I'll be honest, it's a surprise, that protagonist knows how to breath and eat(hey, why not add a hunger system too?).
Consider it a negative comment towards a complicated skill system and unnecessary amount of basic skills, that shouldn't require learning.
Aside from all that, the game seems to be a promising one, I can see how much effort was put into it.
Bad games make me want to skip straight to the "mash pissers" part and here I am washing clothes for pesky goblin women, talk to them, flirt with them and give them blue balls(?), mercilessly kill puny rats in mines and waiting for a green merchant slut to start selling seeds so I can actually start my own bloody farm. Pretty bad idea to do that kind of rotation thing by the way, for a constantly present merchant that is.
The idea of traveling merchants however is pretty great, it really adds a certain flavor. I just hope, that after I spend all that copper I've acquired through sweat, blood and other liquids, I can get it back by capturing the merchant and put him to good use as a gobbo's semen donor.
On one hand menu system is cancerous, there is way too much crap, that needs to be sorted into different categories, which is fun and all until you actually start using it.
In order to eat something to replenish health or stamina, player has to go through annoying sequence:
menu > items > scroll down to consumables > "insert consumable name" > click on it > repeat until desired effect is achieved.
It's very tedious, because despite the game not having any kind of time limit, I, personally, want to jump in action and keep grinding the experience so I can actually make some progress instead of sitting in one place, especially if I'm in who knows where, far away from safety.
Yes, there are hotkeys and at some point you will make 99 omelettes so you won't be bothered by doing the mumbo jumbo described above, but until then... You get the "joyful" experience.
On another side, you rarely see so many details when it comes to skills, passives, items and categories in rpgmaker game and it certainly adds the charm, so it's totally worth it.
I just hope there is a middle ground, since I know fuck all about rpgmaker.
Btw, is encounter with "wild life" always going to be either a "win and get materials" or "lose and get fooked"?
Or will there be an option to sort of... Get some sexual reward for defeating them?
Anyway, overall I'm very pleased with the game.
0.1.6 is obviously an early stage, so by no means I'm here to shit on developer's work, doesn't matter how it looks. I'm only here to share a few frustrations/issues as a player. I will never really understand the point of adding a challenge to the porn game, however if it's done correctly, you might not even feel it as a challenge, because it sort of morphs into the actual process, rather than being that annoying part you want to skip as fast as possible to get my reward.
Thanks for making that game, I wish you best of luck with it and may you passion burn long enough see this and other projects through to the end.
Hopefully my wall of text won't offend you.
While I did use it as opportunity to vent a bit, I want to think, that those experiences/complains will be helpful to make your game more comfortable, if you choose to.