3.40 star(s) 29 Votes

Evangelion-01

Devoted Member
Apr 12, 2018
10,807
7,271
Blunt or not a spiked metal mace to the face is way more deadly than a punch, even a simple metal rod or a wooden club could do serious damage. Maybe making blunt weapons scale higher with strenght could be a viable option while bladed weapons don't scale as much with strenght but have an overall higher damage even with low level strenght.

Also shouldn't jumping and climbing fall under the category of acrobatics? andmaybe some skills like cooking be aviable on it's own or have a cooking manual right in the first house? like if theplayer house we have now belonged to a farmer gobling sholdn't we have a manual about agriculture there?
When you first visit your house you meet a goblin that took it upon herself to "clean" your house for you by removing all those unneccesary items.
Also last time I checked jumping and climbing have been in the Acrobatics section and cooking has it's own skill book
 

Jyk

Newbie
Oct 27, 2019
71
60
There are different tools for that... sometimes they are online tools, i.e. a website where you upload your save and download the changed file afterwards and sometimes offline tools that directly change ingame variables.
One thing both have in common is that you can seriously damage your save games if you don't know what you do though
Damn, well since I took a look and don't know what variables I should/could change (I was going to add some of the traits such as handsome and virile but all of the variables were just "variable #5" and so on without any actual names). I guess that's the end of that thought for me xD, thanks 4 the information tho
 

name002

Newbie
Sep 22, 2018
54
29
When you first visit your house you meet a goblin that took it upon herself to "clean" your house for you by removing all those unneccesary items.
Also last time I checked jumping and climbing have been in the Acrobatics section and cooking has it's own skill book
No, jumping and climbing are in the athletics section along with acrobatics.
Yes, i know cooking is a book what i meant is do we really need to find or buy a book and not have cooking as a basic skill for our character?
 

Deleted member 1571565

Well-Known Member
Aug 7, 2019
1,869
4,403
No, jumping and climbing are in the athletics section along with acrobatics.
Yes, i know cooking is a book what i meant is do we really need to find or buy a book and not have cooking as a basic skill for our character?
They can't jump or climb without learning it, so yeah it makes sense. The way I choose to interpret it (and probably the way intended by dev) is its not like you can't jump/climb/or even cook on your own, its just really poor quality to the point its not even recognized. After you get a point, its like mastery, you become capable of more things as you train and get progressively better in it. I think cooking more than even jumping and climbing fits into that category the most. If you want a very cut and dry example, there is a "cooking" channel on youtube, where they demonstrate a level 1 cook (somone that basically cooks for themselves/family, no real training) a level 2 cook, someone that does it professionally, level 3 cook, someone recognized as a culinary master.

Edit: also thinking about it, he has amnesia, he really just might not have any clue what hes doing as well. True amnesiacs aren't just like "who are you? who am I? where is this place?" severe amnesia usually is like they can't remember/know how to talk, read, tie their shoes, even what shoes are, how to dress, etc.
 
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Comrade Anulnyat

Member
Respected User
Aug 5, 2016
439
1,242
I'll be honest, it's a surprise, that protagonist knows how to breath and eat(hey, why not add a hunger system too?).
Consider it a negative comment towards a complicated skill system and unnecessary amount of basic skills, that shouldn't require learning.

Aside from all that, the game seems to be a promising one, I can see how much effort was put into it.
Bad games make me want to skip straight to the "mash pissers" part and here I am washing clothes for pesky goblin women, talk to them, flirt with them and give them blue balls(?), mercilessly kill puny rats in mines and waiting for a green merchant slut to start selling seeds so I can actually start my own bloody farm. Pretty bad idea to do that kind of rotation thing by the way, for a constantly present merchant that is.
The idea of traveling merchants however is pretty great, it really adds a certain flavor. I just hope, that after I spend all that copper I've acquired through sweat, blood and other liquids, I can get it back by capturing the merchant and put him to good use as a gobbo's semen donor.

On one hand menu system is cancerous, there is way too much crap, that needs to be sorted into different categories, which is fun and all until you actually start using it.
In order to eat something to replenish health or stamina, player has to go through annoying sequence:
menu > items > scroll down to consumables > "insert consumable name" > click on it > repeat until desired effect is achieved.
It's very tedious, because despite the game not having any kind of time limit, I, personally, want to jump in action and keep grinding the experience so I can actually make some progress instead of sitting in one place, especially if I'm in who knows where, far away from safety.
Yes, there are hotkeys and at some point you will make 99 omelettes so you won't be bothered by doing the mumbo jumbo described above, but until then... You get the "joyful" experience.
On another side, you rarely see so many details when it comes to skills, passives, items and categories in rpgmaker game and it certainly adds the charm, so it's totally worth it.
I just hope there is a middle ground, since I know fuck all about rpgmaker.

