- May 7, 2019
- 877
- 1,007
This part's easy. Venka's script does smtg like this (simplified):I don't even know how to solve Level 1 yet!![]()
You don't have permission to view the spoiler content.
Log in or register now.
Here's a simple one with an interface and all:
You must be registered to see the links
from the same author as 'New Item Indication' you're using.Yes. Either permanently, or once you have a bookshelf at home. Key items shouldn't be displayed by default, that's a design flaw. (regular RPGM interface have Items / Equipment / Key items)."Hidden", as in removed from the item menu?
I'm well-aware. I might write more about this, but in this one case:You can't just "skip" these scenes because variables and choices are checked during the scene! Though you can always skim through them while holding the "SHIFT" button!![]()
That's an issue with how you write scenes. You're supposed to do every rolls first , which give you a roadmap. You'll then follow the roadmap, either through conditional branches or by Labels + jumps.
What I mean is, you're complicating your life quite a bit. I seldom see such huge common events, and making rolls in the middle is awfully inconvenient for you, should you wish to check the overall map, or make a change here or there.
Neither do I. Why not simply draw a new tile (say a brown one in my HM example)? The brown tile would revert to the original tile after 1-2 days without a new seed planted.I was thinking of a some sort of switch that activates planting/furniture mode but I don't really know how to make it work smoothly.
Well, this isn't too important. Home's looking good already.
Look at water. You're using <category: consumables>, etc. I mean it's much more convenient to store the gift value the same way.I am not 100% sure what you mean here. But Gifts have different values depending on who you gift them to and on what Traits you have.
Ideally you'd create an array or a class for that; in this case one for each gift-able NPC, where you'd also store their text. Think about the next NPC you'll make: you'll have to go through the same nightmare of writing a new huge common event. Again
Last edited: