As far as I can tell only the skill level and the node itself determine the ammount you can gather from itLove the game! Anyone knows what determines the amount of loot from mining, farming ect? I want to create a craftman, should I spend most of my points in Luck or lvl of skills is more important?
The Pregnancy feature is implemented in the Patreon version, you get to do a bit of child raising too. Both it and the Clothes System (almost done with drawing them) will be added to the public version very soon!very comfy and even though some parts for Aria are not implemented yet (like changing clothes or pregnancy)
Saffron was my first attempt at making an NPC you can Date/Marry, for Aria I tried a whole bunch of new things so I'm glad they are well received! Some of the datable characters will probably have more depth to them than others since it might be hard to push depth on some of the more primitive species. I might revisit Saffron at a later date to improve her some more.she seems to be so much more in depth than Saffron, which even if you marry Saffron her content falls off HARD honestly and absolutely pales against Aria
That's one of the things I deffinetely plan to change at some point, so her bed will update with the new type and you'll be able to sleep there. No eta on this yet though!can't even sleep in her bed, which funnily is still a "normal" bed even though I got her a comfy one after her old one broke.
I'll think about this. It's pretty hard to implement as maps that allow direct player planting need a whole bunch of other stuff added to them. I haven't really tried combining those types of maps with ones that get randomly generated nodes. In general i wanted to keep them separate to avoid bugs but I might try it at some point.I wish you could use Arias little field behind the Shop/House to plant your own stuff, maybe get permission after marriage or something
This is intentional! There were some complaints that some of the seeds where hard to get due to RNG so I made those plants at the back of her house as a ways for people to get at least some of the seeds as a guarantee, so the Seed probability works differently on them.also I noticed after harvesting the Dandelions, Plantago and Thistle behind the house that their seed yield DOES NOT benefit from any foraging or botany skill and you only get 1 seed no matter how high your skills are.
Luck and Skill both usually determine the output. Though it does vary a bit for the nodes. For example, the nodes on your farm will have their Seeds affected by Luck alone. However, the amount of produce you get would get affected by both. Mining Nodes are usually affected by both too.Love the game! Anyone knows what determines the amount of loot from mining, farming ect? I want to create a craftman, should I spend most of my points in Luck or lvl of skills is more important?
Bard is a class that's mainly designed to earn money through working in the brothel at Night and collecting various junk items on the forest floor during the day time.Hello, Pazhalusta who realties tell me how to straighten yourself a weapon and get navaki burglary climbing and constructor I walk I wander Bard I don't understand there is nothing to break the locks not to kill except rats I also failed the task with the terem man (who is in the brothel) I failed I don't know should be stupid or it takes years to live in the village and save up for everything.
Handsome and Virile are actually "Items" and not variables in this game so if you look under items you will be able to find them!Damn, well since I took a look and don't know what variables I should/could change (I was going to add some of the traits such as handsome and virile but all of the variables were just "variable #5" and so on without any actual names). I guess that's the end of that thought for me xD, thanks 4 the information tho
^I'm actually a fan of Saffron, shes quite a cutie (also I need to try Aria as well), but even so I agree Saffron is a bit low on stuff to do when actually married with her (was actually a little disappointed we couldn't just move in together) so I do hope you go back and touch up on her later ^_^ I realize you need to focus on new things and not get hung up over old stuff, but yeah! I'll patiently be waiting to see Saffron develop a bit more in the future as you get more and more used to what you want the players to expect out of their love interests. (Plus lets be real, shes a goblin in the lowest ranking of where we can get, assuming the game is going to develop as much as it hints its going to, settling down with Saffron is a bit premature, when you consider what will come down the road. That said, I can't get over how great her brothel scene is, man that really is well done <3)The Pregnancy feature is implemented in the Patreon version, you get to do a bit of child raising too. Both it and the Clothes System (almost done with drawing them) will be added to the public version very soon!
Saffron was my first attempt at making an NPC you can Date/Marry, for Aria I tried a whole bunch of new things so I'm glad they are well received! Some of the datable characters will probably have more depth to them than others since it might be hard to push depth on some of the more primitive species. I might revisit Saffron at a later date to improve her some more.
Sorry for the unclear question I asked how to learn to climb walls (you already answered) get nawaki of the constructor (for repairing the bridge), and breaking the locks (only iron chests remained in my game) as well as how to use equipment in this game (without it I can only kill rats)The Pregnancy feature is implemented in the Patreon version, you get to do a bit of child raising too. Both it and the Clothes System (almost done with drawing them) will be added to the public version very soon!
