- Nov 18, 2017
- 20
- 5
Not sure myself what is going on as I followed the instructions for the decrypter that you gave me and even just now tried with copying the entire folder you sent and even one file transfered at a time and still get the same blackscreenDeathdawg
Did you copy the uploaded data folder/ map files into the game folder after extracting and were you asked to confirm the overwrite?
Because I'm using your save (didn't save on it or anything) and the fixed files I've just uploaded. It works without problems for me, which is why I'm slightly confused right now.
Put the "Data" folder I've uploaded into your game folder. Make sure to confirm to overwrite the map files.
Not sure myself what is going on as I followed the instructions for the decrypter that you gave me and even just now tried with copying the entire folder you sent and even one file transfered at a time and still get the same blackscreenDeathdawg
Did you copy the uploaded data folder/ map files into the game folder after extracting and were you asked to confirm the overwrite?
Because I'm using your save (didn't save on it or anything) and the fixed files I've just uploaded. It works without problems for me, which is why I'm slightly confused right now.
Put the "Data" folder I've uploaded into your game folder. Make sure to confirm to overwrite the map files.
Nope and I let it run for 30 minutes on a black screen and all i could do was open menu I even checked my drivers to make sure that they were updated as well so i think for some reason that my save on my side is shagged lolDeathdawg
Alright, changed something and it hopefully works for you too, now. ;P
Suryujin I tried the data folder and it was still giving me the black screen so I used the save to get past it so thank you for the attempt at helping me get around it without using a save and also thank you for the save that at least lets me get around the snafu i was in
rpg maker save data store some temporary map states. Just switch cell, exemple by climbing ladder down to switch maps and return and pull leaver - by this time it should progress as intended. In short, save file stored old corrupted data that had to be refreshed (from fixed game data files).Deathdawg
No problem, just annoyed that the bug doesn't want to let itself get squashed for you. Seriously, it's like the game is ignoring the code in your case for some reason.
I general old rpg maker saves look like this, it is just current map file with additional variables stored. So if you save on old bugged veersion with (black screen bug) it still will be present in save file on load. You have to change map to load up fixed data ( by fidex data i mean your fixed map files). So if it wasent working for him then probably he saved on that bugged map just before switching that last leaver wich beings cutscen with bugged fade to black - so when he loads it and as we established that it is same old data on that save, so it still will be bugged until refreshed (changing map will force to load data from current game files)prodigy
Ehh, why would the same save file work for me, but not Deathdawg? I didn't save on the uploaded file and if the states are loaded from the save, then my game should continue to be bugged as well, since the save wasn't altered and is loading the old map state. There aren't any other save files other than the numbered ones either, let alone one that saves map states. So, unless Deathdawg's other saves are interfering or his game read his save differently than my game does... I'm at a lose how that's supposed to work.
Though not a bad idea, sometimes global saves and similar can mess things up if you only work with the "normal" save.
Also, the save is before a scene (flicking the switch triggers the map event) that causes several fade-ins and -outs. Only the last fade-out doesn't wan't to be faded-in again. Even with calling the fade-in twice from different events, the fade-out isn't reversed. So... I'm not sure how old map states can interfere here.
Which reminds me, Deathdawg and whoever else has the bug and my fix doesn't work, if you can open the menu, keep walking up. You might not be able to see it, but straight ahead is the stairs. Once you're on the next map, the fade-out should be restored as well.