Hey I just wanna say thanks for the fix, it worked for me
Quick question, how did you fix it and what was the issue? I'd like to learn
No problem, same as to you two questions.
Basically, I've followed the events in the order they're were supposed to happen (in the RPG-Maker) and found the even that was responsible for the fade-in, once the talk was done and you get back to Alicia. In this case it's slightly up and right from the entrance of the room, page two.
Thing is, the game didn't feel like fading back in, even though it was supposed to with the fade-in command.
Eventually I decided to add page 3 and 4. At the end of page 2, the var 4 is increased by 5 (now 225) for the mainstory progression, which allowed me to let page 3 autorun when var 4 is 225+. Page 3 would wait a moment (30 frames), trigger fade-in and finally enable self switch A. That would trigger Page 4, which is empty.
For some reason the fade-in on page 2 at the bottom, after the teleport, is ignored. The work-around with page 3-4 works though... even though it just finishes what page 2 is supposed to. Though, if I remember right, the play BGM command works fine... though it's after the TP as well.
I hope that helps some at least and isn't to confusing. If you got any other questions, feel free to ask, I'll try to answer them. ;P
Also seems like it's not even really complete? Either this is an old version or the devs just didn't finish the CG for this sidequest for some reason?
No, CG 52 either wasn't finished/released or I simply can't find it. Not much I can do about that. ^^"