Saffron was my first attempt at making an NPC you can Date/Marry, for Aria I tried a whole bunch of new things so I'm glad they are well received! Some of the datable characters will probably have more depth to them than others since it might be hard to push depth on some of the more primitive species. I might revisit Saffron at a later date to improve her some more.
That's one of the things I deffinetely plan to change at some point, so her bed will update with the new type and you'll be able to sleep there. No eta on this yet though!
I'll think about this. It's pretty hard to implement as maps that allow direct player planting need a whole bunch of other stuff added to them. I haven't really tried combining those types of maps with ones that get randomly generated nodes. In general i wanted to keep them separate to avoid bugs but I might try it at some point.
This is intentional! There were some complaints that some of the seeds where hard to get due to RNG so I made those plants at the back of her house as a ways for people to get at least some of the seeds as a guarantee, so the Seed probability works differently on them.
EDIT: Didn't see there was another page of comments!
Luck and Skill both usually determine the output. Though it does vary a bit for the nodes. For example, the nodes on your farm will have their Seeds affected by Luck alone. However, the amount of produce you get would get affected by both. Mining Nodes are usually affected by both too.
Bard is a class that's mainly designed to earn money through working in the brothel at Night and collecting various junk items on the forest floor during the day time.
It's okay to fail the task with the guy in jail, it wont affect your playthrough much.
Climbing is a Specialisation of the Athletics Skill. You can get it by donating 10 Honey to a Goblin on the second floor of the Jail Tower.
Also, It's a bit hard to understand your question, so can you also write it in Russian. Just make sure to put the English translation alongside it.
EDIT 2 (Missed this question further back >_<)
Handsome and Virile are actually "Items" and not variables in this game so if you look under items you will be able to find them!
To learn new skills (construction and lockpicking(guile)) - check NPC on the second floor of brothel at saturday. To use equipment - press esc ---> equpment ---> eqiup. To kill something big you need a sword and a shield if you play bard.Sorry for the unclear question I asked how to learn to climb walls (you already answered) get nawaki of the constructor (for repairing the bridge), and breaking the locks (only iron chests remained in my game) as well as how to use equipment in this game (without it I can only kill rats)
thanksTo learn new skills (construction and lockpicking(guile)) - check NPC on the second floor of brothel at saturday. To use equipment - press esc ---> equpment ---> eqiup. To kill something big you need a sword and a shield if you play bard.
Construction skill can either be bought in the brothel on Saturday or it can VERY RARELY drop from chests. You can also pay the Goblin Smith to repair the bridge.Sorry for the unclear question I asked how to learn to climb walls (you already answered) get nawaki of the constructor (for repairing the bridge), and breaking the locks (only iron chests remained in my game) as well as how to use equipment in this game (without it I can only kill rats)
Maxing certain skills tend to give you small improvements to characteristics. Try maxing your mining skills and see what you get.Started playing on 1.6 after only playing the initial release and i gotta say the early game has become a lot more manageable.
I've been wondering tho, are there any plans to eventually make attributes improveable beyond gear and character creation? Having to completely gimp your char to get more than a minor perk is a bit sucky. I dont see why mining ore all day wouldnt eventually make you stronger (for all i care you can put upper limits on it like str 3 as max for "grinding").
Alright, guess i was hasty, i'll check in a bit.Maxing certain skills tend to give you small improvements to characteristics. Try maxing your mining skills and see what you get.
It's been a while since I've played the game, but I do remember maxing out my mining stats. It does help out a lot, since you are able to get more ore from mining the different types of ore, stones and what not. You'll notice that you start gaining a lot more money and spend a lot less stamina, or vital power (I don't remember right now, sorry), which allows to mine even more. So just some advice, do try to max out that stat and the subcategories it has, as it will pay off.Alright, guess i was hasty, i'll check in a bit.
As some people mentioned, you get a title and a +1 to a related attribute at max skill level.I've been wondering tho, are there any plans to eventually make attributes improveable beyond gear and character creation? Having to completely gimp your char to get more than a minor perk is a bit sucky. I dont see why mining ore all day wouldnt eventually make you stronger (for all i care you can put upper limits on it like str 3 as max for "grinding").
Bless youGoblin Merchant will now accept commissions on her stock, allowing you to manipulate her selection for your next visit.