3.80 star(s) 45 Votes
Nov 22, 2024
30
24
Yeah post it here, I'm interested in what it is. They haven't talked about gameplay corruption yet from what I can tell, and I haven't asked them about it yet... though I had made a couple short videos a while back inspired how it could be and I posted them in the server, partly to kinda *wink wink* about it haha. I'll probably post them here if anyone wants to check them out.

Also like tylex mentioned, you could try their twitter account. Two other things. The server can be joined by anyone, you don't have to be a subscriber; I see non-subs join often. Lastly, I'm not part of their team or anything but they've always answered my questions and the times I've DM'd them, and the re-done accessory changes to the outfits, the stockings, I actually requested those some time ago. I also requested a bunch of different positions for animations and the possibility of enemies cumming on the character's face (kind of randomized like the animation speeds, gave an example how they could do it with a camera cut and fade) so I hope they do something with that.

Anyway, sorry for the mouthful. What I'm mainly getting at is I could pass it along for you if you'd like me to.
Thanks! And no worries about being long-winded. I didn't want to impose by assuming you'd be willing to flex your "in" status with the devs, just as I don't want to make them feel like I'm pressuring them to do what I want. Yeah, it'd probably be best if I just post it here, at least for now. It'd give it a chance to get some feedback and maybe some support. Then, if it's well received, it could be passed on as "here's an idea that people seemed to like," rather than "this guy wanted me to suggest this to you."

I'll also post here because I'm not sure I want to deal with Discord for this (at least right now).

Your suggestions about cumshots sound like a good idea. And I'd be interested in your edits, as well. Also, big thanks for requesting stockings — one of my favorite sex appeal boosting apparel items. I also have written out a number of suggestions for things like that, but...one thing at a time. Haha.
(Thanks Tylex for mentioning their Twitter)
 
Nov 22, 2024
30
24
Here it is: Arousal mechanics tied into Infection and modifying a bunch of factors in the game in order to create a more potently immersive experience, as well as to encourage sex to happen more often and with more nuance and variety, while also giving the player a solid reason to try their hardest to avoid it and play the game more "legitimately" (the biggest motivator would be to design compelling missions, but that's outside the scope of this document).
This is a 2.0 of an earlier "mind map" that was more logic-focused and looked fairly spaghetti-ish. This one is considerably more readable and much more visually organized. It also deliberately has redundancy of information in order to avoid relevant related information from being overlooked, as well as to reduce effort on part of the reader by not having to trace logic from node to node. It also is more text-heavy to ensure sufficiently adequate explanation is provided (for the most part — above bare minimum, at least).

Some feedback I'm looking for:
-Typos (I did notice I used "eg" in one section and "i.e." in another, but maybe that could slide...I hope)
-Anything that feels unclear or seems like it could have further (or different) explanation, especially for a game developer
-Any wordings that could be misinterpreted or have difficulty crossing the language barrier (since at least one of the devs is ESL (Latin country?) and some phrases can fail to connect, even with speakers of high proficiency)
-Sections that feel incomplete, game-wise (I tried to make this as solid as possible, while still being somewhat open and flexible for whatever their needs, ideas, and specific development circumstances might be or become, or whatever unexpected issues might appear down the road, but it's still possible that someone might have a conceptualization that's more "complete" than the one that's presented)
-Any issues or suggestions regarding the layout and the mind map itself (colors, connections, arrangement, information being swapped or consolidated between nodes)
-Anything else, positive or negative

[User Deleted], if you approve of it, maybe wait a bit until others chime in with their feedback, be it "here are every one of my thoughts" or "cool." Also, I can message you my email to pass to them, if it seems the devs want to reach out.
 

AddictedBud

Member
Aug 31, 2021
118
213
Here it is: Arousal mechanics tied into Infection and modifying a bunch of factors in the game in order to create a more potently immersive experience, as well as to encourage sex to happen more often and with more nuance and variety, while also giving the player a solid reason to try their hardest to avoid it and play the game more "legitimately" (the biggest motivator would be to design compelling missions, but that's outside the scope of this document).
This is a 2.0 of an earlier "mind map" that was more logic-focused and looked fairly spaghetti-ish. This one is considerably more readable and much more visually organized. It also deliberately has redundancy of information in order to avoid relevant related information from being overlooked, as well as to reduce effort on part of the reader by not having to trace logic from node to node. It also is more text-heavy to ensure sufficiently adequate explanation is provided (for the most part — above bare minimum, at least).

