Thanks for the quick replyI forgot about mediafire actually, sorry about that.
You must be registered to see the links
The longer video is not the video I mentioned, there's a bunch of mess ups because I had short clips to work with and the editor is not the best. You can probably tell what it is.
I was going to do streamable as well but I went to change the thumbnail of one and when I confirmed the change, instead of updating it gave me a notification that the video was flagged! So... fuck whoever runs streamable, to put it politely. Apparently they're easily offended by pixels on a screen.
When I get back to and finish the one video, I'll make a separate post and re-link to it when I've added it. It takes a LONG time to record the footage... shit lighting, enemies clipping into the view, etc. I wish it didn't but what can ya do, ya know.
I agree that the game is too easy..
I use ammo mostly against dogs..
You must be registered to see the links
or the fatguy. Most zombies can be dealt with melee or knive, baseball bat, crowbar, katana or similar melee weapons
(before anyone asking we only have knive atm but devs can add other melee weapons)
--- My ideas about hard difficulty ---
Of course we can use melee weapons against the fatguy or the dogs too but I like to deal with them fast.
and I guess the fatguy or similar tougher enemies might be more resilient against most melee weapons..
I totally reject the idea of corruption.
I think it does not fit in a game like this.
Unless the player can turn that ON/OFF in the menu
To make the game difficulty actually HARD there are other possibilities.
Julia have one or two charges that represent that she have escaped from a sexxtack
have enough charges that represent that she is not too tired. after struggling with one zombie and escaped she gets tired so cannot do that again until get rested. After a short time she might regain these charges it can be 15sec 30sec devs should figure out a number to make the game HARD still not too annoying.
once she managed to escape
-she have to gain distance, get behind a wall or object
-move an object to avoid being grabbed again ( can be anything the fits this idea, tires, doors, fence.. anything
-get enemy trapped. push them off a cliff or lock behind a door that can be locked
yes its another problem to solve for the devs to implement these objects. If they like the idea
-use a weapon to make her attacker stunned or eliminated
They already implemented the idea that if the character have sustained damage to health she cant move that fast (until get healed). This idea about requiring to have enough charges that represent that she is not too tired, would add to the game difficulty. Also that Julia need to find ammo and make good decisions when to use or not use ammo.. otherwise she will run out of ammo.
Also good map design can also add to difficulty. Protagonist might want to run away from too much enemies might fall into trap of any kind.. Again devs job to make it surprising, entertaining maybe even scary... at first at least.
Last edited: