I guess it's this time again ...
WickedGames ... Just a guess: You are using *.png as image file format? I know it's a selectable option in render software ...
But it's not the best option for releasing a renpy game with it ... please consider to convert your image file to a better, more efficient image file format. Like *.jpg (for non layered images) or *.webp (for layered images) ... those file formats are usually way smaller in size without loosing in quality. There are quite a few free software solutions to convert image files - for example XnView or XnConvert. Both are multi lingual, pretty easy to use and like I said totally free. And if you use the "lossless" quality setting (100% quality), you cant usually see any difference in quality to your *.png files.
You dont even need to change your code after converting all images if you use for example the windows "cmd" command: You can rename all images back to *.png (without changing the file format - it's just a mass renaming tool - so your coding is still intact.
The command is (*** = your path to your files) :
rename ***/game/images/*.jpg ***/game/images/*.png
or rename ***/game/images/*.webp ***/game/images/*.png
With this your image file are still jpg's/webp's with the way smaller file size but just renamed for your coded png file format.
Your game would be instead of around 7 GB (which is HUGE) shrinked to a much easier to use around 700 MB - 1 GB.
Way less storage space taken on your drive and more important, way less time wasted in uploading (for you) and downloading (for us).
There are also a few step-by-step guides here on this forum available ...
For example:
https://f95zone.to/threads/how-to-optimize-images-in-batch.100265/
Feel free to ask if you have more specific questions about all this.
*edit*
If you are not using *.png's, sry. Then wow ... it must have A TON of content then.
I'm gonna wait for
MyPreciousCJ 's compressed version before I give it a lock - 7 GB is WAY to much for downloading with my I-net speed ...
*edit*