3.40 star(s) 29 Votes

Porn_Jesus

Forum Fanatic
Jun 21, 2017
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With all those "games" that in auto mode play themselves, loads of "pay to win" type microtransactions and casual games where combat is just a flavoring, it's most likely true that average skill lowered significantly.
Exactly but if you write it that way a persons feelings might get hurt and we all know how thin-skinned some people are. =3


Well one problem of a completly individualizing character creation is that people might create characters completly unfit for a certain gameplay mechanic.
This is the core problem. People make mistakes (nothing wrong with that) but don't accept that failure, analyze what went wrong and take a different approach. Blaming a dev is easier, more convenient.


Personally I love to play as a seducer and breeder, which however means that I have no stats beside the Items I craft for myself or receive by Quests... in turn makeing combat a mix of luck and hard work... and I grew up with the Final Fantasy games.
I do hope for a gameplay mechanic that helps mitigate this kind of disatvantage at some point, like a trainer that helps to raise stats to atleast Level 2 for a high price... like 10-50 Silver maybe
Ofc every RPG game with a wide range of character customization has its limits for what works and what won't. It would be utterly useless to have a choice what to do with character creation if basically everything works no matter how much you fucked up.^^
 

Evangelion-01

Devoted Member
Apr 12, 2018
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Ofc every RPG game with a wide range of character customization has its limits for what works and what won't. It would be utterly useless to have a choice what to do with character creation if basically everything works no matter how much you fucked up.^^
While this is true a good game also offers branching pathes that eventually intervine... makeing a character unfit for combat is one thing, but if the Dev offers a choice to make a character more fit for combat through hard work that will also be a great thing.
For Example each time you want to increase your stat you also need either combat or fused exp (based on an equal ammount of combat and crafting exp)... so the player needs to either keep training in the barracks or venture out with high class gear and gather combat exp, which than can be used to Upgrade the character and make this procedure easier or even unlock the potential of defeating bosses like the terror bird.
The Balance is what makes this a hard thing as allowing people to grow to strong by this mechanic would make stat based character creations worthless... the game however says that Level 2 Stats are pretty much the basics for a human and going above that makes them either trained for such a task or even superhuman... aquiring Level 2 in each stat should be in range of what is natural possible and would allow a fighter to gain some magic attack and defence aswell as allow a non figther to get atleast some basic level... those would benefit more ofc, but a fighter or mage can start with even higher skills
 

sandsea_urchin

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May 7, 2019
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FeyRing

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I'd say go for scenes you can get by winning specific fights. Some things should be earned.
I agree! Especially considering that once the level 2 gear roll out is complete it should be possible to defeat Werewolves by overgearing at least.

Well one problem of a completly individualizing character creation is that people might create characters completly unfit for a certain gameplay mechanic.
This is the core problem. People make mistakes (nothing wrong with that) but don't accept that failure, analyze what went wrong and take a different approach. Blaming a dev is easier, more convenient.
I think this was a pretty big issue at release too. I hope it was at least partially remedied by the few introduced custom classes at character creation. That way someone new to the game could at least see what works in the game before deciding if they want to reroll with a fully custom made character.

I do hope for a gameplay mechanic that helps mitigate this kind of disatvantage at some point, like a trainer that helps to raise stats to atleast Level 2
While this is true a good game also offers branching pathes that eventually intervine... makeing a character unfit for combat is one thing, but if the Dev offers a choice to make a character more fit for combat through hard work that will also be a great thing.
That's not a bad idea, I will think about it. Or maybe some rare consumable item that raises your lowest stat by 1 point. There would probably need to be a limit on how many of these are available in the game though.

Pls let me do this to them
I'll see what I can do. Not sure I will dedicate a whole drawn CG scene to it though... at least not at first maybe.

New update is out actually on Patreon, it's just nobody updated post here yet.
Patreon update has indeed been up since April 6th. I was hoping to do a public one within maybe 2 weeks from now. I'm currently drawing up a sex scene for it, that way Patrons would have a reason to update it as well when it launches.
 

Wifi2455

Newbie
Mar 20, 2018
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So how will the werewolfs work beat alpha to become alpha or just beat up like 10 of them so they become submisive to mc ?
 

Psajchol

Member
Sep 2, 2019
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I just have to ask, how are going to adress the EXP situation? I mean Craft EXP is fine by me, it's nice smooth sailing once you get Foraging and Mining and you'll start seeing 5-10 EXP per action but what about Combat EXP?

Farming it is just painful since your main way of actually getting it ( training dummies in Goblin tower if you don't start as warrior ) is painfully long and combat is mostly not worth running around so much for just 4-5 EXP while it's RNG depended if enemy will take 20 of your VIT or half of it because a giant combo can not land at all or just up and make everything hit.

Could you at least boost that dummy training? We're already losing 20 VIT for training with it and only getting 1 EXP is like getting kicked in the balls. If you could put it at the same level as Mining and Foraging - 5-10 EXP per traning - it would be swell.
 

0nymous

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Nov 16, 2016
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I just have to ask, how are going to adress the EXP situation? I mean Craft EXP is fine by me, it's nice smooth sailing once you get Foraging and Mining and you'll start seeing 5-10 EXP per action but what about Combat EXP?

Farming it is just painful since your main way of actually getting it ( training dummies in Goblin tower if you don't start as warrior ) is painfully long and combat is mostly not worth running around so much for just 4-5 EXP while it's RNG depended if enemy will take 20 of your VIT or half of it because a giant combo can not land at all or just up and make everything hit.

