This game's story reads like someone told the developer "a twist is what makes a story good" and the dev nodded and decided to just throw a new twist in every 100 words.
It's hard to connect to characters, events, the story, anything, because the game will just throw in some big twist. And then it will have another twist from that twist later. And then another. And all of them will be twisting the exact same story detail, until it's a pretzel. There are at least four characters that "die" and then show up again later, and pretty much every character switches sides multiple times for seemingly no reason and changes personality/goals multiple times.
The characters also aren't particularly interesting. Outside of flip-flopping in characterization and motivation, most of them are very, very flat, and I don't think being written inconsistently can be considered character depth. The story has some interesting bits, but also a lot of unfulfilled story beats, characters jettisoned out of the story, and characters being idiots so the twists can happen.
Outside of the immediate fallout, choices just change a line or two on occasion. Worse, in several cases the game seems to be trying to play unreliable narrator and suggests the MC just THINKS something changed. You can pick every evil choice in the game then go back and pick no evil choices, and functionally nothing changes. Decide to get into a relationship with Paige or don't, nothing changes. There are maybe, MAYBE three instances where a choice leads to more than just a line or two changing in future content. The only real changes from choices happen in the immediate sense, and most times that change is either get sex scene or don't get sex scene.
Usually, I'd just chalk this up to being a very linear game, except in that case over half the choices have no reason to exist and the game should really just be kinetic. Further, the game at various points tries to hint at some big consequences to actions, only to then...not have them. Even the regular mention of "Evil Up" isn't related to a variable. There is no variable to track "evil," and while most of those choices have a variable to track what choice you made, some don't. To be clear: Some of the "Evil Up" choices are literally not tracked in any way. Add everything up, and honestly you should just pick the evil choice every time. Not picking them loses out on the majority of the sex scenes for no real gain, and even if a choice seems to kill or save someone, it honestly probably doesn't.
About the only pro is that the sex scenes are decent. And considering a lot of darker games have really, really terrible sex scenes, that's a nice strength to have. (Be warned though that later on these scenes start veering off into snuff.) But even that strength is dampened because the game lacks a replay scene feature.
It's hard to connect to characters, events, the story, anything, because the game will just throw in some big twist. And then it will have another twist from that twist later. And then another. And all of them will be twisting the exact same story detail, until it's a pretzel. There are at least four characters that "die" and then show up again later, and pretty much every character switches sides multiple times for seemingly no reason and changes personality/goals multiple times.
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The characters also aren't particularly interesting. Outside of flip-flopping in characterization and motivation, most of them are very, very flat, and I don't think being written inconsistently can be considered character depth. The story has some interesting bits, but also a lot of unfulfilled story beats, characters jettisoned out of the story, and characters being idiots so the twists can happen.
Outside of the immediate fallout, choices just change a line or two on occasion. Worse, in several cases the game seems to be trying to play unreliable narrator and suggests the MC just THINKS something changed. You can pick every evil choice in the game then go back and pick no evil choices, and functionally nothing changes. Decide to get into a relationship with Paige or don't, nothing changes. There are maybe, MAYBE three instances where a choice leads to more than just a line or two changing in future content. The only real changes from choices happen in the immediate sense, and most times that change is either get sex scene or don't get sex scene.
Usually, I'd just chalk this up to being a very linear game, except in that case over half the choices have no reason to exist and the game should really just be kinetic. Further, the game at various points tries to hint at some big consequences to actions, only to then...not have them. Even the regular mention of "Evil Up" isn't related to a variable. There is no variable to track "evil," and while most of those choices have a variable to track what choice you made, some don't. To be clear: Some of the "Evil Up" choices are literally not tracked in any way. Add everything up, and honestly you should just pick the evil choice every time. Not picking them loses out on the majority of the sex scenes for no real gain, and even if a choice seems to kill or save someone, it honestly probably doesn't.
About the only pro is that the sex scenes are decent. And considering a lot of darker games have really, really terrible sex scenes, that's a nice strength to have. (Be warned though that later on these scenes start veering off into snuff.) But even that strength is dampened because the game lacks a replay scene feature.