Some feedback I'm looking for:
-Typos (I did notice I used "eg" in one section and "i.e." in another, but maybe that could slide...I hope)
-Anything that feels unclear or seems like it could have further (or different) explanation, especially for a game developer
-Any wordings that could be misinterpreted or have difficulty crossing the language barrier (since at least one of the devs is ESL (Latin country?) and some phrases can fail to connect, even with speakers of high proficiency)
-Sections that feel incomplete, game-wise (I tried to make this as solid as possible, while still being somewhat open and flexible for whatever their needs, ideas, and specific development circumstances might be or become, or whatever unexpected issues might appear down the road, but it's still possible that someone might have a conceptualization that's more "complete" than the one that's presented)
-Any issues or suggestions regarding the layout and the mind map itself (colors, connections, arrangement, information being swapped or consolidated between nodes)
-Anything else, positive or negative

[User Deleted], if you approve of it, maybe wait a bit until others chime in with their feedback, be it "here are every one of my thoughts" or "cool." Also, I can message you my email to pass to them, if it seems the devs want to reach out.
It's like someone wrote down all my thought's. Everything in this Mind-web is what this game severely needs to make it an enjoyable replayable experience, I like the game and really want it to succeed but I'm probably not alone in saying that i really only redownload it from time to time to have a good fap and don't really return for the gameplay or mechanics, By implementing all your ideas this game will become enjoyable and replayable this paired with some good lore/story could make it one of the better NSFW games to have come out in recent times. But yh it does fully depend on what Versus X Studio does with all the feedback will they actually use it or are we going to get a "We will look into it" and then get the complete opposite I guess we'll wait and see.
 

riicky83

Newbie
Nov 13, 2017
83
60
Here it is: Arousal mechanics tied into Infection and modifying a bunch of factors in the game in order to create a more potently immersive experience, as well as to encourage sex to happen more often and with more nuance and variety, while also giving the player a solid reason to try their hardest to avoid it and play the game more "legitimately" (the biggest motivator would be to design compelling missions, but that's outside the scope of this document).
This is a 2.0 of an earlier "mind map" that was more logic-focused and looked fairly spaghetti-ish. This one is considerably more readable and much more visually organized. It also deliberately has redundancy of information in order to avoid relevant related information from being overlooked, as well as to reduce effort on part of the reader by not having to trace logic from node to node. It also is more text-heavy to ensure sufficiently adequate explanation is provided (for the most part — above bare minimum, at least).

Some feedback I'm looking for:
-Typos (I did notice I used "eg" in one section and "i.e." in another, but maybe that could slide...I hope)
-Anything that feels unclear or seems like it could have further (or different) explanation, especially for a game developer
-Any wordings that could be misinterpreted or have difficulty crossing the language barrier (since at least one of the devs is ESL (Latin country?) and some phrases can fail to connect, even with speakers of high proficiency)
-Sections that feel incomplete, game-wise (I tried to make this as solid as possible, while still being somewhat open and flexible for whatever their needs, ideas, and specific development circumstances might be or become, or whatever unexpected issues might appear down the road, but it's still possible that someone might have a conceptualization that's more "complete" than the one that's presented)
-Any issues or suggestions regarding the layout and the mind map itself (colors, connections, arrangement, information being swapped or consolidated between nodes)
-Anything else, positive or negative

[User Deleted], if you approve of it, maybe wait a bit until others chime in with their feedback, be it "here are every one of my thoughts" or "cool." Also, I can message you my email to pass to them, if it seems the devs want to reach out.
The arousal system might tie into a different feature. Imagine Julia getting so aroused that the warning for dodging doesn't appear, aiming might be a little harder and you have to make Julia masturbate to clear her mind so that her ability to aim and the dodge warning returns to normal.
 
Nov 22, 2024
30
24
anyone putting health drain from sex in a sex game is a retard
make character sluggish with infection or something but leave health alone
I did include the option to have infection levels cause health drain at a constant rate instead of only during sex, if you read the full bubble/node in question.
"Make the character sluggish" they already do that (the inflation mechanic). The point of doing it this way is to give the player a reason to try to actually not lose on purpose every time you get grabbed. If there's no real penalty, then there's no real reason to try.
Plus, most games based around combat+sex, especially the "darker" ones, all make sex have the possibility to lead to a Lose condition and have a game over sequence. That would just make this game more in line with others.
 
Last edited:
Nov 22, 2024
30
24
The arousal system might tie into a different feature. Imagine Julia getting so aroused that the warning for dodging doesn't appear, aiming might be a little harder and you have to make Julia masturbate to clear her mind so that her ability to aim and the dodge warning returns to normal.
I could slide that into the list as like an "Awareness" factor. The dodge notification could also become more subtle somehow, like not using the bright colors to alert you, if you aren't paying total attention. Maybe that could happen at Mid levels and then High could have it randomly not show up.
One point, though, is I don't remember seeing the dodge warning appear before grabbing occurs, only before a physical attack. Maybe they could make the grabs dodge-able, as well. That would help when things get tough and make it seem more of a penalty when higher arousal levels are reached.
 
Nov 22, 2024
30
24
The main issue I ran into when thinking about a pregnancy mechanic is: what happens when you give birth to the monster child?
I really like the idea of having my character get pregnant, but I just can't work out how it would function in this game.
 

tylex

Member
Feb 29, 2024
382
573
The main issue I ran into when thinking about a pregnancy mechanic is: what happens when you give birth to the monster child?
I really like the idea of having my character get pregnant, but I just can't work out how it would function in this game.
I've only played one game whose pregnancy integrates well into gameplay, Parasite in City. The female protagonist can get impregnated by the bug enemies and when she gives birth the offspring immediately becomes that same bug enemy that you have to fight.
 

