That's the idea. Assign a key to the seed you want to focus on rn, it'll ease the process tremendously.
So complicated
There's a much simpler way: simply allow MC to "lock" a tile for a given seed. Locking a tile like this, would allow you to use a "sow again?" pop-up when you harvest the tile - provided you have the seeds in stock.
Long time I haven't checked on the game, so it might be implemented already, but allowing to hotkey a whole category - like 'seeds' or 'tools'- would be also helpful, to ease the menu x menu x menu moments.
Yeah I'm just not keen on having the hotbar filled with stuff that's only used in one area. I don't want to stare at hotbar seeds in the rest of the game world, hence why I thought having a location-based solution was better, since if you can only plant in a particular location, then it's probably better as an interactable object in that location to manage it.
The proposal I gave earlier was based on a couple of things...
It's basically an item with a dialogue box that controls the states of a pre-determined set of tiles, and the interaction would only take 2 or 3 clicks + scrolling by the user (1 click to open dialog, scroll to select qualifying seeds, 1 click to select, Maaaaaaybe 1 click to confirm) and then the row would be planted. This means that, in theory, however the current engine works, it's simple to create and implement. If it also filtered only qualifying seeds (meets minimum number of seeds while also those that qualify for planting in that soil), then it should be easy to use for the player also.
I like the sow-again thing you suggest, there's a lot of cases where I'd be changing the crop? The dev of this game is encouraging the player to grow a variety of food with the
gluttony mechanic. To get any decent healing out of food you need to craft higher tier items with complex ingredient chains. So then you want a variety of high tier foods with complex ingredient chains, which multiplies the variety of plants you should be planting. With the current farmable soil available, that means you need to switch out crops often to get all the ingredients. Of course, it'd be simpler if we could upgrade the amount of farmable soil available.
I also think to some degree the dev wants some interactable bits with the farming... so my main thing is that the interaction of planting every seed (without hotbar, and against I don't want too stare at seeds on my hotbar) is not fun, mainly because of the menus being full of a bunch of other stuff.
I also like your hotkeying a whole category of items thing too, because you the menu is obtuse to deal with since there's so many items.
That's how I was looking at it anyway.