Here it is: Arousal mechanics tied into Infection and modifying a bunch of factors in the game in order to create a more potently immersive experience, as well as to encourage sex to happen more often and with more nuance and variety, while also giving the player a solid reason to try their hardest to avoid it and play the game more "legitimately" (the biggest motivator would be to design compelling missions, but that's outside the scope of this document).
This is a 2.0 of an earlier "mind map" that was more logic-focused and looked fairly spaghetti-ish. This one is considerably more readable and much more visually organized. It also deliberately has redundancy of information in order to avoid relevant related information from being overlooked, as well as to reduce effort on part of the reader by not having to trace logic from node to node. It also is more text-heavy to ensure sufficiently adequate explanation is provided (for the most part — above bare minimum, at least).
Some feedback I'm looking for:
-Typos (I did notice I used "eg" in one section and "i.e." in another, but maybe that could slide...I hope)
-Anything that feels unclear or seems like it could have further (or different) explanation, especially for a game developer
-Any wordings that could be misinterpreted or have difficulty crossing the language barrier (since at least one of the devs is ESL (Latin country?) and some phrases can fail to connect, even with speakers of high proficiency)
-Sections that feel incomplete, game-wise (I tried to make this as solid as possible, while still being somewhat open and flexible for whatever their needs, ideas, and specific development circumstances might be or become, or whatever unexpected issues might appear down the road, but it's still possible that someone might have a conceptualization that's more "complete" than the one that's presented)
-Any issues or suggestions regarding the layout and the mind map itself (colors, connections, arrangement, information being swapped or consolidated between nodes)
-Anything else, positive or negative
[User Deleted], if you approve of it, maybe wait a bit until others chime in with their feedback, be it "here are every one of my thoughts" or "cool." Also, I can message you my email to pass to them, if it seems the devs want to reach out.