3.80 star(s) 45 Votes

aesir150

Active Member
Jul 5, 2017
610
1,107
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i managed to kill fat zombie with the knife, dunno how but i stunlocked it with each stab and just kept stabbing
And how many stabs / hours did it take?

Did you damage them with with a grenade or rocket before hand? What level was it on?

I have shotgunned a fat zombie 3 times to the head, and stabbed it around 40 times when I ran out of shotgun shells on level 10 and it didn't die.

I do wonder if the fat zombies have health regen or not. Cause I have pumped a few hundred rounds of pistol / smgs into on before and it just kept on troopering like nothing happened.
 
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t(O_ot)

New Member
Oct 18, 2025
2
4
3
y'all the only way this game is even playable is cheat engine otherwise you will literally spend hours running around in circles, yeah the dev doesnt know about basic playable level design, for the plant boss just get infinite ammo with hand grenades (still takes forever and is a nightmare), fat zombies get one hit killed by a gold egg (or maybe it was a rotten egg cant remember) otherwise a shotgun with inf ammo works, at the very least if you want to not play with cheats throughout the game just use cheat engine to give yourself an insane amount of money to fully max the weapons so you dont have to spend 16 hours grinding the arena, the only map with decent lighting for the scenes is the top of lvl 11 the elevator tower map, get the UE4/UUU unlocker so you can have a free cam (for scenes, to find things, and to teleport around the map), rebind your keys to make inventory management easier (looking at you insane garbage weight/metal detectors)
 

Red_Bird_Prime

New Member
Mar 29, 2020
13
6
38
I have shotgunned a fat zombie 3 times to the head, and stabbed it around 40 times when I ran out of shotgun shells on level 10 and it didn't die.

I do wonder if the fat zombies have health regen or not. Cause I have pumped a few hundred rounds of pistol / smgs into on before and it just kept on troopering like nothing happened.
How to defeat a fatso?
First, forget about pistols and SMGs—they won't hurt him at all, and you'll still need the bullets.
Second, leave your knife in its sheath and forget about melee combat altogether—your blows are as bad as a massage for a fatso.
Third, Mr. Shotgun and Mr. Explosives are your most reliable allies in the fight against fatsoes, as they deal damage. But the shotgun is especially good—it's easier to get your hands on and ammo is more common. Let the bastard get close and shoot him right in the face. If it doesn't kill him outright, it'll stun him, giving you time for a second shot or an escape. And, of course, make sure your gun is upgraded.
Fourth, there are exploding gas cylinders on level 12. Lure a fat guy to them and shoot the cylinder. These bastards don't like colorful fireworks, especially when a big gas cylinder explodes right next to them.
As for health regeneration, he's probably just a tough son of a bitch.

In a pinch, you can just run away. Luckily, fat assholes aren't that common.
 
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Nov 22, 2024
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Damn. A witch hat and boots or fishnets would be pretty hot.
Agreed. I want fishnets anyways, because they're awesome. I think someone did a goth Jill mod for one of the remakes, or maybe it was just for some R34 animations or pics, where she had fishnet stockings as well as that fishnet semi-top that doesn't cover the breasts but just the shoulders and arms. That could be neat, too.
 
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Xenon-San

Active Member
Jun 16, 2017
749
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And how many stabs / hours did it take?
dunno, 3 minutes of stabbing?
Did you damage them with with a grenade or rocket before hand? What level was it on?
no, lvl 2-mansion on first floor on left side
I have shotgunned a fat zombie 3 times to the head, and stabbed it around 40 times when I ran out of shotgun shells on level 10 and it didn't die.
skill issue
I do wonder if the fat zombies have health regen or not. Cause I have pumped a few hundred rounds of pistol / smgs into on before and it just kept on troopering like nothing happened.
skill issue
 

aesir150

Active Member
Jul 5, 2017
610
1,107
307
dunno, 3 minutes of stabbing?

no, lvl 2-mansion on first floor on left side

skill issue

skill issue
Bro not a skill issue if I was intentionally headshotting them with the pistol / smg to test if it is possible to kill them. Which it is basically not.

Also shooting one in the head 3 times with the shotgun isn't a skill issue when crit chance is RNG. The point is even when you do a ton of damage to them they aren't going to die from getting knifed.

I am pretty sure the ones in the training arena where you shoot targets for score / money stuff have more health than the ones in regular mission.

If it is really as easy to do as you say, then please upload a recording of you doing so in level 10.

Edit:

Took 45 stabs when I landed a couple of headshots and stomps on one. After killing 5 of them with just non stop stabs to the belly / back, it is safe to say it took 60 stabs consistently.

I am in the process of testing if they regen health health or not.