Dhitz

Member
May 29, 2021
128
170
It seems to me some people have no idea whats the difference between a parasite and an infant/newborn.
First one might cause disease/infection/damage to the host or 'just' devour resources. the newborn NEED its mother to sustain it.... or it will die.
I just dont understand ppl with the pregnancy brainrot. o_O
So far i have seen only one game where pregnancy have any logical function in the game
and that was Mudblood. I guess there are similar games, but Bioasshard defo not that kinda game..
 
Nov 22, 2024
30
24
I've only played one game whose pregnancy integrates well into gameplay, Parasite in City. The female protagonist can get impregnated by the bug enemies and when she gives birth the offspring immediately becomes that same bug enemy that you have to fight.
That's exactly the mechanic I thought of, but wasn't sure if they'd add insects. It'd be nice to have multiple parts of her body get impregnated that aren't normally supposed to (ass, breasts, bladder, etc.), but I just can't think of anything close to satisfactory for the existing kinds of Infected (and those teased in the gallery level).
 
Nov 22, 2024
30
24
I updated the chart:
-included the "Dodge" mechanic in the Attacked (Grabbed) node
-added a Dodge Mechanics node with effects based on arousal level (both granular and bracket)
-changed "eg" to "i.e." in one parenthetical in the Arousal node, in order to be consistent with another instance
-made the underline for some lines no longer include the brackets (these guys [ ]) to, hopefully, improve readability a little

riicky83 Does this look good to you?
 
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gabest00

Newbie
Jun 16, 2021
52
38
It seems to me some people have no idea whats the difference between a parasite and an infant/newborn.
First one might cause disease/infection/damage to the host or 'just' devour resources. the newborn NEED its mother to sustain it.... or it will die.
I just dont understand ppl with the pregnancy brainrot. o_O
So far i have seen only one game where pregnancy have any logical function in the game
and that was Mudblood. I guess there are similar games, but Bioasshard defo not that kinda game..
well Maybe yeah I confused a little. A parasitic sounds hot enough, have one type of enemy that causes parasitic in her womb, reducing her speed and staminaand whenever it sucked enough it would emerge and be a lesser type of that enemy. The drain deimos in re3 remake literally mouthfucks Jill and inserts his egg into her stomach and if it isnt treated she would die a gruesome death where multiples mini drain deimos emerge from her
 

riicky83

Newbie
Nov 13, 2017
83
60
I updated the chart:
-included the "Dodge" mechanic in the Attacked (Grabbed) node
-added a Dodge Mechanics node with effects based on arousal level (both granular and bracket)
-changed "eg" to "i.e." in one parenthetical in the Arousal node, in order to be consistent with another instance
-made the underline for some lines no longer include the brackets (these guys [ ]) to, hopefully, improve readability a little

riicky83 Does this look good to you?
Looks good so far.
It did annoy me how the escape feature is easy at times due to a simple button mash over a good period of time. The arousal feature could help in reducing the time that you can escape from the grab.
 
Nov 22, 2024
30
24
well Maybe yeah I confused a little. A parasitic sounds hot enough, have one type of enemy that causes parasitic in her womb, reducing her speed and staminaand whenever it sucked enough it would emerge and be a lesser type of that enemy. The drain deimos in re3 remake literally mouthfucks Jill and inserts his egg into her stomach and if it isnt treated she would die a gruesome death where multiples mini drain deimos emerge from her
I think something like that could be implemented as a unique situation. Like, most Infected can't get her pregnant or anything, but this thing (or whatever version of it they make for this game) could implant eggs inside of her and it would probably make sense to the player.
I'm not sure I'd want it to result in a horrific death, though. Maybe she could birth eggs that would immediately hatch and release smaller versions of the creature that would scurry around the room and maybe attack you.
Would be a nice excuse to get some anal (and maybe oral) birth in there.
 
Nov 22, 2024
30
24
Looks good so far.
It did annoy me how the escape feature is easy at times due to a simple button mash over a good period of time. The arousal feature could help in reducing the time that you can escape from the grab.
Thanks.
Yeah, sometimes it's easy and other times it seems easy to mess up (when using the keyboard — idk about controller). Like, I typically use both index fingers when grabbed by the big Infected guys, since I can't afford to mess that up. But, I emphasized the struggle aspect during sex, in my document, to make sure they actually make that a thing, since it currently tells you to mash F to escape, but you just have to tap it once after a couple seconds and it'll end the sequence with no fuss or effort.
Speaking of the big Infected, I kinda don't like the idea that it's an instant Game Over if you get boinked by one of them. I get that you can't physically escape from them at that point. So, maybe they get tired for a bit after ejaculation and you can use that time to try to escape, but it means that you are guaranteed to be locked in for that duration (which could mean death if your health is low and infection high). That would at least allow you to experience their scenes more often, rather than ideally not at all.
 
3.80 star(s) 45 Votes