Btw, is encounter with "wild life" always going to be either a "win and get materials" or "lose and get fooked"?
Or will there be an option to sort of... Get some sexual reward for defeating them?

Anyway, overall I'm very pleased with the game.
0.1.6 is obviously an early stage, so by no means I'm here to shit on developer's work, doesn't matter how it looks. I'm only here to share a few frustrations/issues as a player. I will never really understand the point of adding a challenge to the porn game, however if it's done correctly, you might not even feel it as a challenge, because it sort of morphs into the actual process, rather than being that annoying part you want to skip as fast as possible to get my reward.
Thanks for making that game, I wish you best of luck with it and may you passion burn long enough see this and other projects through to the end.
Hopefully my wall of text won't offend you.
While I did use it as opportunity to vent a bit, I want to think, that those experiences/complains will be helpful to make your game more comfortable, if you choose to.
 
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name002

Newbie
Sep 22, 2018
54
29
yes the menu tends to break the action and slow down the game.
the point of merging skills like acrobatics, jumping and climbing into a single one is that it will avoid having a clusterfuck of skills later down the line when the game will get significantly bigger.
 

FeyRing

Member
Nov 17, 2019
281
380
Blunt or not a spiked metal mace to the face is way more deadly than a punch, even a simple metal rod or a wooden club could do serious damage. Maybe making blunt weapons scale higher with strenght could be a viable option while bladed weapons don't scale as much with strenght but have an overall higher damage even with low level strenght.
That works for the skill that it gives [Smash]. However, it's impossible to make your basic [Attack] function scale higher as that doesn't check what weapon you're holding (engine limitation as far as I'm aware).

Also shouldn't jumping and climbing fall under the category of acrobatics?
It's something I'm not 100% set on so they may in the future. I might shuffle some skill specs around or even merge them into one.

andmaybe some skills like cooking be aviable on it's own or have a cooking manual right in the first house? like if theplayer house we have now belonged to a farmer gobling sholdn't we have a manual about agriculture there?
That would mean I will need to remove them from character creation as they would be redundant there, which is not something I'm keen on. Furthermore, most Goblins generally don't read so they probably wont have manuals in their houses.

Though I'm contemplating the possibility of having some basic Seeds left over so the player can start planting something straight away.

EDIT:

Sorry, didn't see the other comments straight away for some reason...

I'll be honest, it's a surprise, that protagonist knows how to breath and eat
The protagonist lost his soul, he is meant to be barely functional at the start.

waiting for a green merchant slut to start selling seeds so I can actually start my own bloody farm.
You can actually get quite a lot of Seeds from the wild by gathering Forest Plants. The Merchant actually only sells Vegetable Seeds. The ones in the wild can be quite useful for Alchemy and as Flower Gifts for NPCs.

I just hope, that after I spend all that copper I've acquired through sweat, blood and other liquids, I can get it back by capturing the merchant and put him to good use as a gobbo's semen donor.
Most NPC captures just provide you with a Rep boost with the Goblins, though some (not the Merchant) can teach you skills afterwards for a price.

Pretty bad idea to do that kind of rotation thing by the way, for a constantly present merchant that is.
The plan was to have region specific Merchants that have static stock while the General merchants just have Random selections. I am probably going to add some way of influencing the selection though it wont be for free.

In order to eat something to replenish health or stamina, player has to go through annoying sequence:
menu > items > scroll down to consumables > "insert consumable name" > click on it > repeat until desired effect is achieved.
That's generally how things work in most RPGs, the Hotbar system does aleviate some of the furstration with this, however I don't really see how to improve it any further short of adding mouse support which is impossible as far as I'm aware.

Btw, is encounter with "wild life" always going to be either a "win and get materials" or "lose and get fooked"?
Or will there be an option to sort of... Get some sexual reward for defeating them?
For some there will be the option to take advantage of them, though probably not for all.

I will never really understand the point of adding a challenge to the porn game, however if it's done correctly, you might not even feel it as a challenge, because it sort of morphs into the actual process, rather than being that annoying part you want to skip as fast as possible to get my reward.
To be honest I was trying to make a Farming/Crafting RPG with fetish Porn elements rather than a Porn game with Crafting/Farming elements. Not sure how well I'm succeeding with it but that's the plan at least!

yes the menu tends to break the action and slow down the game.
the point of merging skills like acrobatics, jumping and climbing into a single one is that it will avoid having a clusterfuck of skills later down the line when the game will get significantly bigger.
Well 90% of the Skills that I planned for the game are already in it, I wasn't going to add much more. However, in general I might rework the Skill system completely down the line once I get a better feel for how it meshes with the game.

EDIT 2:

Missed more comments on previous page, sorry >_<!