Yes they do have health regen if you don't attack them for a while. That or they gain health regen when near each other.

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The green one on the right on in the first screenshot, I stabbed him 43 times. Then stopped to stabbed the one with the black tanktop. The one in the black actually bugged out and took over 400 stabbings and was still alive. Which was about 10 minutes of non stop stabbing. I could see the blood splatter and stab marks whenever stabbed. I ended putting him out of his misery with 2 shotgun blast to the head.

I then went back to stab the green one. If he died after 27 additional stabs then it would of been safe to conclude that they don't have health regen. I had to stab him another 60 times for him to die. So it safe to conclude they do have health regen, but not sure exactly triggers it.

Side note it took 20 non headshot stabs to the back to kill a regular zombie.
 
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Red_Bird_Prime

New Member
Mar 29, 2020
13
6
38
The green one on the right on in the first screenshot, I stabbed him 43 times. Then stopped to stabbed the one with the black tanktop. The one in the black actually bugged out and took over 400 stabbings and was still alive. Which was about 10 minutes of non stop stabbing. I could see the blood splatter and stab marks whenever stabbed. I ended putting him out of his misery with 2 shotgun blast to the head.

I then went back to stab the green one. If he died after 27 additional stabs then it would of been safe to conclude that they don't have health regen. I had to stab him another 60 times for him to die. So it safe to conclude they do have health regen, but not sure exactly triggers it.

Side note it took 20 non headshot stabs to the back to kill a regular zombie.
It's good that there are people who aren't too lazy to take such measurements.
And that's precisely why regular zombies should be killed with their feet.

By the way, I tested the effect of cumshots on character at different times. The first time was when the laser cave was added, the second time was in the current version. The first time, it took about 50 cumshots. The second time, less. With each cumshot, my stomach swells a little, and the screen begins to "float," as if someone had poured water into it. The effect intensifies as it "fills up," but after a few cumshots, it reaches its limit, and then nothing changes. The character's animation seems to slow down a little because of the stomach, but I didn't notice any significant impact on gameplay.
Conclusion: for now, you can safely swim in enemy sperm (except for the fatso and being swallowed by the boss). But this will likely be fixed in future versions.
 

yanghaozippo

Newbie
Sep 15, 2020
29
21
138
Dose anyone know where to download the ver.0.0.3 ? please share the link ,thank you!
I downloaded the 0.0.3 at the previous post , but I can't run it well , when into the game it will be crashed in one to two minutes...:cry:
 
Oct 8, 2019
350
737
183
BIOASSHARD UPDATE 11/9/2025


Hello everyone!

It’s been a long time since the last report and I want to apologize for that

I’ve been working non-stop, so it’s just that I didn’t take a time to write updates. Still the thing is, that all the work I’ve been doing is mainly code-focused and that’s why it’s like I don’t have anything to show.

Good thing is, when I finish a couple more tasks related to coding stuff, I’ll start working on more visuals like animations (more like fixing some of them) and I’ll probably be showing more stuff (or so I hope).

A summary of things I’ve been working on include:
- Re-coding/fixing/improving the camera: Due to the new Julia model which has a different height compared to the old one from the Arena, the camera stopped “working” (more like it was moved all the way down for all the animations, including aiming).

- Isolate the camera to its own component: I took all the camera code and separate it from Julia’s, this way I’m able to re-use it for the other playable characters just by adding this component to any other character.

- Fixing the aiming pose for Julia: Now I use a procedural approach, avoiding the use of aim-offsets and making sure it always aims to where the crosshair is.

- “Tweaking” the enemies’ AI: Mr.Versus leaked something about this in the latest “Progress” post published on our blog. The tweaks, includes making them a bit more aggressive/scarier, adding new actions, and more…

- Adding physics to Julia: Since she’s using a new model, she didn’t have proper physics yet, but now they’re in for hair, clothes, fats and muscles .

- Adding physics to the enemies: Same as Julia, since they’re new models, they needed their physics as well

- Also fixed some bugs from the past: Like the one that’s been carried over versions, that one where enemies get bugged lying on floor and wouldn’t stand up. From my testing that shouldn’t ever happen again…

- Some other things… *you may notice below

On the other hand, **Mr.Versus have been working hard on making the levels for this Chapter 1 and it’s on another level (he he) compared to the Arena
levels for what I’ve been able to see so far .


And because all this writing is not cool, I’ll stop here and leave some small teasers. Hope you like them. By the way, no facial expressions/animation this time. They’re turned off until I implement the mechanic to read and change between them according to necessities…

Teaser 1 -
Teaser 2 -
Teaser 3 -

And that’s going to do it for this report.

And now, time to get back to work!


