. So now you have 2 options during rape. Struggle or Submit.
This way, anyone that wouldn't like it can still break free like it is now; and it is in a way entirely optional if you want to do it or not (aside from pushing a wrong button lol) and to make corruption have some meaning, the Submit prompt should only appear when the meter is filled, the meter could drain some amount either per animation or orgasm to avoid the 'fuck locking' and at the same time, it's given some meaning since you choose to do it or not; like the character is struggling in their head about whether to resist it or not.
The corruption meter should play into a gameplay system of the player having orgasms INSTEAD of any game-over non-sense. It's a perfect fit if the instant break-out system is replace with the struggle mechanic as I mentioned; this could be done by having struggling reduce the meter as it fills during an animation. When a bar fills, the player cums (maybe some RNG'd 'squirts' here and there; and I say that not only because I find it hot, but during some animations you can already see she's wet) and with an orgasm, there should be a some visual effect (pretty much the main idea behind my edits) not too overboard and seizure inducing, just enough to notice and be 'immersive' enough.
The 'game-over 2.0' bar meter is already there, already has segment bars; these could be the player's each orgasms, the meter bars could also drain over time when not being fucked. Maybe down to 50% (like reverse GTA V health recovery), so the blue/purple herbs still have a purpose other than the inflation. Higher than 50%, the meter should fill faster than when below it; that way you're not having to 'grind' the corruption stuff and again, the herbs are still important for anyone who doesn't like it. Maybe have the corruption system and keep track of how many orgasms the player has on each mission; the less times you cum, the better your rating. They could tie this into the unlock system for items/clothing too if they did this; maybe stuff for both 'playstyles'.
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