Hey Feyring, so when I asked about possibly resetting and changing the beginning stats/traits you said I could change through the save editors - what do you mean? I don't know anything about save editors (besides what can be assumed from the name) and have not seen them before in any games. Do I like download an extra widget, or go into the code itself to change some stats?
Just type RPG Maker Save Editor in Google and you should get some options. The one I used a long time ago you had to upload your save to the site, then modify parameters like stats and after download the edited save. Changing basic stats should be pretty simple.

The quest is Heaven's Road
Go to a rowboat in Amber Wilds at Night and interact with it. If this doesn't work tell me what message you're getting when you interact with it.
 
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alber123

Member
Feb 2, 2020
119
9
Hello, sorry for the stupid questions, there was a question that was, but how to get in the game the nawaki of collecting (poitin of fruit) mining of minerals, climbing leans, scolding over stones across the river, a constructor for building a bridge and breaking iron chests, and also how to get equipment weapons for example and why Navak is a blacksmith and how to build a garden and rebuild a house
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,807
7,271
Hello, sorry for the stupid questions, there was a question that was, but how to get in the game the nawaki of collecting (poitin of fruit) mining of minerals, climbing leans, scolding over stones across the river, a constructor for building a bridge and breaking iron chests, and also how to get equipment weapons for example and why Navak is a blacksmith and how to build a garden and rebuild a house
Find skill books in chests around the world, complete Quests for certain characters, pay money to be tought and finally buy skill books from an NPC in the brothel (only available on saturdays)
 

alber123

Member
Feb 2, 2020
119
9
Find skill books in chests around the world, complete Quests for certain characters, pay money to be tought and finally buy skill books from an NPC in the brothel (only available on saturdays)
understandable, but a brothel in the village and how is it understood what day it is
 

alber123

Member
Feb 2, 2020
119
9
thanks, the last question in this game is all expensive and the day is not enough and the sunluks of which can be opened is small, how to earn them correctly? and maybe I'm dumb but brothel is not
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,807
7,271
thanks, the last question in this game is all expensive and the day is not enough and the sunluks of which can be opened is small, how to earn them correctly? and maybe I'm dumb but brothel is not
Te best way to earn money is indeed the Brothel, but the game is designed to take ALOT of time, there is no fast way in this game.
As soon as you can start crafting stuff you'll notice the immense amount of resources you need for even the basic stuff
 

alber123

Member
Feb 2, 2020
119
9
Te best way to earn money is indeed the Brothel, but the game is designed to take ALOT of time, there is no fast way in this game.
As soon as you can start crafting stuff you'll notice the immense amount of resources you need for even the basic stuff
this is understandable, but where the brothel can be a screenshot, I thought it was a house next to the entrance to the village, but no on Saturday you can't go there like in general on any day
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,807
7,271
this is understandable, but where the brothel can be a screenshot, I thought it was a house next to the entrance to the village, but no on Saturday you can't go there like in general on any day
Its the BIG wood house in the northern part of town... it has 2 floors and the trader (a succubus) will be on the 2nd
 
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FeyRing

Member
Nov 17, 2019
281
380
this is understandable, but where the brothel can be a screenshot, I thought it was a house next to the entrance to the village, but no on Saturday you can't go there like in general on any day
Большое бревно в северной часте посёлка. Книги продаются на втором этаже в суботу.
The Big log house in the Northern part of the Village. Skill books are for sale on the second floor on Saturday.
 

alber123

Member
Feb 2, 2020
119
9
thanks
Большое бревно в северной часте посёлка. Книги продаются на втором этаже в суботу.
The Big log house in the Northern part of the Village. Skill books are for sale on the second floor on Saturday.
thanks
 

Kenkimaru

New Member
Jan 15, 2018
11
40
I'm really enjoying this game so far and after experiencing the Aria questline and romancing her I really fell in love with this game!

Playing my character right now it really feels like he's living with his wife and running an alchemy shop together with her, I love that you can check most of the stuff in the house and almost everything gives a small comment or hint, very comfy and even though some parts for Aria are not implemented yet (like changing clothes or pregnancy) she seems to be so much more in depth than Saffron, which even if you marry Saffron her content falls off HARD honestly and absolutely pales against Aria, you can't even click anything in her/your home after or even before marriage, can't even sleep in her bed, which funnily is still a "normal" bed even though I got her a comfy one after her old one broke.

I wish you could use Arias little field behind the Shop/House to plant your own stuff, maybe get permission after marriage or something, also I noticed after harvesting the Dandelions, Plantago and Thistle behind the house that their seed yield DOES NOT benefit from any foraging or botany skill and you only get 1 seed no matter how high your skills are.

I'm really excited to see where this game is going and what kind of places we'll get to explore and what monster girls we get to romance!
 
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3.40 star(s) 29 Votes