Could you at least boost that dummy training? We're already losing 20 VIT for training with it and only getting 1 EXP is like getting kicked in the balls. If you could put it at the same level as Mining and Foraging - 5-10 EXP per traning - it would be swell.
Make bombs and explode the shit out of slime girls my dude.
 

Psajchol

Member
Sep 2, 2019
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155
Make bombs and explode the shit out of slime girls my dude.
Your profile pic is fucking perfect for that answer!

However, I'd like a better solution than running around with bombs, as much as I like doing that. It's basically cheesing the game since you don't have to do anything so overall combat might as well be deleted since you can just use bombs on every enemy and blow 'em to smeetherins.
 

Evangelion-01

Devoted Member
Apr 12, 2018
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Your profile pic is fucking perfect for that answer!

However, I'd like a better solution than running around with bombs, as much as I like doing that. It's basically cheesing the game since you don't have to do anything so overall combat might as well be deleted since you can just use bombs on every enemy and blow 'em to smeetherins.
Impregnate 100 Goblin girls and Goblin Punch the shit out of single enemies
 
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FeyRing

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Nov 17, 2019
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So how will the werewolfs work beat alpha to become alpha or just beat up like 10 of them so they become submisive to mc ?
I will probably have 3 approaches for it. One where you win the combat against the pack boss. Another where you maybe bribe them with food or something, not quite sure yet, still working out the details. And a third where you become their plaything so they stop being hostile.

I just have to ask, how are going to adress the EXP situation? I mean Craft EXP is fine by me, it's nice smooth sailing once you get Foraging and Mining and you'll start seeing 5-10 EXP per action but what about Combat EXP?
Could you at least boost that dummy training? We're already losing 20 VIT for training with it and only getting 1 EXP is like getting kicked in the balls.
However, I'd like a better solution than running around with bombs, as much as I like doing that. It's basically cheesing the game since you don't have to do anything so overall combat might as well be deleted since you can just use bombs on every enemy and blow 'em to smeetherins.
The "chores" exp used to be 1-5 per action, I have changed it to a flat 5 exp in the current Patreon release already, so moving forward it will be 5 on Minion mode and 7 on Hero mode (Dummy training counts as "chores" too!).

There are much less skills that use Combat exp currently so it's a bit harder to get. However, the bomb approach mentioned would only work on enemies with low HP pools, it wont work too well on anything tanky, but it is good for gaining that initial combat exp needed to learn the actual skill books. Most enemies only do around 20 damage against a player in good Armour and Accessories.

I wouldn't really call using consumables "cheesing the game" since I did want that to be a valid way of dealing with encounters for Alchemist type characters.
 
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FeyRing

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Nov 17, 2019
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Will we have dragon girls eventually, at least one?
I do like Dragon Girls so yes. Though, I think they would be pretty strong so as an enemy probably not soon. As a Heroine... not really sure yet.


Also, will there be romanceable werewolf?
You will be able to romance the pack leader, though she is not a Werewolf, she is closely related to Werewolves as a species.
 
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Slaanesh Champion

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Oct 3, 2019
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I do like Dragon Girls so yes. Though, I think they would be pretty strong so as an enemy probably not soon. As a Heroine... not really sure yet.
Maybe instead of whole species of generic dragon girls, you can make one but really fleshed out with a lot of content.
Like you did with tengu alchemist.
Properly romanceable dragon girls are already very scarce, hoping you'll decide to make one regardless.
 

FeyRing

Member
Nov 17, 2019
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...So a Fenrir or Hellhound than?
The later is what I'm currently planning on!

Maybe instead of whole species of generic dragon girls, you can make one but really fleshed out with a lot of content.
Like you did with tengu alchemist.
Properly romanceable dragon girls are already very scarce, hoping you'll decide to make one regardless.
Well Dragon girls are pretty diverse in general. I mean even the term "dragon" is pretty broad in fantasy. I'll probably make one, but I don't know if she will appeal to everyone. Maybe I'll do a poll on it at some point.
 

Evangelion-01

Devoted Member
Apr 12, 2018
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Well Dragon girls are pretty diverse in general. I mean even the term "dragon" is pretty broad in fantasy. I'll probably make one, but I don't know if she will appeal to everyone. Maybe I'll do a poll on it at some point.
The Beastial Dragons are quiet diverse... but in regard to human form Dragons we normally only have antromorph Half Human/Dragon or Wyvern... the "Furry" version of a scales clad Human has been seen a few times in other Games, but I don't think they gathered a large number of supporters... even more since female Lizzardmans look the same in most of these lores.
A naked human Girl with legs (looking like high heeled highboots), arms, outside hips and shoulders covered in scales and fitted with horns and a tail, includeing pranks (resembling a glove made of scales) with sharp claws and Fangs is mostly seen on those girls.
Depending on your taste includeing something like a Tiara made of Scales can also be added and as a small Bonus Elf ears covered in scales.

At least that's the only female Dragon as a love interest I remember to have ever seen
 
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FeyRing

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Nov 17, 2019
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I've also seen some Lamia like Dragon girls that were designed around eastern Dragon themes. My interpretation of Dragon Girls generally defaults to the types from Monster Girl Encyclopaedia in terms of anthro-human ratios in aesthetics. Though I'll probably have to do a lot more reference research before I attempt to make one.
 
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3.40 star(s) 29 Votes