3.80 star(s) 45 Votes

sajin72

New Member
Mar 20, 2022
14
12
Always will get those people who complain and still don't consider that its in development... they have like 5 people working on the game.. but hey you can do better then by all means go make one yourself! doesn't help they updated to unreal 5 so its going to take time to smooth things out and not rush the game out into a buggy mess perfection takes time so quit crying
 

Stupidkiller

Well-Known Member
Jan 12, 2018
1,046
2,082
Always will get those people who complain and still don't consider that its in development... they have like 5 people working on the game.. but hey you can do better then by all means go make one yourself! doesn't help they updated to unreal 5 so its going to take time to smooth things out and not rush the game out into a buggy mess perfection takes time so quit crying
No one forced them to switch to UE5, so if it's causing delays and problems that's on them. It's a really poor excuse to explain the lack of progress the game has seen.
 

Xenon-San

Active Member
Jun 16, 2017
708
980
It's not a release, but the first report in video form. They uploaded to Youtube too. Censored, but there's that if you can't/don't want to use mega.

Mega

thank you very informative video, i just hope that background noise was louder cause i could still hear some dude speaking in engrish
 

Dhitz

Newbie
May 29, 2021
98
143
Always will get those people who complain and still don't consider that its in development... they have like 5 people working on the game.. but hey you can do better then by all means go make one yourself! doesn't help they updated to unreal 5 so its going to take time to smooth things out and not rush the game out into a buggy mess perfection takes time so quit crying
To be honest the hateful comments are so boring. its a waste of time to even reply to those
Every sane person who takes the effort to download a game and spends a reasonable amount of time playing it can see the cons and pros. They may have questions about the release time, direction of development, bugs, or whether the game is abandoned. Not just about spewing their miserable opinions out their asses... -_-
 
Last edited:

D.K

Member
Nov 3, 2017
106
247
To be honest the hateful comments are so boring. its a waste of time to even reply to those
Every sane person who takes the effort to download a game and spends a reasonable amount of time playing it can see the cons and pros. They may have questions about the release time, direction of development, bugs, or whether the game is abandoned. Not just about spewing their miserable opinions out their asses... -_-
Opinions are like assholes, everyone has one, and not everyone likes looking at them. Learn to deal with it bud, people are upset that this game has taken let me see... Six years to make the game? With minor updates about every 2 years. It's at least not as bad as Wild Life, but it's still up there in terms of "How the fuck is this still being developed?" levels of length.

Regardless, you can whine, moan, and complain about people speaking their mind, because they can't towards the developers; because VersusX does not handle criticism well, as he left the ULMF thread (which I will point out was nothing but respectful towards him for the most part) because of "harsh" criticism, here well... Yeah, people actually gave harsh criticism to him here, some of it unwarranted, but quite a bit of it is warranted.
 

Shirobine

Member
Sep 17, 2017
371
834
I swear it looks like they got the RUST player model for this H game. Like over time since this H game's inception, the in game model has been getting uglier and uglier. I really wish they just stayed with the model that looked closest to Jill, all these customization options aren't helping her look less like like a rehydrated mummy or a pinko freako...
 

Balial42

Well-Known Member
May 3, 2018
1,243
1,379
I swear it looks like they got the RUST player model for this H game. Like over time since this H game's inception, the in game model has been getting uglier and uglier. I really wish they just stayed with the model that looked closest to Jill, all these customization options aren't helping her look less like like a rehydrated mummy or a pinko freako...
That's what you get, when you order Jill from Temu. :HideThePain:
I miss the time, where this game was more about fucking and less solving puzzles and throwing eggs.
 

Zeromorals

Newbie
Mar 3, 2023
41
35
I swear it looks like they got the RUST player model for this H game. Like over time since this H game's inception, the in game model has been getting uglier and uglier. I really wish they just stayed with the model that looked closest to Jill, all these customization options aren't helping her look less like like a rehydrated mummy or a pinko freako...
I believe the very first versions had the better Jill model (similar to OP's screenshots). On that note, does anyone still have a mirror to those versions lmao
 

crazybrainwithead

New Member
Jun 25, 2022
7
2
in R3 test i have some suggestion with those limb enemy
first they attack damage still very high for player if they want see catch anime they need spend long time to wait them catch before finish them attack desire it will let player feel boring when they always press F only to doge them attack

second those normal zombie don`t have enough limb HP let player start seeing those limb enemy catching anime always shoot then hp zero then dead in that point my suggest is update some new close weapon just like hammer easy to finish big guy or sword easy cut those enemy in long safe range but less damage to zombie or whip ? let those dog ongoing damage and slow moving ?
 

riicky83

Newbie
Nov 13, 2017
57
43
An option to toggle certain enemies would be good. I don't remember which stage it starts at but I know at some point, later stages will constantly spawn more zombies as the level drags on which can lag in some situation. Some long stages it is often easier to run past said zombies, outside of the dogs as they can easily keep up with you and their hitboxes being lower means having to essentially slow down/stop to aim the gun at them and even then, they can either dodge to the side or leap at you. The odd occasional dogs ain't too bad but after a set time has passed, it feels like you can easily run in an area that had 4+ dogs spawned in.
 

Kashei1979

Newbie
Nov 7, 2021
52
96
The main mistake of the developers of such games is a minimum of sexual content, instead of diversifying it, adding more and more juicy scenes and various types of monsters, the developers are too carried away by the technological process of the environment. and with their constant corrections. After all, the consumer, that is, the player, plays such games because of their specification, that is, sexual content, this is the main reason why people play such games. Therefore, developers could devote more time to this aspect of the game, hopefully it will be so. In turn, I wish the developers patience in the further development of this game.
 