Much love everyone

Until next time .


-Meguido
 
Oct 6, 2021
45
54
37
BIOASSHARD UPDATE 11/9/2025


Hello everyone!

It’s been a long time since the last report and I want to apologize for that

I’ve been working non-stop, so it’s just that I didn’t take a time to write updates. Still the thing is, that all the work I’ve been doing is mainly code-focused and that’s why it’s like I don’t have anything to show.

Good thing is, when I finish a couple more tasks related to coding stuff, I’ll start working on more visuals like animations (more like fixing some of them) and I’ll probably be showing more stuff (or so I hope).

A summary of things I’ve been working on include:
- Re-coding/fixing/improving the camera: Due to the new Julia model which has a different height compared to the old one from the Arena, the camera stopped “working” (more like it was moved all the way down for all the animations, including aiming).

- Isolate the camera to its own component: I took all the camera code and separate it from Julia’s, this way I’m able to re-use it for the other playable characters just by adding this component to any other character.

- Fixing the aiming pose for Julia: Now I use a procedural approach, avoiding the use of aim-offsets and making sure it always aims to where the crosshair is.

- “Tweaking” the enemies’ AI: Mr.Versus leaked something about this in the latest “Progress” post published on our blog. The tweaks, includes making them a bit more aggressive/scarier, adding new actions, and more…

- Adding physics to Julia: Since she’s using a new model, she didn’t have proper physics yet, but now they’re in for hair, clothes, fats and muscles .

- Adding physics to the enemies: Same as Julia, since they’re new models, they needed their physics as well

- Also fixed some bugs from the past: Like the one that’s been carried over versions, that one where enemies get bugged lying on floor and wouldn’t stand up. From my testing that shouldn’t ever happen again…

- Some other things… *you may notice below

On the other hand, **Mr.Versus have been working hard on making the levels for this Chapter 1 and it’s on another level (he he) compared to the Arena
levels for what I’ve been able to see so far .


And because all this writing is not cool, I’ll stop here and leave some small teasers. Hope you like them. By the way, no facial expressions/animation this time. They’re turned off until I implement the mechanic to read and change between them according to necessities…

Teaser 1 -
Teaser 2 -
Teaser 3 -

And that’s going to do it for this report.

And now, time to get back to work!


Much love everyone

Until next time .


-Meguido
Thx :)
 
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aesir150

Active Member
Jul 5, 2017
610
1,107
307
And that's precisely why regular zombies should be killed with their feet.
How to defeat a fatso?
First, forget about pistols and SMGs—they won't hurt him at all, and you'll still need the bullets.
Second, leave your knife in its sheath and forget about melee combat altogether—your blows are as bad as a massage for a fatso.
Third, Mr. Shotgun and Mr. Explosives are your most reliable allies in the fight against fatsoes, as they deal damage. But the shotgun is especially good—it's easier to get your hands on and ammo is more common. Let the bastard get close and shoot him right in the face. If it doesn't kill him outright, it'll stun him, giving you time for a second shot or an escape. And, of course, make sure your gun is upgraded.
Fourth, there are exploding gas cylinders on level 12. Lure a fat guy to them and shoot the cylinder. These bastards don't like colorful fireworks, especially when a big gas cylinder explodes right next to them.
As for health regeneration, he's probably just a tough son of a bitch.

In a pinch, you can just run away. Luckily, fat assholes aren't that common.
Not sure if you are just preaching to the choir cause you missed my prior comment or if you are simply agreeing with me.

Cause all the tips in your responses to my comments are things I already know and posted basically 1-2 pages back.

Yeah the game has a lot of jank to it.

The interface controls are bad.

Fat zombies literally can't be killed unless basically get a critical headshot on them with the shotgun, will often times take like 7 shotgun shells to the head if you get unlucky and don't manage to get a critical. I have dumped a couple hundred max damage and penetration SMG / Pistol rounds into their heads and they don't die.

Normal zombies can take up to like 3-5 shots to the head depending on how upgrade your pistol is if you don't get a critical.

Knifing is borderline useless, takes like 5-7 head shots to kill a regular zombie. And the dogs are too short so the knife animation basically never makes contact with them.

Also I think there is a bug in current version where after upgrading the damage on your pistol to a certain point it actually does less damage. Cause before I was able to consistently 2 shot the dogs and sometimes 1 shot them in the head, and now it doesn't matter sometimes it takes 3-5 shots regardless.

For me most of the game is just jump kick zombies, then stomp on them. Use the pistol to shoot dogs. Use the shotgun to kill fat zombies. It gets really boring watching that jump kick and stomping animation repeatedly. Especially when the camera angle is awful.
 
3.80 star(s) 45 Votes