BIOASSHARD UPDATE 11/9/2025
Hello everyone!
It’s been a long time since the last report and I want to apologize for that
I’ve been working non-stop, so it’s just that I didn’t take a time to write updates. Still the thing is, that all the work I’ve been doing is mainly code-focused and that’s why it’s like I don’t have anything to show.
Good thing is, when I finish a couple more tasks related to coding stuff, I’ll start working on more visuals like animations (
more like fixing some of them) and
I’ll probably be showing more stuff (or so I hope).
A
summary of things I’ve been working on include:
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Re-coding/fixing/improving the camera: Due to the new Julia model which has a different height compared to the old one from the Arena, the camera stopped “working” (more like it was moved all the way down for all the animations, including aiming).
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Isolate the camera to its own component: I took all the camera code and separate it from Julia’s, this way I’m able to re-use it for the other playable characters just by adding this component to any other character.
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Fixing the aiming pose for Julia: Now I use a procedural approach, avoiding the use of aim-offsets and making sure it always aims to where the crosshair is.
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“Tweaking” the enemies’ AI: Mr.Versus leaked something about this in the latest “Progress” post published on our blog. The tweaks, includes making them a bit more aggressive/scarier, adding new actions, and more…
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Adding physics to Julia: Since she’s using a new model, she didn’t have proper physics yet, but now they’re in for hair, clothes, fats and muscles .
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Adding physics to the enemies: Same as Julia, since they’re new models, they needed their physics as well
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Also fixed some bugs from the past: Like the one that’s been carried over versions, that one where enemies get bugged lying on floor and wouldn’t stand up. From my testing that shouldn’t ever happen again…
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Some other things… *you may notice below
On the other hand, **Mr.Versus have been working hard on making the levels for this Chapter 1 and it’s on another level (he he) compared to the Arena levels for what I’ve been able to see so far .
And because all this writing is not cool, I’ll stop here and
leave some small teasers. Hope you like them. By the way, no facial expressions/animation this time. They’re turned off until I implement the mechanic to read and change between them according to necessities…
Teaser 1 -
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Teaser 2 -
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Teaser 3 -
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And that’s going to do it for this report.
And now, time to get back to work!
Much love everyone
Until next time .
-Meguido