Oct 8, 2019
275
555
BIOASSHARD UPDATE 11/20/2024

3 hours ago
Hello everyone!

Time for a new report.

I’m trying to progress on all the characters at once, because we’d like to have them finished first, so we can totally focus on just making the game instead of having to go back and forth.
And this is why, the reports are being so sparse lately, because it’s taking too much time to get this done and there’s nothing really fancy to show or talk about . Not even mentioning the countless problems I’ve been facing lately with the correctives… We do really want to give you the highest quality possible but it’s proving to be a very time-consuming task. We want to know your opinion about it, so please answer this small poll below and tell us:

"What do you value most?"

-Option 1 - Better looking character (with better rigs, corrective shapes, better deformations, better shaders BUT slower aka requires a lot more time to make them)

-Option 2 - Worse looking character (simpler rigs, no corrective shapes, uglier deformations, average shaders BUT faster aka requires almost 1/6 the time required to make a better looking one) – This is similar to Julia’s look in the Arena
(The options are explained in here, because this much text cannot be written in the poll options below)


Apart from this, I wanted to take some time to answer some asked question in previous comments, but in here, because I think it can answer more people that may have similar questions. So, let’s get to it:

Q – It was mentioned in the last update that the designs for the new characters is complete? If you've already modeled and implemented the unique rigs, I'm guessing that mostly leaves this monotonous aspect for them; but that should be a little better if the outfits are designed for their body frames, right?

A – Yeah, the design is complete and they have the basic rig. In order to make the next process which is to generate all the corrective shapes for deformation, a better, expanded and more compatible rig with UE5 has to be made. And yeah, every outfit is designed specifically for the character it’s done for, I mean, even if they basically share the basic rig structure, all the proportions and sizes are different, making the outfits unique for the character they have been designed for.

Q – If you guys are going the route of having entirely separate rigs for each character, bravo! That means characters can have different body types, differences in animation (not drastic but small things, like different idle poses, less/more hip sway when walking/running) maybe even different heights? It's probably a nightmare for the animating I know BUT... a really petite female type would be AMAZING

A – Even if the rigs and their hierarchy are pretty similar between characters and even if UE5 allows to share rig between different characters with same hierarchy but different proportions/sizes, we have to go the other route with different rig for every character, since this allows us to use some specifics for animating like bones scaling when necessary. This is something that, if you share a rig for characters with different sizes, it’s impossible to use because the scale in animations it’s automatically “retargeted” back to 1 when imported in the Engine. There is this one petit female character that hasn’t been introduced yet…

Q – Seeing light in the screens is a nice change of pace; would love to have some daytime levels!

A – There will be daytime levels in the game since the story unfolds across more than one day.

Q – Since this is new to the full game and we haven't seen it 'in action' yet though, I have to ask, will the accessory clothing - the chest/hip holsters, stockings, everything not part of the actual outfit: Will these stay on the character when the clothing is destroyed? Would (please? lol) it be possible to have a toggle option for the extra clothing to be destroyable/non-destroyable?

A – Well, that’s the idea, yes. To allow the player to decide what to keep and what to destroy when receiving damage. Obviously here I’m talking about that extra clothing not the main one. The main one you can have it or you can set it to “– None –“, but the moment you have it ON, it will be destroyed through getting damaged.

Q - What can we expect with releases / versions of the full game? Will you make updates with new content / bug fixes over time as like the Arena? Or will the game be released as full when finished?

A – Similar to the Arena, the game will be released in chapters, to make it better for everyone. For us to deliver faster and for you to play it sooner. The ideal would be to need no versions between chapters, but well, that’s like impossible, because there’s always something that needs to be fixed in-between them.

Q - How soon can we look forward to either? For what it's worth, I'd personally prefer a similar approach like with the Arena. You guys could get to work in smaller, more manageable blocks and we get the new stuff as it's ready. It's a win-win. Also, if say for example when the 1.0 version is done, if you guys wanted to make + add and charge a little for extra 'dlc' clothing stuff, I'd be happy to pay an extra few bucks here and there for more options.

A – The timespan is always a hard question to ask because one never knows what can really happen when working on something new.
I’d say it should be similar or close to the one between Arena releases. Right now, it may seem stuck, because we’re working on some slow stuff like getting all the characters up and ready for the game, which is pretty time-consuming. But once that’s done, things should really speed up as it would be to put into use all the mechanics we’ve been working through the Arena. The only new things would be: juicy animations, new puzzle types and story related stuff (sequences/CGs).
The idea for adding extra stuff when it’s finished, it’s something that looks pretty good and something to look forward to when the game is finished.

Q – Maybe you could at least implement a Card-Code that gives the Option to remove the Panties as well?

A – Even if I joked about Julia needing something to feel safe in the battlefield -in the video-, the reality is that how the AI system is implemented, there really IS a necessity for Julia to have at least that one piece on, so the enemies can behave like expected instead of bugging out being in place until they “detect” (some internal processes that take into account the current state of the equipped clothes) they can grab her.

Q – And what I couldn’t get from the Video, can you get rid of the Straps and Weapon-holders as well?

A – Yeah, you can select “– None –“ as an option to get rid of them.


I hope this clarified some things for you all .

Also, please don’t forget to vote and leave your comments/suggestions below.

And now, it’s time to get back to work!

Much love everyone
Until next time.


-Meguido



Better looking character
92%


Worse looking character
8%
50 votes total · 30 days left
 

Aescanor

Member
Dec 11, 2019
270
309
Is there a way to modify the character in the game by myself ?
Such as correcting some personality mistakes or changing the body, etc
 
3.80 star(s) 45 Votes